Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-10-30 | Merge pull request #67754 from kleonc/tilemap-fix-collision-shapes-debug-draw | Max Hilbrunner | |
Fix `TileMap` collision shapes debug draw | |||
2022-10-29 | Merge pull request #67980 from DeeJayLSP/webpcase | Max Hilbrunner | |
Change all WEBP strings and comments to WebP | |||
2022-10-28 | Change all WEBP strings and comments to WebP | DeeJayLSP | |
2022-10-28 | Merge pull request #67956 from RedMser/safe-velocity-type | Clay John | |
Fix type of `safe_velocity` parameter | |||
2022-10-28 | Fix spacing of few PROPERTY_HINT_ENUM hint_strings | Micky | |
2022-10-27 | Merge pull request #67644 from alfredbaudisch/add-selection-next-occurrence | Clay John | |
Add Selection and Caret for Next Occurrence of Selection | |||
2022-10-27 | Fix type of safe_velocity parameter | RedMser | |
2022-10-27 | Merge pull request #67939 from sambriels/emit-signal-after-target-reached | Clay John | |
[NavigationAgent2D/3D]: target_reached signal is emitted before internal state is updated | |||
2022-10-27 | Merge pull request #64710 from MinusKube/window-size-crash | Clay John | |
Prevent windows from having a size greater than device limit | |||
2022-10-27 | Merge pull request #67043 from clayjohn/clip_children | Clay John | |
Improve behaviour of clip_children by clipping to parent alpha value but still retaining parent color | |||
2022-10-27 | Merge pull request #67926 from Rindbee/fix_call_shortcut_input | Clay John | |
Fix calling `_call_shortcut_input` on a node that has been removed | |||
2022-10-27 | Merge pull request #67832 from Sauermann/fix-remove-unnecessary-casts | Clay John | |
Remove unnecessary casts | |||
2022-10-27 | Merge pull request #66383 from aaronfranke/basis-from-euler | Clay John | |
Clean up Basis from Euler code | |||
2022-10-27 | [MP] Let MultiplayerAPI handle packet relaying and peer signaling. | Fabio Alessandrelli | |
MultiplayerPeer changes: - Adds is_server_relay_supported virtual method Informs the upper MultiplayerAPI layer if it can signal peers connected to the server to other clients, and perform packet relaying among them. - Adds get_packet_channel and get_packet_mode virtual methods Allows the MultiplayerAPI to retrieve the channel and transfer modes to use when relaying the last received packet. SceneMultiplayerPeer changes: - Implement peer signaling and packet relaying when the MultiplayerPeer advertise they are supported. ENet, WebRTC, WebSocket changes: - Removed custom code for relaying from WebSocket and ENet, and let it be handled by the upper layer. - Update WebRTC to split create_client, create_server, and create_mesh, with the latter behaving like the old initialize with "server_compatibility = false", and the first two supporting the upper layer relaying protocol. | |||
2022-10-27 | Emit target_reached signal after state is updated | Sam Briels | |
2022-10-27 | Fix calling `_call_shortcut_input` on a node that has been removed | Rindbee | |
Nodes may have been deleted by shortcuts. For example, when switching scenes with `Ctrl` + `Tab` / `Ctrl` + `Shift` + `Tab`, some controls will be deleted and recreated. | |||
2022-10-25 | Merge pull request #67431 from Chaosus/vs_fix_nodes_code | Yuri Rubinsky | |
2022-10-24 | Remove unnecessary casts | Markus Sauermann | |
button_add_item and button_add are both Button p_parent is a Node3D CanvasItem can never be cast to Viewport | |||
2022-10-23 | Merge pull request #67390 from groud/more_conservative_terrain_painting | Clay John | |
Make terrain painting not change neighbors centers bits | |||
2022-10-23 | Merge pull request #67513 from ↵ | Clay John | |
Calinou/editor-light2d-fix-shadow-filter-smooth-visibility Fix Light2D Shadow Filter Smooth property being visible with filter None | |||
2022-10-23 | Merge pull request #67566 from Sauermann/fix-code-simplifications | Clay John | |
Code simplifications | |||
2022-10-22 | Fix `TileMap` collision shapes debug draw | kleonc | |
2022-10-21 | Clean up Basis from Euler code | Aaron Franke | |
2022-10-21 | Merge pull request #67684 from patchfx/fix-typo-in-draw-rect-region | Max Hilbrunner | |
Fix tp_canvas_item typo in _draw_rect_region | |||
2022-10-21 | Merge pull request #67627 from KoBeWi/tilter | Max Hilbrunner | |
Fix texture filter and repeat in TileMap | |||
2022-10-21 | Add Selection and Caret for Next Occurrence of Selection | Alfred Reinold Baudisch | |
Adds the bind `add_selection_for_next_occurrence` to TextEdit, with CTRL+D as the default shortcut. When the bind is performed, ff a selection is currently active with the last caret in text fields, searches for the next occurrence of the selection, adds a caret and selects the next occurrence. If no selection is currently active with the last caret in text fields, selects the word currently under the caret. The action can be performed sequentially for all occurrences of the selection of the last caret and for all existing carets. The viewport is adjusted to the latest newly added caret. The bind and the behaviour is similar to VS Code's "Add Selection to Next Find Match" and JetBrains' "Add Selection for Next Occurrence". It takes advantage of the multi-caret API. The default shortcut for `select_word_under_caret` has been changed to ALT+G, in order to give priority to CTRL+D for `add_selection_for_next_occurrence` to better align with popular IDEs and editors. | |||
2022-10-20 | Merge pull request #67506 from squashiv/master | Clay John | |
Expose Shape2D::get_rect to scripting | |||
2022-10-20 | Fix tp_canvas_item typo in _draw_rect_region | Richard Patching | |
2022-10-20 | Make terrain painting not change neighbors centers bits | Gilles Roudière | |
2022-10-20 | Expose Shape2D::get_rect to scripting | squash | |
2022-10-19 | Fix texture filter and repeat in TileMap | kobewi | |
2022-10-19 | Merge pull request #66546 from KoBeWi/rfeipletaetr | Clay John | |
Add methods to get target filter and repeat | |||
2022-10-19 | Merge pull request #66279 from aaronfranke/control-min-size | Max Hilbrunner | |
Revert `custom_minimum_size` type back to `Vector2` instead of `Vector2i` | |||
2022-10-19 | Merge pull request #66940 from aaronfranke/doc-get-tr-aabb | Max Hilbrunner | |
Remove the global space `get_transformed_aabb` helper method | |||
2022-10-19 | Merge pull request #67249 from wuyingnan/fix_quaternion_typo | Max Hilbrunner | |
Fix a comment typo in node_3d.h | |||
2022-10-19 | Merge pull request #67527 from BastiaanOlij/fix_tracker_names | Max Hilbrunner | |
Fix two typos in tracker names and a bug in OpenXR haptic feedback | |||
2022-10-19 | Add methods to get target filter and repeat | kobewi | |
2022-10-19 | Fix code generation for some visual shader nodes | Yuri Rubinsky | |
2022-10-18 | Fix typo in VisualShader DistanceFade node | Patrick | |
2022-10-18 | Remove the global space `get_transformed_aabb` helper method | Aaron Franke | |
2022-10-18 | Code simplifications | Markus Sauermann | |
1. Viewport::get_visible_rect().position is always zero. So Control::get_window_rect is identical to Control::get_global_rect. Remove Control::get_window_rect since it is not used in the source code. 2. sqrt(a * a) = abs(a) for doubles 3. Simplify affine_inverse combination 4. Simplify calculation in shaders | |||
2022-10-17 | Merge pull request #67491 from Paulb23/fix-undo-redo-viewport-adjust | Rémi Verschelde | |
Fix undo redo not adjusting TextEdit viewport to caret | |||
2022-10-17 | Fix two typos in tracker names and a bug in OpenXR haptic feedback | Bastiaan Olij | |
2022-10-17 | Fix Light2D Shadow Filter Smooth property being visible with filter None | Hugo Locurcio | |
2022-10-16 | Fix undo redo not adjusting TextEdit viewport to caret | Paulb23 | |
2022-10-15 | Expose Viewport::get_screen_transform to GDScript | Markus Sauermann | |
2022-10-15 | Merge pull request #63332 from KoBeWi/static_images_aka_photos | Rémi Verschelde | |
Make some Image methods static | |||
2022-10-14 | Rename pos -> index on Node | Miguel Gonzalez Sanchez | |
2022-10-14 | Implement multiple clip_children modes for CanvasItems | clayjohn | |
2022-10-14 | Make some Image methods static | kobewi | |