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2015-02-11Moved wrapper function to TileMapEditor.Carl Olsson
2015-02-11Merge branch 'master' of https://github.com/okamstudio/godotCarl Olsson
Conflicts: demos/2d/polygon_path_finder_demo/.fscache
2015-02-11Revert variant arg length to 5 and add 5 arg wrapper function for TileMap ↵Carl Olsson
set_cell.
2015-02-11Merge pull request #1327 from romulox-x/polygonPathFinderClosestPointJuan Linietsky
changed PolygonPathFinder::get_closest_point to return the closest posit...
2015-02-11added missing set_shader_param functionsJuan Linietsky
also added code completion hint for shader params
2015-02-10customizable content margin in styleboxesJuan Linietsky
2015-02-09Merge pull request #1170 from ↵Juan Linietsky
UsernameIsAReservedWord/fix_cubemap_ressource_editor fixes cubemap ressource editor bug, fixes issue #908
2015-02-02Merge branch 'master' of https://github.com/okamstudio/godotCarl Olsson
2015-02-02Working TileMap tile transpose transform.Carl Olsson
2015-02-01changed PolygonPathFinder::get_closest_point to return the closest position ↵romulox_x
inside, rather then the closest vertex
2015-01-31fixed math in Camera::project_positionjaromirhribal
2015-01-22begin work on lighting system for 2DJuan Linietsky
nothing functional yet, just experimenting with API
2015-01-20Fixes to texscreen, fixes to white testcubeJuan Linietsky
2015-01-20Visual Shader Editing for 2DJuan Linietsky
Editing 2D shaders with visual editor seems to work now.
2015-01-19Prep for tile transpose transform.Carl Olsson
2015-01-19Color Ramp and Curve Map added to visual shader editing.Juan Linietsky
Added Color Ramp and Curve Map to shader nodes. Fixed an issue that crashed Godot Editor right when opened.
2015-01-18-intentional breakage of shader graph to fix issues, existing graphs will be ↵Juan Linietsky
broken, sorry :(
2015-01-17Merge pull request #1138 from sanikoyes/Pr-tween-call-deferredJuan Linietsky
Pr-tween-call-deferred
2015-01-17Merge pull request #1172 from ↵Juan Linietsky
UsernameIsAReservedWord/fix_environment_ressource_interface_to_handle_cubemap_ressource fix_environment_ressource_cubemap_support, complete PR #1170
2015-01-17Merge pull request #1204 from marynate/PR-new-default-themeJuan Linietsky
new default theme
2015-01-17Merge pull request #1217 from sanikoyes/Pr-canvas-shader-disable-3dJuan Linietsky
Pr-canvas-shader-disable-3d
2015-01-17Merge pull request #1223 from NateWardawg/masterJuan Linietsky
1: File path in save dialog automatically appended with correct extension if not manually added by the user. 2: Removed .bin as default extension for Linux exports as it causes problems for common file managers.
2015-01-16When overwriting a file with an auto added extension the file name is now ↵Nathan Warden
set correctly.
2015-01-16remove useless codequabug
2015-01-16fix bugquabug
running into infinite loop if distance between two adjacent points in curve are too short.
2015-01-15Restore checkbutton margin to origin value, fixed issue in code search dialogmarynate
2015-01-15Minor code formattingmarynate
2015-01-15Tweak Button margins & small fix for ToolButtonRalf Hölzemer
2015-01-15fix background alpha in dropdown arrowsRalf Hölzemer
2015-01-15Fixed the progressbar to only require 16px in heightRalf Hölzemer
2015-01-15Missing files and Tab changesRalf Hölzemer
2015-01-15More Theme fixesRalf Hölzemer
- some color tweaks - many margin fixes - overall nicer look Conflicts: scene/resources/default_theme/default_theme.cpp
2015-01-15Fix visual glitch in ProgressbarRalf Hölzemer
2015-01-15New iteration of the themeRalf Hölzemer
- try to implement ndee's mockup from the forum - new color palette - get rid of most gradients probably needs some more tweaks
2015-01-15New neutral default themeRalf Hölzemer
- desaturated UI elements to grey - desaturated all near-white icons to grey - changed some hardcoded colors
2015-01-14File path in save dialog automatically appended with correct extension if ↵Nathan Warden
not manually added by the user.
2015-01-14-fix shader param names broken issue on code completionJuan Linietsky
-fix z order issue in new 2D engine
2015-01-14Fix canvas shader not registered when disabled_3d=yessanikoyes
2015-01-13-Add support for one-way collision in 2D (only works for kinematic body so far)Juan Linietsky
-Solve drawing order bug introduced in previous commit: solves #1214
2015-01-13Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2015-01-13fixesJuan Linietsky
2015-01-13Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2015-01-13-begin work on unidirectional collision detectionJuan Linietsky
-fixed performance issue in new 2D engine -texscreen() working in shader 2D
2015-01-13Total rows of text edit was calculated wrong, fixed issue #842marynate
2015-01-12-fixed issue with shader not being reset on layers, closes #1199Juan Linietsky
-ability for shader to use parent shader and params, closes #1198
2015-01-12-Initial working(?) implementation of shaders for 2D. Lighting still not ↵Juan Linietsky
there though. Check for reference: https://github.com/okamstudio/godot/wiki/shader
2015-01-11-Initial (untested) implementation of 2D shaders. Probably broken, will be ↵Juan Linietsky
fixed later. -fixed issue of opacity not working
2015-01-102D Rewrite Step [1]Juan Linietsky
-=-=-=-=-=-=-=-=-=- -Moved drawing code to a single function that takes linked list (should make it easier to optimize in the future). -Implemented Z ordering of 2D nodes. Node2D and those that inherit have a visibility/Z property that affects drawing order (besides the tree order) -Removed OpenGL ES 1.x support. Good riddance!
2015-01-10fix_environment_ressource_cubemap_supportyg2f
this fix goes hands in hands with #1170. Cubemap ressources can be loaded and created into an Environment ressource.
2015-01-10fixes cubemap ressource editor bugyg2f
this fixes the cubemap ressource editor bug described in issue #908. some other littles fixes will be required to allow the Environment ressource to create and load Cubemap Ressources more easily