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2019-10-20Fixed delay when CPUParticles & CPUParticles2D start being emittedPouleyKetchoupp
Particles were processed only on the next frame after the emission started, causing a one frame delay in rendering. Now the first process cycle is started during the same frame, which makes them consistent with Particles & Particles2D. Fixes #32890
2019-10-15Merge pull request #32820 from qarmin/small_fixes_static_analyzerRémi Verschelde
Small fixes to redundand code, copy paste bugs
2019-10-14Fix color of FileDialog iconsYuri Roubinsky
2019-10-14Small fixes to redundand code, copy paste bugsqarmin
2019-10-13Fixes Sprite frame_coordsGilles Roudiere
2019-10-12Optimize images losslessly using `oxipng -o6 --strip all --zopfli`Hugo Locurcio
2019-10-11Merge pull request #32731 from codecustard/fix_concaveshape_not_selectingRémi Verschelde
Fixes concaveshape not selecting in viewport
2019-10-11Fixes concaveshape not selecting in viewportEmmanuel Barroga
This PR resolves the issue of ConcaveShapes not being selectable in the Viewport.
2019-10-11Merge pull request #32742 from Chaosus/fix_samplersRémi Verschelde
Added sampler port to CubeMap, fixed parsing in expresssions
2019-10-11[VShaders] Added sampler port to CubeMap, fixed parsing in expresssion sYuri Roubinsky
2019-10-11Merge pull request #32628 from Paulb23/issue_32609_set_text_scrollbarRémi Verschelde
Fixed inserting text at caret not updating scrollbar size
2019-10-10Merge pull request #32707 from Chaosus/vs_lod_texturesRémi Verschelde
Uses LoD even if UV slot is not used in visual shader textures
2019-10-10Merge pull request #32705 from qarmin/validate_array_index_styleboxRémi Verschelde
Validate array indexes in StyleBox
2019-10-10Uses LoD even if UV slot is not used in visual shader texturesYuri Roubinsky
2019-10-10Validate array indexes in StyleBoxqarmin
2019-10-10Removed "rebuild" function from public interface of VisualShaderYuri Roubinsky
2019-10-10Merge pull request #32674 from Chaosus/vs_fix_cubemapsRémi Verschelde
Makes cubemaps to be works in visual shaders
2019-10-10Remove dependency on the editor directory being in the build's include path.Marcel Admiraal
- Add or remove the necessary subdirectorires to the includes to remove dependency on the editor directory being in the build's include path. - Ensure includes in modified files conform to style guideline. - Remove editor from the build include path.
2019-10-09Makes cube maps to be works in visual shadersYuri Roubinsky
2019-10-08Merge pull request #32649 from qarmin/another_crash_fix_for_tile_mapRémi Verschelde
Fix crash in TileMap::update_cell_bitmask
2019-10-08Merge pull request #32411 from YeldhamDev/fix_grid_overflowRémi Verschelde
Fix GridContainer's children overflowing it when not all slots of a row are occupied
2019-10-08Merge pull request #32559 from YeldhamDev/tooltip_scaleRémi Verschelde
Make tooltips have the same scale as their Controls
2019-10-08Merge pull request #32571 from DavidSichma/rect_flipRémi Verschelde
Correctly flip texture src region
2019-10-08Merge pull request #32618 from nekomatata/sprite-to-polygonRémi Verschelde
Sprite to polygon conversion improvements
2019-10-08Fix crash in TileMap::update_cell_bitmaskqarmin
2019-10-08PopupMenu: Fix missing text/xl_text when using add_shortcutRémi Verschelde
Use macros to ensure that `text`, `xl_text` and `id` are always set using the same logic. Fixes #25519. Also fixes up #26914 when `p_id == -1` handling was only added for a couple methods instead of all of them.
2019-10-08PopupMenu: Reorder add_* methods in more natural orderRémi Verschelde
Also adds `add_icon_radio_check_shortcut` matching `add_icon_radio_check_item`, binds them for scripting languages, and binds `add_multistate_item`.
2019-10-08Merge pull request #32606 from cbolgiano/bugfix/32294Rémi Verschelde
Fixes Default Angular Damp in Project Settings Disallows Fractional Input #32294
2019-10-0732294: Changed the default_angular_damp value to a float.devbox
32294: Added hints for both 2d/3d linear/angular. 32294: Added hints for both 2d/3d linear/angular.
2019-10-07Fixed inserting text at caret not updating scrollbar sizePaulb23
2019-10-07Fixed drawing the caret at eol when at eol is not visiblePaulb23
2019-10-07Sprite to polygon conversion improvementsPouleyKetchoupp
- No reduced Rect in march square algorithm, it was causing inconsistent cases near the borders and made the outline less accurate - Ignore invalid generated polygons (under 3 points) to avoid unnecessary errors and crashes - Error popup only when no polygon could be generated at all - Added option to shrink pixels (to get rid of small separate islands) - Fixed polygon preview (lines were sometimes not showing along the borders) Fixes #32564, #29267
2019-10-07Merge pull request #32351 from nekomatata/texture-rect-size-updateRémi Verschelde
Update TextureRect when its Texture is modified directly
2019-10-06Added missing bind_method to TreeItem::get_custom_color().dankan1890
Fix #32595
2019-10-06Merge pull request #32569 from qarmin/fix_control_crashRémi Verschelde
Fix crash in Control functions
2019-10-05Fix crash in Control functionsqarmin
2019-10-05Update TextureRect and Sprite when their Texture is modified directly.PouleyKetchoupp
Modified Sprite to use "changed" signal instead of _changed_callback to make it work when tool is disabled (change receptors are editor only). Fixes #32349
2019-10-05Correctly flip texture src regionDavid Sichma
2019-10-05Merge pull request #32563 from qarmin/fix_tileset_crashRémi Verschelde
Fix crash in TileMap::fix_invalid_tiles
2019-10-05Fix crash in TileMap::fix_invalid_tilesqarmin
2019-10-05Make tooltips have the same scale as their ControlsMichael Alexsander
2019-10-04Merge pull request #22834 from lupoDharkael/recursive-itemRémi Verschelde
Add call_recursive method to TreeItem
2019-10-03Makes Texture and TextureUniform in visual shaders to use UV by defaultYuri Roubinsky
2019-10-03Merge pull request #32490 from mrcdk/tree_scroll_scrollcontainerRémi Verschelde
Handle scrolling correctly in Tree controls inside ScrollContainers
2019-10-03Remove unused stb_truetype-based DynamicFont implementationHugo Locurcio
The DynamicFont implementation currently in use is based on FreeType, which provides much better visual quality. This old implementation wasn't exposed anywhere, so this shouldn't break compatibility. This decreases binary sizes by a few kilobytes.
2019-10-02Merge pull request #32494 from Chaosus/vs_fix_globalsYuri Roubinsky
Fix global code in visual shaders if two or more custom nodes are used
2019-10-02Fix global code in visual shaders if two or more custom nodes are usedYuri Roubinsky
2019-10-02Handle scrolling correctly in Tree controls inside ScrollContainersMrCdK
2019-10-02Merge pull request #32485 from Calinou/macros-add-semicolonsRémi Verschelde
Add missing semicolons to `BIND_ENUM_CONSTANT` macro uses
2019-10-02Add missing semicolons to `BIND_ENUM_CONSTANT` macro usesHugo Locurcio