Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-09-10 | Added Texture3D to visual shaders | Yuri Roubinsky | |
2020-09-09 | Rename ShortCut to Shortcut which is more grammatically correct | Hugo Locurcio | |
See https://github.com/godotengine/godot/issues/16863#issuecomment-685236980. | |||
2020-09-09 | Merge pull request #41918 from reduz/implement-3d-textures | Juan Linietsky | |
Implement 3D textures as import and resource format. | |||
2020-09-09 | Implement 3D textures as import and resource format. | reduz | |
2020-09-09 | Improve performance for Show/Hide port preview in visual shaders | Yuri Roubinsky | |
2020-09-09 | Improve performance of Undo:change node position in visual shader | Yuri Roubinsky | |
2020-09-08 | mesh_library.h: Update header guard to reflect file name | Yetizone | |
2020-09-08 | Check if old mouse column is still available. | Marcel Admiraal | |
2020-09-08 | Merge pull request #41870 from nekomatata/fix-line-edit-enter-regression | Rémi Verschelde | |
Fix LineEdit not consuming enter events | |||
2020-09-08 | Fix LineEdit not consuming enter events | PouleyKetchoupp | |
LineEdit should not return early when processing KEY_ENTER, so it can consume the event properly. Regression introduced by mistake while fixing enter events for Android (PR #40487 - c0b394572f35498801571ad7176eb357d5de1bf3) | |||
2020-09-07 | Added `active` boolean to particles mode output in visual shaders | Yuri Roubinsky | |
2020-09-07 | Merge pull request #38944 from Wavesonics/http-gzip | Fabio Alessandrelli | |
HttpRequest now handles gzipping response bodies | |||
2020-09-07 | Merge pull request #41840 from Chaosus/vs_particles | Juan Linietsky | |
[WIP] Remakes particles in visual shaders | |||
2020-09-07 | Merge pull request #41844 from madmiraal/fix-bitwise-sign-check | Rémi Verschelde | |
Use != 0 instead of > 0 when checking bit mask. | |||
2020-09-07 | Remakes particles in visual shaders | Yuri Roubinsky | |
2020-09-07 | Fix some broken visual shader nodes | Yuri Roubinsky | |
2020-09-07 | Use != 0 instead of > 0 when checking bit mask. | Marcel Admiraal | |
2020-09-07 | Merge pull request #41767 from lolleko/patch-1 | Rémi Verschelde | |
Remove ArrayMesh::surface_remove declaration | |||
2020-09-06 | Implement manual particle emission and particle sub emitters. | reduz | |
2020-09-06 | Merge pull request #41801 from EricEzaM/PR/popup-menu-errors-fix | Rémi Verschelde | |
Fixed get_usable_parent_rect() errors when initialising popup menus. | |||
2020-09-06 | Fixed get_usable_parent_rect() errors when initialising popup menus. | Eric M | |
2020-09-05 | Cleanup constructor code in visual shader nodes | Yuri Roubinsky | |
2020-09-05 | Merge pull request #40649 from themvl/master | Rémi Verschelde | |
Fix bug where leading and trailing spaces werent taken into account with center and right allignment | |||
2020-09-04 | Remove ArrayMesh::surface_remove declaration | Lorenz Junglas | |
Removal was omitted in 449df8f688080c02bfbbfafc45421875b77deb1b | |||
2020-09-04 | Merge pull request #41689 from nathanfranke/fix-popupmenu-unresponsive | Rémi Verschelde | |
Fix PopupMenu unresponsive on right side of menu | |||
2020-09-04 | Merge pull request #41758 from akien-mga/classref-sync | Rémi Verschelde | |
doc: Sync classref with current source | |||
2020-09-04 | doc: Sync classref with current source | Rémi Verschelde | |
2020-09-04 | Ensure assignment operators return by reference to avoid unnecessary copies. | Marcel Admiraal | |
2020-09-03 | [Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms. | bruvzg | |
2020-09-03 | Merge pull request #41044 from hoontee/master-4 | Rémi Verschelde | |
Implement CollisionShape3D.make_convex_from_siblings() | |||
2020-09-03 | Merge pull request #41459 from Paulb23/nested_color_regions | Rémi Verschelde | |
Fix colour region end key seach and start key order | |||
2020-09-03 | Merge pull request #41724 from Chaosus/vs_fix_particles | Yuri Roubinsky | |
Restore Particles functionality in visual shader | |||
2020-09-03 | Restore Particles functionality in visual shader | Yuri Roubinsky | |
2020-09-03 | Merge pull request #41533 from Chaosus/vs_fix_specular | Rémi Verschelde | |
Fix specular render_mode for visual shaders | |||
2020-09-03 | Merge pull request #41456 from nekomatata/x11-fix-popups | Rémi Verschelde | |
Popup fixes for X11 display server | |||
2020-09-02 | HTTPRequest now accepts gzip | Adam Brown | |
Added request_raw to HttpRequest Added decompress_dynamic to Compression class Added decompress_dynamic to BytePoolArray Merge doc fix revert | |||
2020-09-02 | Re-Implement GPU particles on master. | Juan Linietsky | |
-No new features yet -Unlike godot 3.x, sorting happens using GPU | |||
2020-09-02 | Fix PopupMenu unresponsive on right side of menu | Nathan Franke | |
2020-09-01 | Revert "Updated LineEdit to address #41278" | Rémi Verschelde | |
This reverts commit 71febfd6e2f6187fcc106ce715124cf173bfa0b8. | |||
2020-09-01 | Merge pull request #41505 from SekoiaTree/neg-get-child | Rémi Verschelde | |
Made get_child support negative indexes | |||
2020-09-01 | Made get_child support negative indexes, with documentation | SekoiaTree | |
2020-09-01 | PopupMenu rework and enhancements | EricEzaM | |
Many scrolling behaviour improvements and the ability to limit popup size. | |||
2020-08-31 | Fix bug where leading and trailing spaces werent taken into account with ↵ | mvl | |
center and right allignment. | |||
2020-08-31 | Merge pull request #41440 from MrSquigy/master | Rémi Verschelde | |
Reorder sprite h_frames & v_frames | |||
2020-08-31 | Reorder sprite h_frames & v_frames | Jonathan Vice | |
2020-08-31 | Merge pull request #41520 from Tony-Goat/patch-1 | Rémi Verschelde | |
Added string length checking to LineEdit.set_text() | |||
2020-08-31 | Merge pull request #30148 from zaksnet/fix-texture-editor | Rémi Verschelde | |
Adds automatic update for StyleBoxTexture > region_rect | |||
2020-08-30 | Make `AnimatedTexture.MAX_FRAMES` public | Andrii Doroshenko (Xrayez) | |
The constant is already exposed in GDScript, but not in C++. This information is useful for implementing animated texture resource importers via modules. | |||
2020-08-29 | Adds automatic update for region_rect | Zak | |
When changing the texture region for a StyleBox, the regions was not updating automatically in the Texture editor. | |||
2020-08-28 | Fix specular render_mode for visual shaders | Yuri Roubinsky | |