Age | Commit message (Collapse) | Author |
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Better handle infinite Tween loops
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- Allow OptionButton selection to be set to -1 to signify no selection, both via API and in the editor.
- Reset OptionButton selection to -1 when the selected item has been removed.
- Fully convert PopupMenu to a zero-based ID system, which improves an inconsistency in generated IDs when making new items in the editor.
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This commit reduces `cell_size` and `edge_connection_margin` default
values so that `Navigation2D` behaves more like in Godot <= `3.4` by default.
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This is now possible thanks to `Variant` changes.
Also unbind some `_` prefixed methods which don't need to be exposed.
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Allow method binds to take Object subclasses as arguments
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distance and improve the doc description
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This commit adds a condition to VariantCaster that casts Variants of type OBJECT to any type T, if T is derived from Object.
This change enables a fair bit of code cleanup. First, the Variant implicit cast operators for Node and Control can be removed, which allows for some invalid includes to be removed. Second, helper methods in Tree whose sole purpose was to cast arguments to TreeItem * are no longer necessary.
A few small changes also had to be made to other files, due to the changes cascading down all the includes.
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Fixes #23458.
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preslavnpetrov/ctrl-enter-deleting-selection-fix-master
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When accept_gzip = true.
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