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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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2021-11-29
Merge pull request #55377 from RedHeadphone/patch-1
Rémi Verschelde
2021-11-29
Merge pull request #55437 from KoBeWi/show_tooltips_only_when_node_is_not_pau...
Rémi Verschelde
2021-11-29
Merge pull request #55417 from ekumlin/issue-54856
Rémi Verschelde
2021-11-29
Merge pull request #55052 from RPicster/master-particles-visibility-rect
Rémi Verschelde
2021-11-29
Don't show tooltips for paused controls
kobewi
2021-11-29
Merge pull request #48717 from Faless/debugger/4.x_custom_res_fix
Rémi Verschelde
2021-11-28
Visibility rect only shown when a GPUParticle2D is selected to reduce visual ...
Raffaele Picca
2021-11-28
progress_offset now added to reference cross draw function
Red Headphone
2021-11-27
Fixed PlaybackData in AnimationPlayer
Silc 'Tokage' Renew
2021-11-26
Prevent crash when passing empty array to MeshEmitter
Yuri Roubinsky
2021-11-26
Merge pull request #54345 from floppyhammer/fix-circular-texture-progress
Rémi Verschelde
2021-11-26
Fixed texture animation speed when using random lifetime ( Particle2D gpu + c...
Raffaele Picca
2021-11-25
Merge pull request #55227 from ator-dev/fix-code-folding
Rémi Verschelde
2021-11-25
Merge pull request #52387 from Calinou/node-rename-path-changed-notification
Max Hilbrunner
2021-11-24
Fix code folding when end of block is unindented delimiter
ator-dev
2021-11-24
Merge pull request #51679 from Je06jm/fsr
Rémi Verschelde
2021-11-23
Rename `remove()` to `remove_at()` when removing by index
Lightning_A
2021-11-23
Implemented AMD's FSR as a computer shader for upscaling 3D scenes
Je06jm
2021-11-23
Merge pull request #55254 from fabriceci/fix-horizontal-velocity-being-always...
Camille Mohr-Daurat
2021-11-23
Improve various texts
kobewi
2021-11-23
Fix horizontal velocity being always reset when the body hit a wall in 3d
fabriceci
2021-11-22
Merge pull request #55202 from fabriceci/fix-wall-acceleration-in-3d
Camille Mohr-Daurat
2021-11-22
Merge pull request #55151 from Chaosus/control_reset_size
Rémi Verschelde
2021-11-22
Merge pull request #55216 from fabriceci/fix-body-stuck-complex-scenario-3d
Camille Mohr-Daurat
2021-11-22
Added `reset_size` method to `Control` and `Window` classes
Yuri Roubinsky
2021-11-22
Fix body stuck in some 3d advanced scenario
fabriceci
2021-11-22
Add methods to get position from column and line in TextEdit
Yuri Sizov
2021-11-22
Merge pull request #55171 from dalexeev/font-data-set-fixed-size
Rémi Verschelde
2021-11-22
Merge pull request #54339 from ConteZero/line_edit_drag_and_drop
Rémi Verschelde
2021-11-22
Merge pull request #55174 from clayjohn/Sky-SRGB
Rémi Verschelde
2021-11-22
Merge pull request #55170 from Razoric480/raz/cast-handle
Rémi Verschelde
2021-11-21
Convert PhysicalSkyMaterial colors to SRGB
clayjohn
2021-11-21
Fix wall acceleration in move and slide (3D)
fabriceci
2021-11-20
Expose `FontData::{set,get}_fixed_size` methods
Danil Alexeev
2021-11-20
Change cast of int to num to int static cast
Francois Belair
2021-11-20
Fix ProceduralSkyMaterial colors due to double sRGB -> linear conversion
Hugo Locurcio
2021-11-19
Scales the horizontal velocity according to the wall slope in 2D
fabriceci
2021-11-18
Remove outdated comments related to the 20-layer editor limitation
Hugo Locurcio
2021-11-18
Merge pull request #54462 from Paulb23/the-last-hidden-line
Rémi Verschelde
2021-11-18
Merge pull request #55082 from Chaosus/vs_mesh_emitter
Rémi Verschelde
2021-11-18
Merge pull request #53602 from KoBeWi/mountain_range
Rémi Verschelde
2021-11-18
Enchance `VisualShaderNodeMeshEmitter`, add more ports and fix bugs
Yuri Roubinsky
2021-11-17
Fix condition on 'jump to limits' logic
Eric
2021-11-17
Fix TextEdit mouse interactions when the last line is hidden
Paulb23
2021-11-17
Fix `ColorPicker` inverted input on color circle
Yuri Roubinsky
2021-11-17
Merge pull request #55056 from RandomShaper/fix_crash_instantiate
Rémi Verschelde
2021-11-17
Fix crash when loading scene instance after node vanished from parent
Pedro J. Estébanez
2021-11-17
Merge pull request #55018 from kodiwills/add-error-macros-for-`set_modificati...
Rémi Verschelde
2021-11-16
add input validation for set_modification_count
Kodi
2021-11-16
Rename built-in `SGN()` macro to `SIGN()`
Hugo Locurcio
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