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AgeCommit message (Expand)Author
2021-11-29Merge pull request #55377 from RedHeadphone/patch-1Rémi Verschelde
2021-11-29Merge pull request #55437 from KoBeWi/show_tooltips_only_when_node_is_not_pau...Rémi Verschelde
2021-11-29Merge pull request #55417 from ekumlin/issue-54856Rémi Verschelde
2021-11-29Merge pull request #55052 from RPicster/master-particles-visibility-rectRémi Verschelde
2021-11-29Don't show tooltips for paused controlskobewi
2021-11-29Merge pull request #48717 from Faless/debugger/4.x_custom_res_fixRémi Verschelde
2021-11-28Visibility rect only shown when a GPUParticle2D is selected to reduce visual ...Raffaele Picca
2021-11-28progress_offset now added to reference cross draw functionRed Headphone
2021-11-27Fixed PlaybackData in AnimationPlayerSilc 'Tokage' Renew
2021-11-26Prevent crash when passing empty array to MeshEmitterYuri Roubinsky
2021-11-26Merge pull request #54345 from floppyhammer/fix-circular-texture-progressRémi Verschelde
2021-11-26Fixed texture animation speed when using random lifetime ( Particle2D gpu + c...Raffaele Picca
2021-11-25Merge pull request #55227 from ator-dev/fix-code-foldingRémi Verschelde
2021-11-25Merge pull request #52387 from Calinou/node-rename-path-changed-notificationMax Hilbrunner
2021-11-24Fix code folding when end of block is unindented delimiterator-dev
2021-11-24Merge pull request #51679 from Je06jm/fsrRémi Verschelde
2021-11-23Rename `remove()` to `remove_at()` when removing by indexLightning_A
2021-11-23Implemented AMD's FSR as a computer shader for upscaling 3D scenesJe06jm
2021-11-23Merge pull request #55254 from fabriceci/fix-horizontal-velocity-being-always...Camille Mohr-Daurat
2021-11-23Improve various textskobewi
2021-11-23Fix horizontal velocity being always reset when the body hit a wall in 3dfabriceci
2021-11-22Merge pull request #55202 from fabriceci/fix-wall-acceleration-in-3dCamille Mohr-Daurat
2021-11-22Merge pull request #55151 from Chaosus/control_reset_sizeRémi Verschelde
2021-11-22Merge pull request #55216 from fabriceci/fix-body-stuck-complex-scenario-3dCamille Mohr-Daurat
2021-11-22Added `reset_size` method to `Control` and `Window` classesYuri Roubinsky
2021-11-22Fix body stuck in some 3d advanced scenariofabriceci
2021-11-22Add methods to get position from column and line in TextEditYuri Sizov
2021-11-22Merge pull request #55171 from dalexeev/font-data-set-fixed-sizeRémi Verschelde
2021-11-22Merge pull request #54339 from ConteZero/line_edit_drag_and_dropRémi Verschelde
2021-11-22Merge pull request #55174 from clayjohn/Sky-SRGBRémi Verschelde
2021-11-22Merge pull request #55170 from Razoric480/raz/cast-handleRémi Verschelde
2021-11-21Convert PhysicalSkyMaterial colors to SRGBclayjohn
2021-11-21Fix wall acceleration in move and slide (3D)fabriceci
2021-11-20Expose `FontData::{set,get}_fixed_size` methodsDanil Alexeev
2021-11-20Change cast of int to num to int static castFrancois Belair
2021-11-20Fix ProceduralSkyMaterial colors due to double sRGB -> linear conversionHugo Locurcio
2021-11-19Scales the horizontal velocity according to the wall slope in 2Dfabriceci
2021-11-18Remove outdated comments related to the 20-layer editor limitationHugo Locurcio
2021-11-18Merge pull request #54462 from Paulb23/the-last-hidden-lineRémi Verschelde
2021-11-18Merge pull request #55082 from Chaosus/vs_mesh_emitterRémi Verschelde
2021-11-18Merge pull request #53602 from KoBeWi/mountain_rangeRémi Verschelde
2021-11-18Enchance `VisualShaderNodeMeshEmitter`, add more ports and fix bugsYuri Roubinsky
2021-11-17Fix condition on 'jump to limits' logicEric
2021-11-17Fix TextEdit mouse interactions when the last line is hiddenPaulb23
2021-11-17Fix `ColorPicker` inverted input on color circleYuri Roubinsky
2021-11-17Merge pull request #55056 from RandomShaper/fix_crash_instantiateRémi Verschelde
2021-11-17Fix crash when loading scene instance after node vanished from parentPedro J. Estébanez
2021-11-17Merge pull request #55018 from kodiwills/add-error-macros-for-`set_modificati...Rémi Verschelde
2021-11-16add input validation for set_modification_countKodi
2021-11-16Rename built-in `SGN()` macro to `SIGN()`Hugo Locurcio