Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-10-07 | Merge pull request #53523 from Calinou/remove-occlusion-color | Rémi Verschelde | |
2021-10-07 | Merge pull request #53538 from Calinou/environment-ssr-fade-no-negative-values | Rémi Verschelde | |
2021-10-07 | Merge pull request #53539 from Calinou/sky-material-color-no-alpha | Rémi Verschelde | |
2021-10-07 | Merge pull request #53543 from vnen/joint-waring-release | Rémi Verschelde | |
Joint2D: Use boolean instead of warning string for validity test | |||
2021-10-07 | Joint2D: Use boolean instead of warning string for validity test | George Marques | |
Those strings are stripped at release there's a false positive that the bodies are valid, causing a crash. | |||
2021-10-07 | Don't allow translucent colors in built-in sky material properties | Hugo Locurcio | |
The colors' alpha channel is ignored, so there's no point in exposing it in the editor. | |||
2021-10-07 | Clamp Environment's SSR fade-in and fade-out to positive values | Hugo Locurcio | |
Negative values result in rendering glitches. | |||
2021-10-07 | Remove unimplemented `Environment.ambient_light_occlusion_color` property | Hugo Locurcio | |
This property was intended to provide a way to have SSAO or VoxelGI ambient occlusion with a color other than black. However, it was dropped during the Vulkan renderer development due to the performance overhead it caused when the feature wasn't used. | |||
2021-10-07 | Merge pull request #53525 from Calinou/comments-replace-visual-server | Rémi Verschelde | |
Replace references to VisualServer in code comments with RenderingServer | |||
2021-10-07 | Replace references to VisualServer in code comments with RenderingServer | Hugo Locurcio | |
VisualServer no longer exists in the `master` branch. | |||
2021-10-07 | Remove debugging print from the VoxelGI baker | Hugo Locurcio | |
2021-10-07 | Use loop instead of recursion when clearing proximity groups | Haoyu Qiu | |
2021-10-06 | Merge pull request #53482 from timothyqiu/soft-body-ready | Camille Mohr-Daurat | |
Re-prepare RenderingServer if SoftDynamicBody mesh changed | |||
2021-10-06 | Merge pull request #45699 from TokageItLab/implement-skeleton-editor-gizmo | Rémi Verschelde | |
Implement Skeleton Editor Gizmo | |||
2021-10-07 | Implemented SkeletonEditorGizmo | Silc Renew | |
Co-authored-by: Lyuma <xn.lyuma@gmail.com> | |||
2021-10-06 | Re-prepare RenderingServer if SoftDynamicBody mesh changed | Haoyu Qiu | |
2021-10-06 | Merge pull request #53476 from Paulb23/breakpoint-move-up-fix | Rémi Verschelde | |
2021-10-06 | Fix breakpointed_lines out of sync when removing lines above | Paulb23 | |
2021-10-06 | Merge pull request #53460 from timothyqiu/tooltip-request-func | Rémi Verschelde | |
2021-10-06 | Fix crash when tooltip_request_func object is freed | Haoyu Qiu | |
2021-10-06 | Merge pull request #53450 from nekomatata/fix-editable-children-error | Rémi Verschelde | |
2021-10-06 | Merge pull request #53446 from nekomatata/container-pre-sort-children | Rémi Verschelde | |
2021-10-05 | Fix editable children errors when packing scene tree at runtime | PouleyKetchoupp | |
When packing a scene node which is not the root, errors where caused by internal checks in is_editable_instance method. This check can be safely made outside instead. | |||
2021-10-05 | Add pre-sort signal and notification in Container | PouleyKetchoupp | |
Allows processing before children are sorted, useful for custom containers inherited from existing ones like BoxContainer. | |||
2021-10-05 | Merge pull request #53438 from godotengine/fix-code-comple-end-key | Rémi Verschelde | |
2021-10-05 | Merge pull request #53428 from akien-mga/4.x/27790-viewport-error-fix | Rémi Verschelde | |
Fix ViewportTexture error when viewport is used from a child scene | |||
2021-10-06 | Fix the "END" key behaving like "PAGE_DOWN" in code completion. | Eric M | |
Before: behaved like page down. After: goes to last item. | |||
2021-10-05 | Merge pull request #53237 from metinc/fix-animated-sprite-precision-error-master | Rémi Verschelde | |
2021-10-05 | Fix ViewportTexture error when viewport is used from a child scene | jitspoe | |
Fix invalid errors when a separate child scene file contains a viewport and that viewport is used for a texture in the current scene. Fixes #27790. | |||
2021-10-05 | Merge pull request #53051 from kleonc/animated-sprites-centered-rendering | Rémi Verschelde | |
2021-10-05 | Merge pull request #53420 from nekomatata/fix-tilemap-moving-platform | Rémi Verschelde | |
2021-10-04 | Fix physics glitch with TileMap moving platforms | PouleyKetchoupp | |
Added a parameter in test_body_motion to exclude attached objects from collision, used to avoid collision with all TileMap tiles with moving platform motion instead of just the one tile the character touches. Same changes made in 3D for consistency, and handling potential similar cases. | |||
2021-10-04 | Correctly bind optional arguments when emitting Theme changes | Yuri Sizov | |
2021-10-04 | Merge pull request #53280 from nekomatata/test-body-motion-parameters | Rémi Verschelde | |
2021-10-04 | Merge pull request #53394 from TwistedTwigleg/Godot4_SkeletonIK_RegressionFix | Rémi Verschelde | |
2021-10-04 | Script interface improvements for test body motion | PouleyKetchoupp | |
-Physics servers test body motion use a class to hold parameters instead of multiple arguments to make it more readable and flexible since there are many options -Improved documentation for test body motion and kinematic collision -Removed read-only properties for body motion results (not handled in scripts, so they should be get_ methods only instead) | |||
2021-10-04 | Merge pull request #53378 from clayjohn/hide_render_priority | Rémi Verschelde | |
Hide render_priority except when using SpatialMaterials | |||
2021-10-04 | Merge pull request #53330 from jmb462/fix-bad-caret-position-after-ctrl-x | Rémi Verschelde | |
Fix caret position and viewport centering after deleting line (Ctrl-X) | |||
2021-10-04 | Hide render_priority except when using SpatialMaterials | clayjohn | |
2021-10-04 | Merge pull request #53396 from pycbouh/theme-improve-change-propagation | Rémi Verschelde | |
Make `Theme` report property list changes less often | |||
2021-10-04 | Merge pull request #53354 from reduz/remove-clipped-camera | Rémi Verschelde | |
2021-10-04 | Merge pull request #53303 from akien-mga/53295-gdscript-completion-quote-style | Rémi Verschelde | |
2021-10-04 | Fix caret position and viewport centering after deleting line (Ctrl-X) | jmb462 | |
2021-10-04 | Merge pull request #53392 from YeldhamDev/tabs_offset_fix | Rémi Verschelde | |
2021-10-04 | Make Theme report property list changes less often | Yuri Sizov | |
2021-10-04 | Fixed SkeletonIK not rotating correctly when solving | TwistedTwigleg | |
2021-10-04 | GDScript completion: Handle quote style ad-hoc to remove editor dependency | Rémi Verschelde | |
`core` and `scene` shouldn't depend on `editor`, so they can't query this style setting in `get_argument_options`. But we can handle it after the fact in GDScript's completion code. Also cleans up a couple extra unused invalid includes in `core`. | |||
2021-10-04 | Merge pull request #53341 from pycbouh/gui-editor-scale-encapsulation | Rémi Verschelde | |
2021-10-04 | Merge pull request #52802 from V-Sekai/gltf-extensions | Rémi Verschelde | |
2021-10-04 | Remove ClippedCamera3D | reduz | |
* Usage was always confusing for users * The ability to generate a pyramid shape was moved to Camera3D * SpringArm3D now casts using the camera pyramid shape if no shape is supplied. |