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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2020-04-30
Fix custom w component being uninitialized on CPU particles.
jitspoe
2020-04-29
Merge pull request #38203 from woollysammoth/multiple-ik-bug
Rémi Verschelde
2020-04-29
Merge pull request #37846 from CaptainProton42/text-edit-undo-stack-size
Rémi Verschelde
2020-04-29
Use underline position and thickness value in font file
volzhs
2020-04-29
Limit undo stack size
John Wigg
2020-04-29
[Core] Rename linear_interpolate to lerp
Aaron Franke
2020-04-29
Merge pull request #38287 from JiRuifanCR/animatedtexture-oneshot-pause-set-f...
Rémi Verschelde
2020-04-29
Remove unneccessary increment in TextEdit
Tomasz Chabora
2020-04-29
Add set_frame, pause, and oneshot to AnimatedTexture
Revan Ji
2020-04-28
Rename InputFilter back to Input
Rémi Verschelde
2020-04-28
Merge pull request #38286 from bojidar-bg/x-expose-cell-size
Rémi Verschelde
2020-04-28
Expose the cell_size affecting VisibilityNotifier2D precision
Bojidar Marinov
2020-04-27
Merge pull request #38121 from JFonS/add_unwrap_caching
Rémi Verschelde
2020-04-27
Merge pull request #38243 from KoBeWi/whine
Rémi Verschelde
2020-04-27
Merge pull request #36035 from Xrayez/path2d-fix-self-modulate
Rémi Verschelde
2020-04-26
Make Line2D be white by default
Tomasz Chabora
2020-04-25
Resets global pose of IK chain bones being solved, rather than the whole skel...
Sam
2020-04-25
Merge pull request #38155 from Calinou/tweak-ssao-property-hints
Rémi Verschelde
2020-04-23
Tweak SSAO property hints to allow setting more precise values
Hugo Locurcio
2020-04-23
Merge pull request #38109 from nekomatata/mesh-instance-active-material
Rémi Verschelde
2020-04-22
Add caching the lightmap unwrapping on import
JFonS
2020-04-22
Fix get_active_material when a material is directly set on the mesh
PouleyKetchoupp
2020-04-22
Merge pull request #38086 from volzhs/seek-animation-finished
Rémi Verschelde
2020-04-22
Emit signal when animation ends by seek
volzhs
2020-04-21
Add proper type to most public API uses of Array
Juan Linietsky
2020-04-21
Add ability to bind typed arrays to script API
Juan Linietsky
2020-04-20
Exposed RenderingDevice to script API
Juan Linietsky
2020-04-20
Fix more GCC -Wmaybe-uninitialized warnings
Rémi Verschelde
2020-04-20
Merge pull request #38039 from akien-mga/docdata-skip-unexposed
Rémi Verschelde
2020-04-20
DocData: Skip unexposed classes
Rémi Verschelde
2020-04-20
doc: Sync classref with current source
Rémi Verschelde
2020-04-20
Merge pull request #37947 from clayjohn/DOCS-rendering-update
Rémi Verschelde
2020-04-18
Change non-existent World to World3D
qarmin
2020-04-17
Update many docs with recent rendering changes
clayjohn
2020-04-17
Merge pull request #37949 from reduz/implement-global-shader-uniforms
Rémi Verschelde
2020-04-17
Merge pull request #37953 from clayjohn/VULKAN-sky-sun-size
Rémi Verschelde
2020-04-17
Add light size to Sky Shaders
clayjohn
2020-04-17
Merge pull request #37964 from AndreaCatania/AndreaCatania-patch-2
Rémi Verschelde
2020-04-17
Implement global and per instance shader uniforms.
Juan Linietsky
2020-04-17
Activate Physics Process in SpringArm3D.
Andrea Catania
2020-04-16
Merge pull request #37047 from YeldhamDev/tabcontainer_doc_control_fix
Rémi Verschelde
2020-04-15
Merge pull request #37914 from clayjohn/VULKAN-decal-fix
Rémi Verschelde
2020-04-15
Merge pull request #37911 from madmiraal/fix-32876
Rémi Verschelde
2020-04-15
Fix texture check in decal setup
clayjohn
2020-04-15
Run SpringArm3D's process within physics.
Marcel Admiraal
2020-04-15
Add "node_unselected" signal for GraphEdit
asheraryam
2020-04-15
Merge pull request #37896 from NutmegStudio/decal-enum-constant-fix
Rémi Verschelde
2020-04-15
Change DecalTexture bind from BIND_CONSTANT to BIND_ENUM_CONSTANT
NutmegStudio
2020-04-15
Fix typo in light3d (Texture -> Texture2D)
NutmegStudio
2020-04-14
Merge pull request #37887 from reduz/implement-projectors
Rémi Verschelde
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