Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-05-13 | Merge pull request #60993 from ↵ | Rémi Verschelde | |
Calinou/gpuparticlescollisionheightfield3d-remove-follow-push-camera | |||
2022-05-13 | Merge pull request #60991 from fire-forge/tileset-groups | Rémi Verschelde | |
2022-05-13 | Add ALT NUM+ {hex code} character input support for LineEdit, TextEdit and ↵ | bruvzg | |
CodeEdit. | |||
2022-05-13 | Merge pull request #60978 from fire-forge/shader-caps | Yuri Rubinsky | |
Capitalize AO, AA, UV, and UV2 in visual shader output ports | |||
2022-05-13 | Capitalize output port names in visual shader | FireForge | |
2022-05-13 | Remove unused `GPUParticlesCollisionHeightField3D.follow_camera_push_ratio` ↵ | Hugo Locurcio | |
property - Rename setter/getter methods for consistency. - Remove section in the inspector as there is now only 1 property within the section. - Add performance hints to property hints. | |||
2022-05-12 | Reduce extra groups in TileSet | FireForge | |
2022-05-12 | Merge pull request #60643 from clayjohn/GLES3-3D | Rémi Verschelde | |
2022-05-12 | Basic 3D rendering | clayjohn | |
2022-05-12 | Merge pull request #58152 from raulsntos/fix-curve-bake-algorithm | Rémi Verschelde | |
2022-05-12 | Fix Curve bake algorithm | Raul Santos | |
2022-05-12 | Fix Curve idx calculation for baked tilts and up vectors | Raul Santos | |
2022-05-12 | Use new HashMap implementation in the TextServer, and Font. | bruvzg | |
2022-05-12 | Add a new HashMap implementation | reduz | |
Adds a new, cleaned up, HashMap implementation. * Uses Robin Hood Hashing (https://en.wikipedia.org/wiki/Hash_table#Robin_Hood_hashing). * Keeps elements in a double linked list for simpler, ordered, iteration. * Allows keeping iterators for later use in removal (Unlike Map<>, it does not do much for performance vs keeping the key, but helps replace old code). * Uses a more modern C++ iterator API, deprecates the old one. * Supports custom allocator (in case there is a wish to use a paged one). This class aims to unify all the associative template usage and replace it by this one: * Map<> (whereas key order does not matter, which is 99% of cases) * HashMap<> * OrderedHashMap<> * OAHashMap<> | |||
2022-05-10 | Merge pull request #60932 from Geometror/button-fix-expand-icon | Rémi Verschelde | |
2022-05-10 | Fix button icon expansion calculation with empty text | Hendrik Brucker | |
2022-05-10 | Merge pull request #60917 from akien-mga/ci-emscripten-3.1.10 | Rémi Verschelde | |
2022-05-10 | Merge pull request #51591 from Calinou/call-group-default-immediate | Rémi Verschelde | |
Make `{call,set,notify}_group()` immediate by default | |||
2022-05-10 | Add fill_mode to ProgressBar | floppyhammer | |
2022-05-10 | Fix warnings found by Emscripten 3.1.10 | Rémi Verschelde | |
Fix `-Wunused-but-set-variable`, `-Wunqualified-std-cast-call`, and `-Wliteral-range` warnings. | |||
2022-05-09 | Merge pull request #60864 from V-Sekai/modification-stack-array | Rémi Verschelde | |
2022-05-09 | Merge pull request #60905 from KoBeWi/⚓ | Rémi Verschelde | |
Simplify anchor metadata | |||
2022-05-09 | Merge pull request #60845 from Chaosus/vs_color_func | Yuri Rubinsky | |
2022-05-09 | Merge pull request #60844 from Chaosus/vs_vec4 | Yuri Rubinsky | |
2022-05-09 | Simplify anchor metadata | kobewi | |
2022-05-09 | Merge pull request #60868 from KoBeWi/1wayarea | Rémi Verschelde | |
2022-05-09 | Merge pull request #60890 from pfertyk/issue-60866-fix-backspace-selection-left | Rémi Verschelde | |
2022-05-09 | Mention that Area2D doesn't support one_way_collision | kobewi | |
2022-05-09 | Merge pull request #60893 from KoBeWi/node_rescue | Rémi Verschelde | |
2022-05-09 | Fix backspace when selection reaches left edge | Paweł Fertyk | |
Fixes #60866. | |||
2022-05-09 | Fix tree button icon not centered vertically | Haoyu Qiu | |
2022-05-09 | Rescue orphan nodes in inherited scenes | kobewi | |
2022-05-07 | Change skeleton modification 2d and 3d to use the array inspector. | K. S. Ernest (iFire) Lee | |
2022-05-07 | Push `HSV2RGB/RGB2HSV` to `ColorFunc` (from `VecFunc`) in visual shaders | Yuri Roubinsky | |
2022-05-07 | Change output port of `VisualShaderNodeColorUniform` to vec4 | Yuri Roubinsky | |
2022-05-06 | Merge pull request #59720 from Vitika9/itemlist-signals | Rémi Verschelde | |
2022-05-06 | Changed signals of ItemList | Vitika9 | |
2022-05-06 | Merge pull request #60802 from Calinou/profiler-idle-time-rename | Rémi Verschelde | |
2022-05-06 | Cleanup metadata usage | kobewi | |
2022-05-05 | Rename profiler "Idle Time" to "Process Time" | Hugo Locurcio | |
References to "idle time" are progressively being replaced by "process time" throughout the engine to avoid confusion. | |||
2022-05-05 | Fix error spam when tweened node leaves tree | kobewi | |
2022-05-05 | Merge pull request #60479 from nathanfranke/despawn-remove-child | Rémi Verschelde | |
multiplayer - remove child on despawn instead of just queue_delete | |||
2022-05-05 | Make `{call,set,notify}_group()` immediate by default | Hugo Locurcio | |
This results in less surprising behavior out of the box. Internal usages were modified to keep the existing behavior identical there. | |||
2022-05-05 | Merge pull request #59185 from NeilKleistGao/master | Hugo Locurcio | |
2022-05-05 | Merge pull request #60597 from reduz/missing-node-resource-placeholders | Rémi Verschelde | |
2022-05-05 | remove child on despawn instead of just queue_delete | Nathan Franke | |
2022-05-05 | Merge pull request #60756 from timothyqiu/animated-sprite-autocomplete | Rémi Verschelde | |
Add autocompletion for `AnimatedSprite.play()` | |||
2022-05-05 | Add autocompletion for AnimatedSprite.play() | Haoyu Qiu | |
2022-05-05 | Fix global AnimationLibrary name validation | Haoyu Qiu | |
2022-05-04 | Add ability to `bake_navigation_mesh` off thread. | Pawel Lampe | |
This feature makes it possible to workaround problems such as: - long baking time due to heavy synchronization when parsing geometry from mesh instances - crash when freeing `NavigationMeshInstance` while baking - errors when actively baking node tree is being detached from the scene tree |