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2019-11-27Added more details in Timer.start() error message.x2f
2019-11-26Only display Environment sky rotation in degrees in the InspectorHugo Locurcio
This makes it consistent with Spatial.
2019-11-26Range: Remove min/max check added in #33908Rémi Verschelde
This wasn't a very good idea as it puts too strict requirements on how to set `min` and `max` values. For example, since the default min and max are 0 and 100, this triggers an error: ``` set_min(256) set_max(16384) ``` Since `min` will be higher than `max` temporarily. It can be worked around by setting max first, but it's not really intuitive. I'll relax the requirement as it's only a problem in `get_as_ratio`, which already has a check. Fix another min == max occurrence.
2019-11-26Range: Fix cases where max was set to or below min valueRémi Verschelde
It will now raise an error whenever this happens so that we can fix these situations. `max == min` is not allowed as it could lead to divisions by zero in ratios, and `max < min` doesn't make much sense. Fixes #33907.
2019-11-25Fix bug where specularmode disabled is not cachedclayjohn
2019-11-25Merge pull request #33869 from jbuck3/dialog-resize-bugRémi Verschelde
Fix WindowDialog moving when resized from the left/top edge
2019-11-25Merge pull request #33862 from Faless/net/http_request_chunk_sizeRémi Verschelde
Add download_chunk_size property to HTTPRequest.
2019-11-25Merge pull request #33860 from nekomatata/stylebox-preview-shadowRémi Verschelde
StyleBox preview adjusted to fit all drawn content
2019-11-24Fix WindowDialog moving when resized from the left/top edgeJames Buck
get_combined_minimum_size() must be used in order to consider the min size specified by the user when determining how far the left/top edge is allowed to move. Otherwise the dialog may think it can shrink further than it should, causing the right/bottom edge to move when the rect size is fixed in set_size().
2019-11-24Add download_chunk_size property to HTTPRequest.Fabio Alessandrelli
This allows setting the `read_chunk_size` of the internal HTTPClient. This is important to reduce the allocation overhead and number of file writes when downloading large files, allowing for better download speed.
2019-11-24StyleBox preview adjusted to fit all drawn contentPouleyKetchoupp
This change allows StyleBox preview to take shadows and content margins into account to display how a whole panel would be rendered. The preview control clips contents so that in any case it doesn't bleed on controls around. Fixes #33801
2019-11-24Fixed index out of size error in TextEdit when opening scriptsPouleyKetchoupp
2019-11-21Setting the node process priority should not trigger an errorMartin Capitanio
Fixes #33749 This function can be called outside the scene tree.
2019-11-21Merge pull request #28526 from PtrMan/pr_bakeGi1Rémi Verschelde
GIProbe::bake(): special handling of spatial
2019-11-21Merge pull request #32274 from raphael10241024/fix_sync_physics_jitterRémi Verschelde
fix kinematicBody2D jitters when sync_to_physics is turned on
2019-11-21GIProbe::bake: Remove check for ownershipPtrMan
Fixes #28508.
2019-11-20Merge pull request #33583 from qarmin/fix_overflows_unitializedRémi Verschelde
Fix some overflows and unitialized variables
2019-11-20Fix some overflows and unitialized variablesRafał Mikrut
2019-11-20Merge pull request #33750 from lupoDharkael/gradientRémi Verschelde
GradientEdit: Fix index crashes
2019-11-19GradientEdit: Fix index crasheslupoDharkael
2019-11-20Rename External MSAA to AndroidVR MSAA on Viewport propertyvolzhs
following up f392c4ea7a778db6c5c73a1c6b9348b84707ee81
2019-11-17Merge pull request #33683 from clayjohn/material-texture-bugRémi Verschelde
Properly update texture when roughness/metallic set
2019-11-17Merge pull request #33663 from Calinou/add-node-get-process-priorityRémi Verschelde
Implement `Node::get_process_priority()` and its associated property
2019-11-17Properly update texture when roughness/metallic setclayjohn
2019-11-17Implement `Node::get_process_priority()` and its associated propertyHugo Locurcio
This closes #33660.
2019-11-17StyleBoxFlat doesn't draw content when width or height is zeroPouleyKetchoupp
Causes unnecessary computations and drawing, and a division by zero when calculating uv coordinates. This case happened with ScriptEditor's member overview (ItemList), initialized with a minimum width of 0. Fixes #33634
2019-11-16Merge pull request #33645 from Calinou/graphedit-ctrl-toggle-snappingRémi Verschelde
Make holding Ctrl toggle snapping in GraphEdit
2019-11-16Merge pull request #33658 from NeoSpark314/rename_ext_msaaRémi Verschelde
Rename External MSAA to AndroidVR MSAA
2019-11-16Rename External MSAA to AndroidVR MSAAHolger Dammertz
A new external MSAA setting was introduced in https://github.com/godotengine/godot/pull/33518 that fixed issues on GLES2 and Oculus Mobile VR. To avoid misunderstanding it was suggested by @BastiaanOlij and discussed on discord to rename it to AndroidVR.
2019-11-15Make holding Ctrl toggle snapping in GraphEditHugo Locurcio
This affects the visual script and visual shader editors as well.
2019-11-12Merge pull request #33557 from nekomatata/empty-tree-crashRémi Verschelde
Fixed crash when pressing down key on empty Tree
2019-11-12Fixed crash when pressing down key on empty TreePouleyKetchoupp
Fixes #33554
2019-11-11Merge pull request #33518 from BastiaanOlij/msaa_ext_modesRémi Verschelde
Add MSAA mode for Quest
2019-11-11Add special external MSAA modes for GLES2 Rift S/Quest and OpenXR optimisationBastiaan Olij
2019-11-11Merge pull request #29579 from mrcdk/fix_29575Rémi Verschelde
Drop the physics mouseover whenever a input has been handled.
2019-11-10Merge pull request #33516 from qarmin/small_fixesRémi Verschelde
Memory leaks and crash fixes
2019-11-10Merge pull request #33501 from akien-mga/camera-project_position-defvalRémi Verschelde
Camera: Don't set default value for project_position
2019-11-10Merge pull request #33452 from Chaosus/fix_tilemapRémi Verschelde
Fix incorrect offset for old-format tilemaps
2019-11-10Memory leak and crash fixesRafał Mikrut
2019-11-10Camera: Don't set default value for project_positionRémi Verschelde
A z_depth of 0 returns the camera position, which is not really useful. This also makes the API breakage from 3.1 clearer as 3.1 code will now fail to compile, so users will have to adapt and use the new parameter. For the reference, in 3.1, the z_depth was hardcoded to the near plane. Closes #33493.
2019-11-09Fixed crash when using icon override in buttonPouleyKetchoupp
Missing change for PR #33495
2019-11-09Fixed crash when using icon override in buttonPouleyKetchoupp
Fixes #33457
2019-11-09Merge pull request #33478 from nekomatata/particles-restart-glitchRémi Verschelde
Fixed Particles restart after visibility has been set to off and on again
2019-11-09Merge pull request #33492 from Paulb23/issue_32229_fix_single_line_wrapRémi Verschelde
Fixed not being able to scroll ending wrapped line
2019-11-09Merge pull request #33465 from rxlecky/list-theme-resources-fixRémi Verschelde
Fix functions listing all theme resources
2019-11-09Fixed not being able to scroll ending wrapped linePaulb23
2019-11-09Fix functions listing all theme resourcesrxlecky
Fix functions get_<resource>_list in Theme currently returning vector of double-the-necessary size with the first half completely empty.
2019-11-09Fixed Particles restart after visibility has been set to off and on againPouleyKetchoupp
Make sure particles are processed during the same frame when visibility is set to on, in case they are still active from before and need to be restarted. Fixed #33476
2019-11-09Merge pull request #33431 from Kaonnull/bugParticles2D_2Rémi Verschelde
Fixed the particles2D prematurely animation ending
2019-11-08Fixed prematurely ending animation of particles.Simon Hardt