Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-11-27 | Added more details in Timer.start() error message. | x2f | |
2019-11-26 | Only display Environment sky rotation in degrees in the Inspector | Hugo Locurcio | |
This makes it consistent with Spatial. | |||
2019-11-26 | Range: Remove min/max check added in #33908 | Rémi Verschelde | |
This wasn't a very good idea as it puts too strict requirements on how to set `min` and `max` values. For example, since the default min and max are 0 and 100, this triggers an error: ``` set_min(256) set_max(16384) ``` Since `min` will be higher than `max` temporarily. It can be worked around by setting max first, but it's not really intuitive. I'll relax the requirement as it's only a problem in `get_as_ratio`, which already has a check. Fix another min == max occurrence. | |||
2019-11-26 | Range: Fix cases where max was set to or below min value | Rémi Verschelde | |
It will now raise an error whenever this happens so that we can fix these situations. `max == min` is not allowed as it could lead to divisions by zero in ratios, and `max < min` doesn't make much sense. Fixes #33907. | |||
2019-11-25 | Fix bug where specularmode disabled is not cached | clayjohn | |
2019-11-25 | Merge pull request #33869 from jbuck3/dialog-resize-bug | Rémi Verschelde | |
Fix WindowDialog moving when resized from the left/top edge | |||
2019-11-25 | Merge pull request #33862 from Faless/net/http_request_chunk_size | Rémi Verschelde | |
Add download_chunk_size property to HTTPRequest. | |||
2019-11-25 | Merge pull request #33860 from nekomatata/stylebox-preview-shadow | Rémi Verschelde | |
StyleBox preview adjusted to fit all drawn content | |||
2019-11-24 | Fix WindowDialog moving when resized from the left/top edge | James Buck | |
get_combined_minimum_size() must be used in order to consider the min size specified by the user when determining how far the left/top edge is allowed to move. Otherwise the dialog may think it can shrink further than it should, causing the right/bottom edge to move when the rect size is fixed in set_size(). | |||
2019-11-24 | Add download_chunk_size property to HTTPRequest. | Fabio Alessandrelli | |
This allows setting the `read_chunk_size` of the internal HTTPClient. This is important to reduce the allocation overhead and number of file writes when downloading large files, allowing for better download speed. | |||
2019-11-24 | StyleBox preview adjusted to fit all drawn content | PouleyKetchoupp | |
This change allows StyleBox preview to take shadows and content margins into account to display how a whole panel would be rendered. The preview control clips contents so that in any case it doesn't bleed on controls around. Fixes #33801 | |||
2019-11-24 | Fixed index out of size error in TextEdit when opening scripts | PouleyKetchoupp | |
2019-11-21 | Setting the node process priority should not trigger an error | Martin Capitanio | |
Fixes #33749 This function can be called outside the scene tree. | |||
2019-11-21 | Merge pull request #28526 from PtrMan/pr_bakeGi1 | Rémi Verschelde | |
GIProbe::bake(): special handling of spatial | |||
2019-11-21 | Merge pull request #32274 from raphael10241024/fix_sync_physics_jitter | Rémi Verschelde | |
fix kinematicBody2D jitters when sync_to_physics is turned on | |||
2019-11-21 | GIProbe::bake: Remove check for ownership | PtrMan | |
Fixes #28508. | |||
2019-11-20 | Merge pull request #33583 from qarmin/fix_overflows_unitialized | Rémi Verschelde | |
Fix some overflows and unitialized variables | |||
2019-11-20 | Fix some overflows and unitialized variables | Rafał Mikrut | |
2019-11-20 | Merge pull request #33750 from lupoDharkael/gradient | Rémi Verschelde | |
GradientEdit: Fix index crashes | |||
2019-11-19 | GradientEdit: Fix index crashes | lupoDharkael | |
2019-11-20 | Rename External MSAA to AndroidVR MSAA on Viewport property | volzhs | |
following up f392c4ea7a778db6c5c73a1c6b9348b84707ee81 | |||
2019-11-17 | Merge pull request #33683 from clayjohn/material-texture-bug | Rémi Verschelde | |
Properly update texture when roughness/metallic set | |||
2019-11-17 | Merge pull request #33663 from Calinou/add-node-get-process-priority | Rémi Verschelde | |
Implement `Node::get_process_priority()` and its associated property | |||
2019-11-17 | Properly update texture when roughness/metallic set | clayjohn | |
2019-11-17 | Implement `Node::get_process_priority()` and its associated property | Hugo Locurcio | |
This closes #33660. | |||
2019-11-17 | StyleBoxFlat doesn't draw content when width or height is zero | PouleyKetchoupp | |
Causes unnecessary computations and drawing, and a division by zero when calculating uv coordinates. This case happened with ScriptEditor's member overview (ItemList), initialized with a minimum width of 0. Fixes #33634 | |||
2019-11-16 | Merge pull request #33645 from Calinou/graphedit-ctrl-toggle-snapping | Rémi Verschelde | |
Make holding Ctrl toggle snapping in GraphEdit | |||
2019-11-16 | Merge pull request #33658 from NeoSpark314/rename_ext_msaa | Rémi Verschelde | |
Rename External MSAA to AndroidVR MSAA | |||
2019-11-16 | Rename External MSAA to AndroidVR MSAA | Holger Dammertz | |
A new external MSAA setting was introduced in https://github.com/godotengine/godot/pull/33518 that fixed issues on GLES2 and Oculus Mobile VR. To avoid misunderstanding it was suggested by @BastiaanOlij and discussed on discord to rename it to AndroidVR. | |||
2019-11-15 | Make holding Ctrl toggle snapping in GraphEdit | Hugo Locurcio | |
This affects the visual script and visual shader editors as well. | |||
2019-11-12 | Merge pull request #33557 from nekomatata/empty-tree-crash | Rémi Verschelde | |
Fixed crash when pressing down key on empty Tree | |||
2019-11-12 | Fixed crash when pressing down key on empty Tree | PouleyKetchoupp | |
Fixes #33554 | |||
2019-11-11 | Merge pull request #33518 from BastiaanOlij/msaa_ext_modes | Rémi Verschelde | |
Add MSAA mode for Quest | |||
2019-11-11 | Add special external MSAA modes for GLES2 Rift S/Quest and OpenXR optimisation | Bastiaan Olij | |
2019-11-11 | Merge pull request #29579 from mrcdk/fix_29575 | Rémi Verschelde | |
Drop the physics mouseover whenever a input has been handled. | |||
2019-11-10 | Merge pull request #33516 from qarmin/small_fixes | Rémi Verschelde | |
Memory leaks and crash fixes | |||
2019-11-10 | Merge pull request #33501 from akien-mga/camera-project_position-defval | Rémi Verschelde | |
Camera: Don't set default value for project_position | |||
2019-11-10 | Merge pull request #33452 from Chaosus/fix_tilemap | Rémi Verschelde | |
Fix incorrect offset for old-format tilemaps | |||
2019-11-10 | Memory leak and crash fixes | Rafał Mikrut | |
2019-11-10 | Camera: Don't set default value for project_position | Rémi Verschelde | |
A z_depth of 0 returns the camera position, which is not really useful. This also makes the API breakage from 3.1 clearer as 3.1 code will now fail to compile, so users will have to adapt and use the new parameter. For the reference, in 3.1, the z_depth was hardcoded to the near plane. Closes #33493. | |||
2019-11-09 | Fixed crash when using icon override in button | PouleyKetchoupp | |
Missing change for PR #33495 | |||
2019-11-09 | Fixed crash when using icon override in button | PouleyKetchoupp | |
Fixes #33457 | |||
2019-11-09 | Merge pull request #33478 from nekomatata/particles-restart-glitch | Rémi Verschelde | |
Fixed Particles restart after visibility has been set to off and on again | |||
2019-11-09 | Merge pull request #33492 from Paulb23/issue_32229_fix_single_line_wrap | Rémi Verschelde | |
Fixed not being able to scroll ending wrapped line | |||
2019-11-09 | Merge pull request #33465 from rxlecky/list-theme-resources-fix | Rémi Verschelde | |
Fix functions listing all theme resources | |||
2019-11-09 | Fixed not being able to scroll ending wrapped line | Paulb23 | |
2019-11-09 | Fix functions listing all theme resources | rxlecky | |
Fix functions get_<resource>_list in Theme currently returning vector of double-the-necessary size with the first half completely empty. | |||
2019-11-09 | Fixed Particles restart after visibility has been set to off and on again | PouleyKetchoupp | |
Make sure particles are processed during the same frame when visibility is set to on, in case they are still active from before and need to be restarted. Fixed #33476 | |||
2019-11-09 | Merge pull request #33431 from Kaonnull/bugParticles2D_2 | Rémi Verschelde | |
Fixed the particles2D prematurely animation ending | |||
2019-11-08 | Fixed prematurely ending animation of particles. | Simon Hardt | |