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2023-01-09Removed unused property hints and `Object::get_translatable_strings()`Juan Linietsky
* Remove unused `EditorPropertyMember` and related hints, previouly used by VisualScript. Such logic should be implemented in the VS module itself. * As the above broke compatibility with the VS module, clean up the other hacks that were still in core in support of VisualScript. * `PROPERTY_USAGE_INTERNATIONALIZED` was only used in Object's `get_translatable_strings()`, which is a legacy function not used anywhere. So both are removed. * Reordered some usage flags after the above removal to minimize the diff. * General clean up. Fixes #30203. Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2023-01-09Fix inconsistent state of Controls when editing and running scenesYuri Sizov
2023-01-09Fix unpressable buttonsDanil Alexeev
2023-01-09Merge pull request #71045 from reduz/use-bitfield-in-core-typesRémi Verschelde
Use BitField<> in core type masks
2023-01-08Merge pull request #71037 from reduz/array-format-bitfieldRémi Verschelde
Use BitField<> hint for Mesh.ArrayFormat and Control.SizeFlags
2023-01-08Merge pull request #70463 from DarkKilauea/nav-server-constRémi Verschelde
[4.x] Rework const on NavigationServer methods
2023-01-08Merge pull request #71064 from DarkMessiah/expose_clear_tabsRémi Verschelde
Expose TabBar::clear_tabs to GDScript
2023-01-08Merge pull request #69809 from KoBeWi/runtime_enabler_2dRémi Verschelde
Fix VisibleOnScreenEnabler disabling in editor
2023-01-08Use BitField<> in core type masksJuan Linietsky
* All core types masks are now correctly marked as bitfields. * The enum hacks in MouseButtonMask and many other types are gone. This ensures that binders to other languages non C++ can actually implement type safe bitmasks. * Most bitmask operations replaced by functions in BitField<> * Key is still a problem because its enum and mask at the same time. While it kind of works in C++, this most likely can't be implemented safely in other languages and will have to be changed at some point. Mostly left as-is. * Documentation and API dump updated to reflect bitfields in core types.
2023-01-08Use BitField<> hint for ArrayFormatJuan Linietsky
This was missing in the conversion of bitflags to BitField<>.
2023-01-08Expose TabBar::clear_tabs to GDScriptStanislav Labzyuk
2023-01-07Rework const on NavigationServer methodsJosh Jones
`const` is used on all methods, even when they cause modification of the server. This reworks the methods of the server to only use `const` on method that don't change the state of the server.
2023-01-07Merge pull request #70939 from bruvzg/win_screen_2Rémi Verschelde
Add support for the custom initial screen for the main window, fix primary screen detection.
2023-01-07Merge pull request #36301 from KoBeWi/daddy_nodeRémi Verschelde
Add reparent methods to Node
2023-01-07Add support for the custom initial screen for the main window, fix primary ↵bruvzg
screen detection.
2023-01-06Merge pull request #68429 from KoBeWi/PropertySettingsRémi Verschelde
Add PropertyInfo overload for GLOBAL_DEF
2023-01-06Merge pull request #71005 from dazKind/masterRémi Verschelde
CodeEdit: Fix typo 'get_code_comletion_prefixes' -> 'get_code_completion_prefixes'
2023-01-06fix typo 'comleption' -> 'completion'Michael Bickel
2023-01-06Add `uint` type support to visual shadersYuri Rubinsky
2023-01-06Merge pull request #70963 from YuriSizov/editor-dead-codes-societyRémi Verschelde
Simplify some editor plugin logic and remove dead code
2023-01-06Merge pull request #70547 from TokageItLab/pingpong-wrapRémi Verschelde
Fix pingpong-loop with `loop_wrap` is not working & clean-up cubic interpolation key retrieve process
2023-01-05Simplify some editor plugin logic and remove dead codeYuri Sizov
2023-01-05Merge pull request #65609 from dalexeev/animated-spriteRémi Verschelde
`AnimatedSprite{2D,3D}` improvements
2023-01-05One Copyright Update to rule them allRémi Verschelde
As many open source projects have started doing it, we're removing the current year from the copyright notice, so that we don't need to bump it every year. It seems like only the first year of publication is technically relevant for copyright notices, and even that seems to be something that many companies stopped listing altogether (in a version controlled codebase, the commits are a much better source of date of publication than a hardcoded copyright statement). We also now list Godot Engine contributors first as we're collectively the current maintainers of the project, and we clarify that the "exclusive" copyright of the co-founders covers the timespan before opensourcing (their further contributions are included as part of Godot Engine contributors). Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05Merge pull request #67749 from JonqsGames/clean_physical_bone_instancingRémi Verschelde
Test joint type on _set for PhysicalBone joints
2023-01-05Merge pull request #70933 from fire/empty-organize-graph-nodeRémi Verschelde
Update GraphEdit to automatically arrange nodes if nothing is selected
2023-01-05Merge pull request #70795 from KoBeWi/TweenCountedRémi Verschelde
Improve `RefCounted` support in `Tween`
2023-01-05Merge pull request #70824 from smix8/fix_navpoly_errormsg_4.xRémi Verschelde
Fix NavigationPolygon error msg
2023-01-05Test joint type on _set for PhysicalBone jointsJoJoX
2023-01-05`AnimatedSprite{2D,3D}` improvementsDanil Alexeev
* Add support for individual frame duration to `SpriteFrames`. * Various minor improvements.
2023-01-04Update graph_edit.cpp to automatically arrange nodes if nothing is selected.K. S. Ernest (iFire) Lee
2023-01-03Merge pull request #70877 from timothyqiu/tree-scrollRémi Verschelde
Fix Tree overflow without scrolling being enabled
2023-01-03Merge pull request #70624 from bruvzg/cur_scRémi Verschelde
Improve `window_set_current_screen` and fix secondary window initial mode and positions.
2023-01-03Fix Tree overflow without scrolling being enabledHaoyu Qiu
2023-01-03Merge pull request #70840 from MewPurPur/get-point-count-instead-of-pointsRémi Verschelde
Rename `get_points_count()` to `get_point_count()` in Gradient
2023-01-03Merge pull request #70864 from timothyqiu/scroll-marginRémi Verschelde
Fix scroll grabber can't reach ends in default theme
2023-01-03Merge pull request #70572 from TokageItLab/fix-statemachine-fadeRémi Verschelde
Fix wrong `AnimationStateMachine` process for end of fading
2023-01-03Merge pull request #70865 from bruvzg/fd_crashRémi Verschelde
Fix file dialog crash on forward click when history is empty.
2023-01-03Merge pull request #63650 from fabriceci/apply-moving-platform-angular-velocityRémi Verschelde
Allow to apply the angular velocity of a moving platform
2023-01-03Merge pull request #70690 from Sauermann/fix-menubar-hoverRémi Verschelde
Fix hovering-color of MenuBar entries when reentering MenuBar
2023-01-03Merge pull request #70763 from Maran23/4-x-tree-icon-gap-with-hscrollbarRémi Verschelde
Fix Scene Tree Editor icons shift when the pane is small
2023-01-03Merge pull request #69972 from adamscott/add-server-checks-before-freeRémi Verschelde
Add safety-checks before some servers `free()`
2023-01-03Merge pull request #70519 from bruvzg/font_hashRémi Verschelde
[Font] Use key structure instead of raw hash for LRU cache to avoid collisions.
2023-01-03Merge pull request #70611 from YeldhamDev/tabbar_fixesRémi Verschelde
Fix errors when `TabBar` is empty
2023-01-03Fix file dialog crash on forward click when history is empty.bruvzg
2023-01-03Fix scroll grabber can't reach ends in default themeHaoyu Qiu
2023-01-03Merge pull request #70585 from Chaosus/vs_customYuri Rubinsky
2023-01-02Merge pull request #67853 from Zylann/fix_lods_with_doublesClay John
Fix usages of mesh simplification functions in float=64 builds
2023-01-02Rename get_points_count() to get_point_count() internallyVolTer
2023-01-02Fix NavigationPolygon error msgsmix8
Outlines need the same winding order which got confused with the internal conversion.