Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-05-06 | Merge pull request #59720 from Vitika9/itemlist-signals | Rémi Verschelde | |
2022-05-06 | Changed signals of ItemList | Vitika9 | |
2022-05-06 | Merge pull request #60802 from Calinou/profiler-idle-time-rename | Rémi Verschelde | |
2022-05-06 | Cleanup metadata usage | kobewi | |
2022-05-05 | Rename profiler "Idle Time" to "Process Time" | Hugo Locurcio | |
References to "idle time" are progressively being replaced by "process time" throughout the engine to avoid confusion. | |||
2022-05-05 | Fix error spam when tweened node leaves tree | kobewi | |
2022-05-05 | Merge pull request #60479 from nathanfranke/despawn-remove-child | Rémi Verschelde | |
multiplayer - remove child on despawn instead of just queue_delete | |||
2022-05-05 | Merge pull request #59185 from NeilKleistGao/master | Hugo Locurcio | |
2022-05-05 | Merge pull request #60597 from reduz/missing-node-resource-placeholders | Rémi Verschelde | |
2022-05-05 | remove child on despawn instead of just queue_delete | Nathan Franke | |
2022-05-05 | Merge pull request #60756 from timothyqiu/animated-sprite-autocomplete | Rémi Verschelde | |
Add autocompletion for `AnimatedSprite.play()` | |||
2022-05-05 | Add autocompletion for AnimatedSprite.play() | Haoyu Qiu | |
2022-05-05 | Fix global AnimationLibrary name validation | Haoyu Qiu | |
2022-05-04 | Add ability to `bake_navigation_mesh` off thread. | Pawel Lampe | |
This feature makes it possible to workaround problems such as: - long baking time due to heavy synchronization when parsing geometry from mesh instances - crash when freeing `NavigationMeshInstance` while baking - errors when actively baking node tree is being detached from the scene tree | |||
2022-05-04 | Merge pull request #60723 from reduz/refactor-module-initialization | Rémi Verschelde | |
2022-05-04 | Refactor module initialization | reduz | |
* Changed to use the same stages as extensions. * Makes the initialization more coherent, helping solve problems due to lack of stages. * Makes it easier to port between module and extension. * removed the DRIVER initialization level (no longer needed). | |||
2022-05-03 | Merge pull request #60727 from aaronfranke/basis-axis-column | Rémi Verschelde | |
2022-05-03 | Implement missing Node & Resource placeholders | reduz | |
Implemented by request of @neikeq to advance in the GDExtension version of Mono. * If a Resource type is missing upon load, it will be remembered together with its data (Unless manually overriden). * If a Node type is missing upon load, it will be also be remembered together with its data (unless deleted). This feature makes working with GDExtension much easier, as it ensures that missing types no longer cause data loss. | |||
2022-05-03 | Merge pull request #60583 from reduz/placeholder-assets | Rémi Verschelde | |
2022-05-03 | Rename Basis get_axis to get_column, remove redundant methods | Aaron Franke | |
2022-05-03 | Merge pull request #60571 from Sauermann/fix-control-screen-position | Rémi Verschelde | |
Inlcude CanvasLayer transform into calculation of Control screen position | |||
2022-05-03 | Merge pull request #59321 from Calinou/primitive-meshes-csg-tweak-default-sizes | Rémi Verschelde | |
Decrease default sizes of some primitive and CSG meshes for consistency | |||
2022-05-03 | Merge pull request #60627 from aaronfranke/rename-elements | Rémi Verschelde | |
Rename Transform2D and Basis `elements` to `columns` and `rows` respectively | |||
2022-05-03 | Merge pull request #60714 from Calinou/typedef-remove-ref | Rémi Verschelde | |
Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>` | |||
2022-05-03 | Merge pull request #24402 from guilhermefelipecgs/state_machine_improvement | Rémi Verschelde | |
Improvements to AnimationNodeStateMachine | |||
2022-05-03 | Merge pull request #58777 from Sauermann/fix-capsulemesh-tangent | Rémi Verschelde | |
Reverse tangents of capsule mesh | |||
2022-05-03 | Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>` | Hugo Locurcio | |
These typedefs don't save much typing compared to the full `Ref<Resource>` and `Ref<RefCounted>`, yet they sometimes introduce confusion among new contributors. | |||
2022-05-02 | Fix tscn not listed as Resource extension | kobewi | |
2022-05-02 | Improvements of state machine | Guilherme Felipe | |
- Open the menu to add new animation nodes by dragging the transitions to empty areas and automatically connecting them. - Adds box selection to the state machine. - Add feature to group/ungroup selected nodes in a "sub" state machine. - Add start/end node by default. In addition, add new color to these nodes to differentiate then. - Add tooltip for transitions to show the connection "from -> to". - Add new "type" of transition line when multiple transitions are grouped. - Add popup to connect nodes in sub state machine. - Add dialog to select which nodes can be deleted when they are grouped. - Add classes: AnimationNodeStartState AnimationNodeEndState EditorAnimationMultiTransitionEdit - Implements disabled transition API Changes: - Now it's posible to add transitions between state machines, `AnimationNodeStateMachine::add_transition` will works with relative path, this means you can use it like this `add_transition("Idle", "Walk", tr)` or `add_transition("Idle", "StateMachine/Shoot)`. | |||
2022-05-02 | Merge pull request #59895 from akien-mga/clang-tidy | Rémi Verschelde | |
2022-05-02 | Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` | Rémi Verschelde | |
Didn't commit all the changes where it wants to initialize a struct with `{}`. Should be reviewed in a separate PR. Option `IgnoreArrays` enabled for now to be conservative, can be disabled to see if it proposes more useful changes. Also fixed manually a handful of other missing initializations / moved some from constructors. | |||
2022-05-02 | Fix resource dependence renaming. | bruvzg | |
2022-05-02 | Merge pull request #60529 from timothyqiu/theme-validation | Rémi Verschelde | |
2022-05-01 | Merge pull request #60655 from smix8/navigation_region_rid_4.x | Rémi Verschelde | |
Add get_region_rid() to NavigationRegion2D and NavigationRegion3D | |||
2022-05-01 | Improve Tween infinite loop detection | kobewi | |
2022-04-30 | Merge pull request #60650 from bruvzg/lbl_n_spr_z_order | Rémi Verschelde | |
2022-04-30 | Expose Label3D and Sprite*3D material render priority properties. | bruvzg | |
2022-04-30 | Simplify Callable error text methods | kobewi | |
2022-04-30 | Add get_region_rid() NavigationRegion2D and NavigationRegion3D | smix8 | |
Add get_region_rid() to NavigationRegion2D and NavigationRegion3D | |||
2022-04-29 | Merge pull request #60070 from Calinou/proceduralskymaterial-add-dithering | Rémi Verschelde | |
Add dithering to ProceduralSkyMaterial to combat banding | |||
2022-04-29 | Small improvements to get_first_node_in_group() | kobewi | |
2022-04-29 | Merge pull request #59297 from fabriceci/fix-jitter-2D-slight-slope | Rémi Verschelde | |
2022-04-29 | Rename Basis "elements" to "rows" | Aaron Franke | |
2022-04-29 | Rename Transform2D "elements" to "columns" | Aaron Franke | |
2022-04-28 | fix lines ending in comments causing auto indent | Nathan Franke | |
2022-04-28 | [Label3D] Add offset property. | bruvzg | |
2022-04-28 | Merge pull request #59438 from ↵ | Rémi Verschelde | |
fabriceci/fix-move-and-collide-reported-collisions Fix wrong collision reported on move_and_collide | |||
2022-04-28 | Merge pull request #58599 from Calinou/styleboxflat-add-skew | Rémi Verschelde | |
Add a Skew property to StyleBoxFlat | |||
2022-04-28 | Merge pull request #60247 from ScottVMariotte/AnimationTree_atEndFix | Rémi Verschelde | |
Replaced `loops_current` with `end_loop` in `AnimationNodeStateMachinePlayback` | |||
2022-04-28 | Merge pull request #52624 from e8newallm/52577 | Rémi Verschelde | |
Corrected ordering of Left/Top/Right/Bottom properties |