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Godot with FMOD integration
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Author
2021-05-08
Fixes the SkeletonIK twisting issue by using the skeleton global pose without...
TwistedTwigleg
2021-05-08
BitMask::create Don't request more memory than needed when size is a multiply...
kleonc
2021-05-07
Display arrow cursor if text is not editable
kobewi
2021-05-07
Update TileMap to use Vector2i instead of two ints
Aaron Franke
2021-05-07
Rename "Control" key to "Ctrl" and add "_pressed" suffix to all InputEventWit...
Lightning_A
2021-05-07
Merge pull request #48535 from groud/tiles_squashed
Rémi Verschelde
2021-05-07
Rework the TileSet resource and TileMap nodes:
Gilles Roudière
2021-05-07
Expose get_total_visible_rows as get_visible_line_count
sent44
2021-05-07
Manually unpacked normal mapping to fix issue with refraction being offset ra...
Brennen Green
2021-05-07
Fixed bug in tab_container with hidden tabs
besh81
2021-05-07
Merge pull request #48376 from rafallus/fix_surfacetool_crash_master
Rémi Verschelde
2021-05-06
Merge pull request #34840 from Calinou/colorpicker-display-old-color
Rémi Verschelde
2021-05-06
Merge pull request #48500 from groud/add_buttongroup_pressed_signal
Rémi Verschelde
2021-05-06
Merge pull request #45607 from Calinou/improve-editor-theme
Rémi Verschelde
2021-05-06
Adds a pressed signal to ButtonGroup
Gilles Roudière
2021-05-06
Merge pull request #36676 from Calinou/tweak-material-sampling-property-hint
Rémi Verschelde
2021-05-06
Merge pull request #44831 from gongpha/dont-update-tree-if-selected
Rémi Verschelde
2021-05-05
Increase the default 2D gravity to 980.0
Hugo Locurcio
2021-05-06
Display the old color in ColorPicker for easier comparison
Hugo Locurcio
2021-05-06
Tweak CanvasItem/material sampling property hints for readability
Hugo Locurcio
2021-05-05
Merge pull request #48315 from nekomatata/expose-physics-debug-shape
Rémi Verschelde
2021-05-05
Create CollisionObject3D debug shapes using RS
trollodel
2021-05-05
Fixed issues with Editor Log after recent changes
Eric M
2021-05-04
Merge pull request #47855 from aaronfranke/doubleclick
Rémi Verschelde
2021-05-04
Merge pull request #41321 from EricEzaM/output-log-enhancements
Rémi Verschelde
2021-05-04
Merge pull request #48008 from LightningAA/scrollcontainer-hide-scrollbars-4.0
Rémi Verschelde
2021-05-04
Merge pull request #35893 from KoBeWi/a_tree_pr
Rémi Verschelde
2021-05-04
Merge pull request #48434 from nekomatata/friction-bounce-greater-than-1
Rémi Verschelde
2021-05-04
Merge pull request #48394 from kleonc/tilemap-world_to_map-hack-fix
Rémi Verschelde
2021-05-04
Rename `doubleclick` to `double_click`
Aaron Franke
2021-05-04
Merge pull request #48182 from EricEzaM/PR/fix-viewport-not-updating-mouse-po...
Rémi Verschelde
2021-05-04
Improve output log performance.
Eric M
2021-05-03
Allow values > 1 for friction and bounce in PhysicsMaterial
PouleyKetchoupp
2021-05-03
Merge pull request #48198 from KoalasinTraffic/fix-indent-left-line-selection
Rémi Verschelde
2021-05-03
Assorted fixes to UV unwrapping and GPU lightmapper
jfons
2021-05-03
[Net] Fix rpc/rpc_id error message.
Fabio Alessandrelli
2021-05-03
Merge pull request #48205 from Faless/net/4.x_url_parsing
Fabio Alessandrelli
2021-05-02
TileMap::world_to_map Ensure half offset is added according to the returned v...
kleonc
2021-05-01
Fix SurfaceTool crash when passing invalid Mesh
rafallus
2021-05-01
Merge pull request #48345 from madmiraal/fix-48242-docs
Rémi Verschelde
2021-05-01
Fix documentation following implementation of particle trails
Marcel Admiraal
2021-05-01
Merge pull request #48283 from BastiaanOlij/xr_viewport
Rémi Verschelde
2021-05-01
Move XR flag from subviewport into viewport
Bastiaan Olij
2021-04-30
Merge pull request #48242 from reduz/particle-trails
Rémi Verschelde
2021-04-30
Implement Particle Trails
reduz
2021-04-30
Fix autocompletion for Control's Theme properties
Yuri Sizov
2021-04-30
Prevent setting too big or too small Collision Mask and Layer
Rafał Mikrut
2021-04-29
Expose get_debug_mesh in Shape3D to scripting API
PouleyKetchoupp
2021-04-29
Merge pull request #48269 from akien-mga/remove-largetexture
Rémi Verschelde
2021-04-28
Calculate __focus_rect when TreeItem is focused
Tomasz Chabora
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