Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-03-30 | Merge pull request #58436 from piiertho/feature/typed-vararg-method-bind | Rémi Verschelde | |
2022-03-30 | Merge pull request #59478 from reduz/add-portable-compressed-texture | Rémi Verschelde | |
2022-03-30 | Make vararg method bind no return and return | Pierre-Thomas Meisels | |
Type emit_signal exposed method return type set UndoRedo add_do_method and add_undo_method exposed return void Set TreeItem::_call_recursive_bind returns void Set _rpc_bind and _rpc_id_bind returns void in Node Set _call_group and _call_group_flags method returns void in SceneTree Set godot-cpp-test CI flag to false | |||
2022-03-30 | Merge pull request #59308 from Sauermann/fix-viewport-warp-mouse | Rémi Verschelde | |
2022-03-30 | Add PortableCompressedTexture | reduz | |
* Resource that allows saving textures embedded in scenes or standalone. * Supports only formats that are portable: Lossy, Lossles or BasisUniversal This is something I wanted to add for a long time. I made it now because @fire requires it for importing GLTF2 files with embedded textures, but also this will allow saving Godot scenes as standalone binary files that will run in all platforms (because textures will load everywhere). This is ideal when you want to distribute individual standalone assets online in games that can be built from Godot scenes. | |||
2022-03-30 | Merge pull request #59659 from fountainment/fix_callable_bind_usage | Rémi Verschelde | |
Fix Callable::bind usage in connections_dialog.h and packed_scene.cpp | |||
2022-03-30 | Merge pull request #59568 from Sauermann/fix-focus-out-notification | Rémi Verschelde | |
Send a focus-out notification when opening a Window Manager Popup | |||
2022-03-29 | Merge pull request #59663 from bruvzg/subviewport_update | Rémi Verschelde | |
2022-03-29 | Update sub-viewport canvas items to ensure oversampling is applied correctly. | bruvzg | |
2022-03-29 | Remove `SHADOW_ATTENUATION` spatial light shader built-in | Yuri Roubinsky | |
2022-03-29 | Fix Callable::bind usage in connections_dialog.h and packed_scene.cpp | C.Even | |
* Callable::bind takes an array of pointers to Variant * Fixes #57057 | |||
2022-03-28 | Merge pull request #59644 from akien-mga/template-no-editor-dep | Rémi Verschelde | |
2022-03-28 | Merge pull request #59619 from Chaosus/vs_input_desc | Rémi Verschelde | |
2022-03-28 | Merge pull request #59525 from fire-forge/fix-group-names | Rémi Verschelde | |
2022-03-28 | Remove last editor code dependencies in template build | Rémi Verschelde | |
SConstruct change also makes it possible to outright delete the `editor` folder in a `tools=no` build, which we use in CI to ensure no invalid cross-dependencies are added. | |||
2022-03-28 | Fix inspector group name capitalization | FireForge | |
2022-03-28 | Add refs to shading language to the desciption of input nodes in vshader | Yuri Roubinsky | |
2022-03-28 | String: Remove TTR and DTR defines in non-tools build | Rémi Verschelde | |
This ensures we don't use TTR in runtime code, as it's specifically meant to source translations for the editor. | |||
2022-03-28 | Merge pull request #59555 from Sauermann/fix-mouseover-drag | Rémi Verschelde | |
2022-03-28 | Merge pull request #59548 from akien-mga/obj-remove-unused-categories | Rémi Verschelde | |
2022-03-28 | Merge pull request #59553 from reduz/script-extension-support | Rémi Verschelde | |
2022-03-28 | Fix using Viewport::warp_mouse within Viewports | Markus Sauermann | |
2022-03-28 | Merge pull request #59118 from Sauermann/fix-window-input-event-coordinates | Rémi Verschelde | |
2022-03-28 | Send a focus-out notification when opening a Window Manager Popup | Markus Sauermann | |
2022-03-28 | Merge pull request #59574 from Sauermann/proposal-rename-warp-mouse | Rémi Verschelde | |
Rename warp mouse functions to warp_mouse | |||
2022-03-27 | [Net] Change HTTPRequest timeout type to double. | Fabio Alessandrelli | |
For consistency with the Timer class and general time representation inside the engine. | |||
2022-03-27 | Add GDExtension support to Script | reduz | |
* Ability to create script languages from GDExtension * Some additions to gdnative_extension.h to make this happen * Moved the GDExtension binder to core This now allows creating scripting languages from GDExtension, with the same ease as if it was a module. It replaces the old PluginScript from Godot 3.x. Warning: GodotCPP will need to be updated to support this (it may be a bit of work as ScriptInstance needs to be created over there again). | |||
2022-03-27 | Send Mouse Enter/Exit Notifications independently of mouse focus | Markus Sauermann | |
2022-03-27 | Rename warp mouse functions to warp_mouse | Markus Sauermann | |
2022-03-27 | Fix UI navigation with joysticks | Univeous | |
2022-03-27 | Force final value at the end of Tween | kobewi | |
2022-03-26 | Merge pull request #59336 from YeldhamDev/where_we_dropping_boys | Rémi Verschelde | |
2022-03-26 | Merge pull request #59560 from ↵ | Rémi Verschelde | |
Sauermann/proposal-subviewportcontainer-configuration-warning Add configuration warning for SubViewportContainer | |||
2022-03-26 | Add configuration warning for SubViewportContainer | Markus Sauermann | |
2022-03-26 | Improve range property hints for various collision shapes | Rémi Verschelde | |
Fixes #36419. Co-authored-by: Andrii Doroshenko (Xrayez) <xrayez@gmail.com> | |||
2022-03-26 | Object: Remove unused category boilerplate | Rémi Verschelde | |
We might want to re-add something like this if/when we find a good use case for it and do the effort to categorize all objects in the API properly. Until then, it's better to remove that boilerplate since it's not needed. Closes #18711. | |||
2022-03-25 | Rename "ss_reflections_" to "ssr_" in Environment | FireForge | |
2022-03-25 | Merge pull request #59452 from reduz/refactor-metadata | Rémi Verschelde | |
2022-03-25 | Convert the editor and default theme fonts to WOFF2 format to save space. | bruvzg | |
2022-03-24 | Refactor Object metadata | reduz | |
* API kept the same (Although functions could be renamed to set_metadata/get_metadata in a later PR), so not much should change. * Metadata now exposed as individual properties. * Properties are editable in inspector (unless metadata name begins with _) under the metadata/ namespace. * Added the ability to Add/Remove metadata properties to the inspector. This is a functionality that was requested very often, that makes metadata work a bit more similar to custom properties in Blender. | |||
2022-03-22 | Merge pull request #59403 from fire-forge/textureprogressbar-group | Rémi Verschelde | |
Fix "Stretch Margin" group in TextureProgressBar | |||
2022-03-22 | Merge pull request #59170 from akien-mga/import-wav-configure-loop-mode | Rémi Verschelde | |
2022-03-22 | Merge pull request #59354 from Chaosus/astar3d | Rémi Verschelde | |
2022-03-21 | Add visual marker when dragging and dropping tabs | Michael Alexsander | |
2022-03-21 | Remove unnecessary "Percent" group in ProgressBar | FireForge | |
2022-03-21 | Fix "Stretch Margin" group in TextureProgressBar | FireForge | |
2022-03-20 | Bind NOTIFICATION_LOCAL_TRANFORM_CHANGED | Jason Knight | |
2022-03-20 | Rename `AStar` to `AStar3D` | Yuri Roubinsky | |
2022-03-19 | Merge pull request #59322 from YeldhamDev/groups_arent_bools | Rémi Verschelde | |
2022-03-19 | Fix `tabs_rearrange_group` property being exposed as a `bool` instead of a `int` | Michael Alexsander | |