Age | Commit message (Collapse) | Author |
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[Line Edit] Ignore placeholder text when drawing caret.
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Allow canceling Drag and Drop with the Escape-Key
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Fix `Shader::has_parameter` to return a correct value
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Fix SubViewport with default size being pink
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Fix deprecated mesh conversion
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A Vector<>-variant can't be used in an Object::cast_to, because
Vector doesn't inherit from Object and this cast always returns a nullptr.
This patch replaces the Object::cast_to and accesses the contained
Vector directly.
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This patch implements the functionality to cancel Drag and Drop
by using the escape key or more general, the ui_cancel action.
Since this would be the third location, where the finalization of
Drag and Drop would have to be implemented, that functionality was
put into the private function _perform_drop.
Simplified gui.drag_data.get_type() != Variant::NIL to gui.dragging
because they are equivalent.
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Rename GPUParticles2D/3D's `trail_length_secs` to `trail_lifetime`
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The property already has a "seconds" suffix in the inspector.
The "lifetime" term makes it more obvious that the property is
specified as time, not a distance in units.
The property hint now allows manually entering values greater than
10 seconds.
The internal rendering value's default now matches the particles
nodes' default.
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Fixes mouse click deselect for multi and single carets
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Code simplifications
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A SubViewport with default-size doesn't display its content, but shows
pink color, until it is resized.
This patch makes sure, that the size gets set during initialization.
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Update XRServer with starting position of (new) current XROrigin3D
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CanvasItemEditor:
- p_result == ADD_MOVE is always true in this switch-clause
- both parts of the if-else-clause do the same thing and simplified an affine_inverse call
ControlEditorToolbar:
- private function ControlEditorToolbar::_anchor_to_position is used nowhere. Looks like
copy and paste from CanvasItemEditor::_anchor_to_position
ScrollContainer:
- screen_is_touchscreen is always true, because otherwise the function already returned
TextLine:
- both parts of the if-else-clause do the same thing and simplified return statement
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mouse position
Fixes and closes #67993.
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Correctly deletes multi-caret selection with backspace
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Fixes and closes #67992
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Add `set_value_no_signal()` to Range
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Modularize the Color Picker via properties and new picker mode.
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Fix typo in method (set_transparecy) of visual_instance_3d
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Fix terrain painting in corner-only matching mode
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Antialiasing cannot be adjusted on fonts rendered with MSDF.
Internally, Godot always uses grayscale antialiasing for those fonts.
This also tweaks property hints for consistency, and renames
uses of "sub-pixel" to the more commonly used "subpixel".
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Unify Node3D RotationOrder with global EulerOrder
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Add a separate hue gradient for OKHSL mode
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Move EulerOrder enum to math_defs.h and global scope
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Rename Image's `get_rect` to `get_region`
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YeldhamDev/we_really_need_a_callback_for_after_children_is_removed
Fix problems with `tab_changed` signal when removing multiple tabs at once
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Style: Misc docs and comment style and language fixes
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- Removed empty paragraphs in XML.
- Consistently use bold style for "Example:", on a new line.
- Fix usage of `[code]` when hyperlinks could be used (`[member]`, `[constant]`).
- Fix invalid usage of backticks for inline code in BBCode.
- Fix some American/British English spelling inconsistencies.
- Other minor fixes spotted along the way, including typo fixes with codespell.
- Don't specify `@GlobalScope` for `enum` and `constant`.
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Unified shortcut to clear carets and selections from TextEdit
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[MP] Add peer authentication support to the default MultiplayerAPI.
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Add `ShapeCast2D/3D::get_collider_rid` method
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Add alignment options to flow container
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Move rotation interpolation logic from PathFollower2D to Curve2D
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Refactors`ui_text_remove_secondary_carets` from https://github.com/godotengine/godot/pull/68089 as `ui_text_clear_carets_and_selection`, with extra behaviour:
- If there's only one active caret active with a selection, clears the selection.
- In case there's more than one caret active, removes the secondary carets and clears selections.
With this change, `TextEdit` then imitates the behaviour of VSCode for clearing carets and selections.
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Added Viewport canvas cull mask feature
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