Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-06-05 | Deleted YSort, moved its functionality directly into Node2D. | andriyDev | |
YSort now has a compatibility alias to Node2D. Updated TileMap to use the existing Node2D y_sort_enabled property instead of its own property. Updated Node2D doc to include the new y_sort_enabled member. Updated TileMap doc to remove its mention of cell_y_sort. Deleted YSort doc. | |||
2021-06-04 | Linear velocity cleanup | PouleyKetchoupp | |
CharacterBody has a linear_velocity property to replace the argument in move_and_slide. StaticBody handles reporting linear/angular velocity correctly when kinematic motion is used (in 3D, used in vehicle and navigation). | |||
2021-06-04 | Safe margin cleanup | PouleyKetchoupp | |
Safe margin property on CharacterBody only, used as argument in move_and_collide. Removed kinematic_safe_margin in 3D physics server, not really useful and now harmonized with 2D. | |||
2021-06-04 | Support for kinematic_motion in StaticBody | PouleyKetchoupp | |
Does the same thing as simulate motion from RigidBody in Kinematic mode, and CharacterBody (previously KinematicBody). Added support for constant linear/angular velocity with kinematic_motion in StaticBody, which moves the body in physics. Updated documentation for StaticBody and CharacterBody to describe their functionalities more accurately. | |||
2021-06-04 | More explanatory names for RigidBody modes | PouleyKetchoupp | |
MODE_DYNAMIC instead of MODE_RIGID MODE_DYNAMIC_LOCKED instead of MODE_CHARACTER No more special case for sleeping behavior for MODE_DYNAMIC_LOCKED (MODE_CHARACTER was forcing the body not to sleep, which is redundant with can_sleep and wasn't done in Bullet). | |||
2021-06-04 | Properties for move_and_slide and remove move_and_slide_with_snap | PouleyKetchoupp | |
- snap property to replace move_and_slide_with_snap() - floor_max_angle, stop_on_slope, infinite_inertia, max_slides, up_direction properties to replace arguments from move_and_slide() - up direction now defaults to Vector3.UP and Vector2.UP | |||
2021-06-04 | KinematicBody split between new CharacterBody and PhysicsBody | PouleyKetchoupp | |
PhysicsBody now has methods move_and_collide/test_move and needed properties for these methods: safe margin, locked axes (3D only). Moved collision_exceptions from StaticBody to PhysicsBody for 3D (same as 2D, and conforms to documentation). RigidBody doesn't have test_motion method anymore, it's now redundant with PhysicsBody.test_move. | |||
2021-06-04 | Merge pull request #48920 from aaronfranke/accept | Rémi Verschelde | |
2021-06-04 | Disable Skeleton3D when compiling without 3D | Aaron Franke | |
Make animation code not depend on Skeleton3D or even Node3D | |||
2021-06-04 | Merge pull request #49297 from aaronfranke/anim-type-tr3d | Rémi Verschelde | |
Rename Animation TYPE_TRANSFORM to TYPE_TRANSFORM3D | |||
2021-06-04 | Merge pull request #44198 from madmiraal/rename-translation-position | Rémi Verschelde | |
Rename Node3D's property translation to position | |||
2021-06-04 | Merge pull request #47336 from Calinou/rename-shader-file-extension | Rémi Verschelde | |
Rename the `.shader` file extension to `.gdshader` | |||
2021-06-04 | Rename Node3D's property translation to position | Marcel Admiraal | |
2021-06-03 | Rename Animation TYPE_TRANSFORM to TYPE_TRANSFORM3D | Aaron Franke | |
2021-06-03 | Use a more specific type for AcceptDialog register_text_enter | Aaron Franke | |
2021-06-03 | Merge pull request #38430 from aaronfranke/transform3d | Rémi Verschelde | |
2021-06-03 | Merge pull request #38224 from Calinou/increase-audiostreamplayer3d-unit-size | Rémi Verschelde | |
Increase the default AudioStreamPlayer3D unit size to 10 | |||
2021-06-03 | Rename files and the exposed name for Transform3D | Aaron Franke | |
2021-06-03 | Rename Variant TRANSFORM to TRANSFORM3D | Aaron Franke | |
Also _transform to _transform3d | |||
2021-06-03 | Rename Transform to Transform3D in core | Aaron Franke | |
2021-06-03 | Merge pull request #46482 from KoBeWi/size_warning_the_sequel | Rémi Verschelde | |
Warn about changing size only when it's relevant | |||
2021-06-02 | Use bold fonts in editor | reduz | |
* Labels are now bold * Categories in trees are bold * Main editor buttons are bold * Fixed section folding arrows in inspector | |||
2021-06-01 | Merge pull request #45393 from Paulb23/code_edit_autocomplete | Rémi Verschelde | |
2021-06-01 | Move and expose Code Hint in CodeEdit | Paulb23 | |
2021-06-01 | Move and expose AutoComplete in CodeEdit | Paulb23 | |
2021-06-01 | Add comment and string tracking to CodeEdit | Paulb23 | |
2021-06-01 | Merge pull request #49241 from floppyhammer/fix-tree-item-dragging | Rémi Verschelde | |
Make tree item dragging not affected by touch dragging | |||
2021-06-01 | fix-tree-item-dragging | floppyhammer | |
2021-06-01 | Fix TextEdit selection drawing behing minimap | Paulb23 | |
2021-06-01 | Merge pull request #49024 from groud/restore_tilemap_show_debug | Rémi Verschelde | |
Restore TileMap's debug collision shapes and add navigation. | |||
2021-06-01 | Merge pull request #48770 from ↵ | Rémi Verschelde | |
LightningAA/scrollcontainer-ensure-item-visible-4.0 ScrollContainer: Expose `_ensure_focused_visible` to the scripting API and rename it to `ensure_control_visible` | |||
2021-06-01 | Merge pull request #49067 from JFonS/fix_gcc_warnings | Rémi Verschelde | |
Fix some warnings raised by GCC-11.1 | |||
2021-05-31 | ScrollContainer: Expose `_ensure_focused_visible` to the API | Lightning_A | |
Was renamed to `ensure_control_visible` | |||
2021-05-31 | [Net] Fix HTTPRquest store_buffer error. | Fabio Alessandrelli | |
HTTPRquest no longer call store_buffer/append_array when the chunk size is 0. | |||
2021-05-31 | Merge pull request #49208 from aaronfranke/tileset-disable-dep-compat | Rémi Verschelde | |
Disable loop with CompatibilityTileData in TileSet when building with deprecated=no | |||
2021-05-31 | Merge pull request #49182 from timothyqiu/parent-cache | Rémi Verschelde | |
Check cache_parent_physical_bone when rebuilding parent cache | |||
2021-05-31 | Merge pull request #49157 from Chaosus/vs_billboard | Rémi Verschelde | |
Added Billboard Node to Visual Shaders | |||
2021-05-30 | Disable loop with CompatibilityTileData when building with deprecated=no | Aaron Franke | |
2021-05-29 | Check cache_parent_physical_bone when rebuilding parent cache | Haoyu Qiu | |
2021-05-28 | Added Billboard Node to Visual Shaders | Yuri Roubinsky | |
2021-05-27 | Tweak Camera2D editor line colors for better visibility | Hugo Locurcio | |
The new color for screen drawing was chosen to be easier to distinguish from the 2D viewport limits. This also makes lines less opaque when the Camera2D has the Current property enabled. The increased line width is enough to spot the camera easily, and the increased opacity on top of that felt obnoxious. | |||
2021-05-26 | Merge pull request #49060 from EricEzaM/fix-rich-text-label-and-editor-log | Rémi Verschelde | |
Fixed implementation of RichTextLabel remove_line(), which fixed issues in EditorLog. | |||
2021-05-26 | Merge pull request #49056 from Chaosus/vs_color | Yuri Roubinsky | |
2021-05-26 | Implements expandable color ports in visual shaders | Yuri Roubinsky | |
2021-05-26 | Fixed implementation of RTL remove_line(), which fixed issues in EditorLog. | Eric M | |
There were some issues in RichTextLabel `remove_line()` method, where items were not correctly removed, and line decremending for items in later lines was not correctly done. This also fixed several headaches with EditorLog, which relied on the `remove_line()` method for collapsing of duplicate messages. The fix to RTL also fixed the issues with EditorLog. Fixes #49030 | |||
2021-05-25 | SkeletonIK: Fixed issue where bones become detached if multiple SkeletonIK ↵ | TwistedTwigleg | |
nodes are used (Forward port of 3.X code for Godot 4) | |||
2021-05-26 | Fix disappearing relationship lines in Tree when item is out of view | Yuri Sizov | |
2021-05-25 | Merge pull request #48546 from pycbouh/tree-highlight-selected-relationships | Rémi Verschelde | |
2021-05-25 | Merge pull request #48837 from Soupstraw/shader-pi | Rémi Verschelde | |
Added constants PI, TAU and E to the shader language | |||
2021-05-25 | Add highlight to the relationship lines of selected Tree items | Yuri Sizov | |