Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-10-30 | Refactor pixel snapping. | reduz | |
-Rename pixel_snap to snap_2d_to_vertices -Added snap_2d_to_transforms which is more useful Fixes #41814 Solves proposal https://github.com/godotengine/godot-proposals/issues/1666 Supersedes #35606, supersedes #41535, supersedes #41534 | |||
2020-10-29 | Fix crash in TabContainer in case of no content at all | volzhs | |
2020-10-28 | Update scene/resources/dynamic_font.cpp | Juan Linietsky | |
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro> | |||
2020-10-28 | Implement CanvasGroup and CanvasItem clipping | reduz | |
-Allows merging several 2D objects into a single draw operation -Use current node to clip children nodes -Further fixes to Vulkan barriers -Changed font texture generation to white, fixes dark eges when blurred -Other small misc fixes to backbuffer code. | |||
2020-10-28 | Removed redundant line from TextEdit | Yuri Roubinsky | |
introduced in https://github.com/godotengine/godot/pull/43026 | |||
2020-10-28 | Merge pull request #43147 from Mallos/fix/sprite2d-rect | Rémi Verschelde | |
fix(sprite2d): Rect is not handling pixel snap | |||
2020-10-28 | Merge pull request #42766 from volzhs/tab-container | Rémi Verschelde | |
Put unselected tabs back in TabContainer control | |||
2020-10-27 | fix(sprite2d): Rect is not handling pixel snap | Eric Tuvesson | |
related https://github.com/godotengine/godot/issues/42985 | |||
2020-10-27 | Fixes setting top_level not updating the global position | Gilles Roudière | |
2020-10-27 | Visual Shader Parenthesis fix | Luke Costello | |
missing parenthesis were added to prevent conditional statement from interacting with operations | |||
2020-10-26 | Fix uninitialized `Viewport::use_debanding` member variable | Hugo Locurcio | |
2020-10-26 | Merge pull request #42969 from Klowner/fixes/42967-popup-position | Rémi Verschelde | |
include parent display location in popup location calculation | |||
2020-10-26 | Merge pull request #43075 from Xrayez/color-ramp-to-gradient | Rémi Verschelde | |
Fixup `ColorRamp` to `Gradient` renames | |||
2020-10-25 | ScriptEditor: Fix line number gutter drag select | Devin Curry | |
Fixes issue #42722 | |||
2020-10-25 | Fixup `ColorRamp` to `Gradient` renames | Andrii Doroshenko (Xrayez) | |
2020-10-24 | Refactored 2D shader and lighting system | reduz | |
-Removed normal/specular properties from nodes -Create CanvasTexture, which can contain normal/specular channels -Refactored, optimized and simplified 2D shaders -Use atlas for light textures. -Use a shadow atlas for shadow textures. -Use both items aboves to make light rendering stateless (faster). -Reorganized uniform sets for more efficiency. | |||
2020-10-24 | Rename button group property to button_group | Aaron Franke | |
2020-10-23 | Shows ColorRect in Color constants autocompletion | Yuri Roubinsky | |
2020-10-22 | Merge pull request #42907 from Xrayez/add-ref-rect-border-width | Rémi Verschelde | |
Add `border_width` to `ReferenceRect` | |||
2020-10-21 | include parent display location in popup location calculation | Mark Riedesel | |
2020-10-21 | Remove printing of windowpos/screenpos in MenuButton | Yuri Roubinsky | |
2020-10-20 | Add `border_width` to `ReferenceRect` | Andrii Doroshenko (Xrayez) | |
Exposes a hidden parameter behind `CanvasItem.draw_rect()`. | |||
2020-10-20 | Removed underscore from GraphEdit begin/end_node_move signals | Yuri Roubinsky | |
2020-10-20 | Merge pull request #42891 from gvaneyck/graph-begin-node-move-timing | Rémi Verschelde | |
Fix emit_signal timing for GraphEdit's begin/end node move | |||
2020-10-19 | Fix emit_signal timing for GraphEdit's begin/end node move | Gabriel Van Eyck | |
2020-10-19 | Merge pull request #42874 from dreamsComeTrue/text-edit-bounds-fix | Rémi Verschelde | |
TextEdit - fix valid bounds in 'set_line'. | |||
2020-10-19 | Merge pull request #42904 from Xrayez/rects-rename-fixup | Rémi Verschelde | |
Fixup `ColorRect` and `TextureRect` renames | |||
2020-10-19 | Merge pull request #38097 from Calinou/add-viewport-debanding | Juan Linietsky | |
Add a debanding property to Viewport | |||
2020-10-19 | Fixup `ColorRect` and `TextureRect` renames | Andrii Doroshenko (Xrayez) | |
2020-10-19 | Merge pull request #42558 from Chaosus/vs_curve | Rémi Verschelde | |
Added visual shader node to easy gather data from a CurveTexture | |||
2020-10-18 | Revert "Replace SAO implementation with MSSAO" | Juan Linietsky | |
2020-10-18 | Merge pull request #42077 from clayjohn/MSSAO | Juan Linietsky | |
Replace SAO implementation with MSSAO | |||
2020-10-18 | Merge pull request #42201 from clayjohn/Vulkan-new-glow | Juan Linietsky | |
Optimize Glow with local memory | |||
2020-10-18 | Replace SAO implementation with MSSAO | clayjohn | |
2020-10-18 | Optimize Glow with local memory | clayjohn | |
2020-10-18 | Merge pull request #41418 from clayjohn/Vulkan-aerial | Rémi Verschelde | |
Add aerial perspective to fixed fog | |||
2020-10-18 | Refactor MethodBind to use variadic templates | reduz | |
Removed make_binders and the old style generated binders. | |||
2020-10-18 | Added VisualShaderNodeCurve to easy gather data from a CurveTexture | Yuri Roubinsky | |
2020-10-17 | Add aerial perspective to fixed fog | clayjohn | |
2020-10-17 | TextEdit - fix valid bounds in 'set_line'. Fixes #41967 | Dominik 'dreamsComeTrue' Jasiński | |
2020-10-15 | Merge pull request #42778 from madmiraal/remove-get_layers | Rémi Verschelde | |
Remove old RigidBody get_layers() methods. | |||
2020-10-13 | Fixed main gutter not drawing on item toggle | Paulb23 | |
2020-10-13 | Remove old RigidBody layers property and methods. | Marcel Admiraal | |
2020-10-13 | Put unselected tabs back in TabContainer control | volzhs | |
2020-10-13 | Remove redundant property "enabled_focus_mode" | FIF15 | |
Fixes #41529. | |||
2020-10-13 | Respect Tree.set_icon_max_width size for drawing selection box | volzhs | |
2020-10-12 | doc: Sync classref with current source | Rémi Verschelde | |
2020-10-10 | Adds Metallic to spatial light input of visual shaders | Yuri Roubinsky | |
2020-10-09 | Implement GPU Particle Collisions | reduz | |
-Sphere Attractor -Box Attractor -Vector Field -Sphere Collider -Box Collider -Baked SDF Collider -Heightmap Collider | |||
2020-10-09 | Fix Popup crash in single window mode | PouleyKetchoupp | |
focus_target->exclusive_child could be invalidated during the call to focus_target->grab_focus(), now using the same logic with safe accesses to focus_target. |