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AgeCommit message (Collapse)Author
2020-01-03Clears button mask before activating menu itemHaoyu Qiu
2020-01-02Update Camera.project_position to not return get_global_transform().origin ↵SIYU FU
if projection mode is orthogonal
2020-01-02Fix wrong disconnect in callback in VisibilityNotifier 3DАлександр Растриженков
2020-01-02Merge pull request #34720 from Calinou/light-gizmo-color-by-lightRémi Verschelde
Tint 3D light gizmos using the light's color
2020-01-02Merge pull request #34737 from timothyqiu/tree-item-offsetRémi Verschelde
Fixes Tree item offset when root is hidden
2020-01-02Merge pull request #34735 from YeldhamDev/texturerect_code_formatRémi Verschelde
Minor code formatting in TextureRect file
2020-01-02Fixes Tree item offset when root is hiddenHaoyu Qiu
Before this fix, one vseparation is counted for a hidden root item.
2020-01-01Minor code formatting in TextureRect fileMichael Alexsander
2020-01-01Ensures cursor visible for Tree with titleHaoyu Qiu
2020-01-01Merge pull request #34724 from timothyqiu/tree-rightRémi Verschelde
Fixes behavior of right arrow key in Tree
2020-01-01Merge pull request #34654 from Calinou/colorpicker-move-preview-under-pickerRémi Verschelde
Move the ColorPicker preview under the picker area
2020-01-01Merge pull request #34665 from timothyqiu/camera-fovRémi Verschelde
Clamps fov/size for Camera gizmo
2020-01-01Update copyright statements to 2020Rémi Verschelde
Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it.
2020-01-01Fixes behavior of right arrow key in TreeHaoyu Qiu
2020-01-01Tint 3D light gizmos using the light's colorHugo Locurcio
This makes navigation more convenient in the 3D viewport, especially when using the unshaded display mode.
2019-12-31Merge pull request #34633 from qarmin/lineedit_signalRémi Verschelde
Don't try to connect "text_entered" signal to nodes other than LineEdit
2019-12-31Merge pull request #34612 from timothyqiu/item-listRémi Verschelde
Improves ItemList documentation
2019-12-31Improves ItemListHaoyu Qiu
* Adds range hint for integer properties * Adds missing descriptions in documentation * Updates some method descriptions to match the actual behavior * Fixes second param name of `set_item_icon_transposed` from `rect` to `transposed`
2019-12-30Fix argument type in set_follow_focus()Tomasz Chabora
2019-12-30Merge pull request #34572 from KoBeWi/I_give_upRémi Verschelde
Make new ScrollContainer focus behavior optional
2019-12-30Merge pull request #34653 from YeldhamDev/optionbutton_margin_autoRémi Verschelde
Make OptionButton itself take into account the arrow margin instead of relying on the theme
2019-12-30Merge pull request #34659 from Calinou/improve-timer-wait-time-hintRémi Verschelde
Improve the Timer wait time property hint
2019-12-30Make new ScrollContainer focus behavior optionalTomasz Chabora
2019-12-30Merge pull request #34582 from timothyqiu/forward-declRémi Verschelde
Cleans up headers included in editor_node.h
2019-12-30Merge pull request #34563 from Paulb23/23751_extra_line_indentRémi Verschelde
Fixed selection indent taking an additional line
2019-12-30Merge pull request #34561 from NoFr1ends/fix-disconnect-in-theme-changeRémi Verschelde
Fix issue with disconnecting events when font changes
2019-12-29Clamps fov/size for Camera gizmoHaoyu Qiu
2019-12-28Improve the Timer wait time property hintHugo Locurcio
- Make it possible to enter more precise values (up to 3 decimals). - Make it possible to enter values above 4096.
2019-12-28Move the ColorPicker preview under the picker areaHugo Locurcio
This moves it to be closer to the sliders, which in turn makes it easier for the user to preview the color. This also makes it clearer that the Pick button can only pick colors in the editor window, not outside.
2019-12-28Revert "Merge pull request #34315 from ↵Michael Alexsander
YeldhamDev/editor_theme_optionbutton_arrow" This reverts commit 0da0eec6cc42066626f867079700c10737092217, reversing changes made to ec97535ea34456607c0c53607d41e34f272890ec.
2019-12-28Make OptionButton itself take into account the arrow margin instead of ↵Michael Alexsander
relying on the theme
2019-12-27Don't try to connect "text_entered" signal to nodes other than LineEditRafał Mikrut
2019-12-24Cleans up headers included in editor_node.hHaoyu Qiu
2019-12-23Fixed selection indent taking an additional linePaulb23
2019-12-23Fix issue with disconnecting events when font changesJonas Bernemann
2019-12-22i18n: Sync translations with Weblate + update templateRémi Verschelde
Also fix a few stray clang-format formatting errors that passed through CI unnoticed.
2019-12-22Merge pull request #34516 from Faless/debugger/output_buffer_sizeRémi Verschelde
Correct size for PacketPeerStream in Debugger.
2019-12-22Merge pull request #34488 from nekomatata/style_box_flat_aaRémi Verschelde
Fixed StyleBoxFlat border size with aa on
2019-12-21Add a range property hint for the number of contacts reportedHugo Locurcio
This closes #34505.
2019-12-21Correct size for PacketPeerStream in Debugger.Fabio Alessandrelli
We wanted 8 MiB but we were getting 16 MiB (minus 4 bytes for the separator). We are now getting 8 MiB minus 4 bytes for encoding.
2019-12-20Fixed StyleBoxFlat border size with aa onPouleyKetchoupp
The different Rect used to draw rings were wrongly calculated when anti-aliasing was enabled. Also getting rid of some overlapping glitches when using transparent colors for the filling or borders. Fixes #34104
2019-12-20Encodes property names properly in project.godotHaoyu Qiu
2019-12-18Revert "Allow tab key to be used for shortcuts"Rémi Verschelde
This reverts commit cafb888361eba08297dd88b18dc71f4d418525c0. Fixes #34405. Reopens #8799, #24064.
2019-12-17Use global transform when calculating scrollTomasz Chabora
2019-12-16Use an internal skin unless one is supplied by user, fixes #32766Juan Linietsky
Even though this fixes the issue, the broken Skin resource in the inherited scene mesh will remain, it needs to be erased manually.
2019-12-16Merge pull request #34246 from tygree/nan-in-sprite-fixRémi Verschelde
Fixed a bug within sprite.cpp that caused a nan value to appear
2019-12-16Merge pull request #34269 from KoBeWi/scrolling_peepsRémi Verschelde
Scroll ScrollContainer to focused children
2019-12-16Fixed a bug within sprite.cpp that caused nan values to appear when a ↵Tyler Greenwood
texture had zero area
2019-12-16Merge pull request #34311 from mikkac/34289Rémi Verschelde
Fix- using cut in first line of a script file does not remove the line
2019-12-16Prevent infinite loop when focus_next is invisibleTomasz Chabora