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Godot with FMOD integration
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Author
2021-04-27
Core: Drop custom `copymem`/`zeromem` defines
Rémi Verschelde
2021-04-27
Merge pull request #47960 from smix8/issue_47334_navagent2d_target_reached
Rémi Verschelde
2021-04-27
Fix NavigationAgent3D not emitting "target_reached" Signal
smix8
2021-04-27
put distance check to target into function
smix8
2021-04-27
Merge pull request #47826 from Chaosus/vs_fix_default_input_overriding
Rémi Verschelde
2021-04-27
Merge pull request #38349 from asheraryam/convex-decompose-master
Rémi Verschelde
2021-04-27
Expose creating multiple-convex-collision static bodies to GDScript
asheraryam
2021-04-26
[Net] Implement String::parse_url for parsing URLs.
Fabio Alessandrelli
2021-04-25
Fix indent left line selection
Koala
2021-04-25
Fix viewport not updating mouse pos on click.
EricEzaM
2021-04-25
fix triplanar mapping for AO
Stefan Boronczyk
2021-04-23
Merge pull request #46593 from pycbouh/theme-editor-better-edit-ui
Rémi Verschelde
2021-04-23
Implement occlusion culling
jfons
2021-04-23
Merge pull request #47485 from rafallus/fix/rigidbody-crash
Rémi Verschelde
2021-04-23
Merge pull request #43330 from KoBeWi/rngesus
Rémi Verschelde
2021-04-23
Merge pull request #48028 from smix8/issue_47337_broken_navagent3d_callback
Rémi Verschelde
2021-04-23
Merge pull request #48030 from smix8/issue_47337_broken_navagent2d_callback
Rémi Verschelde
2021-04-22
Unexpose _direct_state_changed in PhysicsBody
rafallus
2021-04-22
Call randomize() automatically
Tomasz Chabora
2021-04-20
Merge pull request #42770 from madmiraal/fix-26680
Rémi Verschelde
2021-04-20
Merge pull request #47345 from nekomatata/heightmap-draw-triangles
Rémi Verschelde
2021-04-20
Merge pull request #47347 from nekomatata/heightmap-support
Rémi Verschelde
2021-04-20
Move collision layer and mask into CollisionObject.
Marcel Admiraal
2021-04-20
Merge pull request #47991 from LightningAA/regroup-area-inspector-4.0
Rémi Verschelde
2021-04-20
Fix broken NavigationAgent2D collision avoidance callbacks
smix8
2021-04-19
Fix broken NavigationAgent3D collision avoidance callback
smix8
2021-04-19
Use multiple threads to import.
Juan Linietsky
2021-04-19
doc: Sync classref with current source
Rémi Verschelde
2021-04-19
Merge pull request #47448 from madmiraal/rename-lineedit-cursor
Rémi Verschelde
2021-04-18
Put physics override parameters in their own group and document that areas ca...
Lightning_A
2021-04-18
Merge pull request #47980 from reduz/split-particle-shader-entry-points
Rémi Verschelde
2021-04-18
Refactor Edit Theme menu in Theme Editor
Yuri Sizov
2021-04-17
Fix `sky` visual shader mode after last rename
Yuri Roubinsky
2021-04-17
Split particle shader entry points
reduz
2021-04-17
Rename LineEdit caret_* properties getters and setters to match property
Marcel Admiraal
2021-04-16
Fix NavigationAgent2D not emitting "target_reached" Signal reliably
smix8
2021-04-16
Merge pull request #47728 from ray90514/bug#47562
Rémi Verschelde
2021-04-16
Merge pull request #47950 from AndreaCatania/AndreaCatania-patch-4
Rémi Verschelde
2021-04-16
Lowers the navigation edge margin merge
Andrea Catania
2021-04-16
Merge pull request #47923 from smix8/issue_47850_4.x
Rémi Verschelde
2021-04-15
Merge pull request #47933 from TwistedTwigleg/skeletonik_changes_and_bug_fixe...
Rémi Verschelde
2021-04-15
Changed SkeletonIK3D to clear bone overrides when stopping
TwistedTwigleg
2021-04-15
fix skeleton (ik) not resetting global_bone_overrides properly
smix8
2021-04-15
Merge pull request #47916 from akien-mga/stringnames-mesh_materials-unused
Rémi Verschelde
2021-04-15
Scene: Remove unused `mesh_materials` StringNames
Rémi Verschelde
2021-04-15
Fix forgotten rename on surface material override
Bastiaan Olij
2021-04-15
Merge pull request #47878 from clayjohn/rename-get_surface_material
Rémi Verschelde
2021-04-14
Rename get_surface_material to get_surface_override_material
clayjohn
2021-04-14
Merge pull request #47889 from EricEzaM/PR/fix-autocomplete-accept-on-space
Rémi Verschelde
2021-04-15
Fixed ui_accept (spacebar + return) accepting auto-completion options.
Eric M
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