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2015-08-13textedit selection improvementsneikeq
allows using shift and pointer selection together, and selecting text while scrolling. tried to make it as similar as possible to most editors.
2015-08-08Merge pull request #2282 from Ovnuniarchos/masterJuan Linietsky
Bitmask editor and some CanvasItem documentation.
2015-08-02live debug fixesJuan Linietsky
removing node in live debugging fixed
2015-08-02Live edit WORK IN PROGRESSJuan Linietsky
1) press the heart while the game is running 2) select a scene to live edit from the opened scenes 3) edit/add/remove nodes or resources, change their properties, etc. 4) watch changes reflected in running game, in all places this scene is edited 5) It's not perfect obviously, but the aim of it is to try to reflect your changes as best as possible in the running game.
2015-07-26Merge remote-tracking branch 'refs/remotes/origin/master'Ovnuniarchos
2015-07-26QOL, script buttons in scene tabsJuan Linietsky
2015-07-24-added icons for root node types on tabsJuan Linietsky
2015-07-20Added a proper name and an explanation to arg4 on CanvasItem.draw_texture_rect*.Ovnuniarchos
2015-06-30-some changes by okamJuan Linietsky
2015-06-29Several performance improvements, mainly in loading and instancing scenes ↵Juan Linietsky
and resources. A general speedup should be apparent, with even more peformance increase when compiling optimized. WARNING: Tested and it seems to work, but if something breaks, please report.
2015-06-27more code completion improvementsJuan Linietsky
-calltip dissapears with more types of keypresses or when pressing ')' -properly looks into autoloaded scripts or nodes with another script for script functions/variables/etc.
2015-06-26improved get_node(), connect(), etc code completion.Juan Linietsky
-properly completes text arguments -includes the "/root" autoloads
2015-06-25forgot to add mirroredrepeat flag to flags file. fixed.romulox_x
2015-06-25added support for mirrored repeat texture wrappingromulox_x
2015-06-24compile fixJuan Linietsky
2015-06-24Tiny typoKermer
COPY_MODE_DISALED -> COPY_MODE_DISABLED
2015-06-24ability to change shadow color in light2dJuan Linietsky
2015-06-23Merge pull request #1907 from tommy3/show-hidden-filesJuan Linietsky
set initial flag 'show_hidden_files' for file dialogs in project manager initialization
2015-06-23Merge pull request #2068 from Krzycho666/color_rampJuan Linietsky
ColorRamp new features
2015-06-22Merge pull request #2058 from volzhs/create_from_fntJuan Linietsky
add bind method for create_from_fnt (load fnt made by BMFont)
2015-06-22ability to set process on parent nodes on visibility notifierJuan Linietsky
2015-06-22Multiple scene editing *POTENTIALLY UNSTABLE*Juan Linietsky
-ability to edit multiple scenes at the same time -resource internal IDs are now persistent, this makes multiple scene editing possible but maaaaay result in file corruption bugs (tested and could not find anything but possibility exists because core code changed, report immediately if you find this). -properly save settings, layout, etc when edited -script editing is independent from scene editing now -show a yellow box when a script belongs to the scene
2015-06-14missing changesJuan Linietsky
2015-06-13Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2015-06-13some editor window changesJuan Linietsky
-ability to make dock position configurable, and it gets saved -editor starts maximized default
2015-06-12added ability for Area (3D) to detect other areasJuan Linietsky
2015-06-12made changing pivot simpler in 2D nodes (just press v with mouse over position)Juan Linietsky
2015-06-11new space shooter demoJuan Linietsky
ortho camera sort fix, closes #2063
2015-06-11founded and fixed a bug that freezed godot when deleting while grabbing ↵krzycho
color in ColorRamp
2015-06-11ColorRamp new features:krzycho
- hold alt and left-click to duplicate color - hold shift while grabbing color node to snap selected one to the nearest one if close enough
2015-06-10add bind method for create_from_fnt (load fnt made by BMFont)volzhs
2015-06-10add bind method for create_from_fnt (load fnt made by BMFont)volzhs
2015-06-08draw button focus before text and iconJuan Linietsky
closes #2047
2015-06-08grid container supports separate h and v spacingJuan Linietsky
closes #2049
2015-06-08Added Node.find_node(mask) functionJuan Linietsky
by popular request
2015-06-07Merge pull request #2007 from Krzycho666/masterJuan Linietsky
Fixed ui_accept problem
2015-06-07Merge pull request #1973 from Biliogadafr/ColorRampJuan Linietsky
Replace color phases with color ramp for Particles2D. (need some review/guidance)
2015-06-07Merge pull request #1932 from Faless/gravity_distance_fullJuan Linietsky
Calculate gravity based on distance from body to gravity point
2015-06-06-fixed many memory initialization issuesJuan Linietsky
-fixed deadlock on previews thread -fixed compilation errors on unix
2015-06-06Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2015-06-06Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
Conflicts: demos/2d/motion/engine.cfg
2015-06-06Merge remote-tracking branch 'origin/master'Juan Linietsky
Conflicts: tools/editor/io_plugins/editor_texture_import_plugin.cpp
2015-06-06new file dialog!Juan Linietsky
-ItemList control for easier lists/thumbnails -New file dialog, with support for thumbnails, favorites, recent places, etc -Moved .fscache out of the project, no more bugs due to committed/pulled .fscache! -Dir dialog now sorts directories
2015-06-01small fixesJuan Linietsky
2015-06-01-fixes to navigation, so edge-merging is more flexible on conflictJuan Linietsky
-add tab support to richtextlabel -some click fixes to audio stream resampled -ability to import largetextures (dialog)
2015-05-31work in progress, resource previewsJuan Linietsky
2015-05-29Fixed ui_accept problem. It's possible now to make a custom ui_accept action ↵krzycho
event and pull it.
2015-05-28Inline get_color_at_offset(). Delete unnecessary check.Biliogadafr
2015-05-26Add get_color_at_offset(). Ensure correct points order.Biliogadafr
2015-05-26ability to run 2D physics in a threadJuan Linietsky
also, 2D physics is now thread safe too. see physics_2d/thread_model