Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-08-13 | textedit selection improvements | neikeq | |
allows using shift and pointer selection together, and selecting text while scrolling. tried to make it as similar as possible to most editors. | |||
2015-08-08 | Merge pull request #2282 from Ovnuniarchos/master | Juan Linietsky | |
Bitmask editor and some CanvasItem documentation. | |||
2015-08-02 | live debug fixes | Juan Linietsky | |
removing node in live debugging fixed | |||
2015-08-02 | Live edit WORK IN PROGRESS | Juan Linietsky | |
1) press the heart while the game is running 2) select a scene to live edit from the opened scenes 3) edit/add/remove nodes or resources, change their properties, etc. 4) watch changes reflected in running game, in all places this scene is edited 5) It's not perfect obviously, but the aim of it is to try to reflect your changes as best as possible in the running game. | |||
2015-07-26 | Merge remote-tracking branch 'refs/remotes/origin/master' | Ovnuniarchos | |
2015-07-26 | QOL, script buttons in scene tabs | Juan Linietsky | |
2015-07-24 | -added icons for root node types on tabs | Juan Linietsky | |
2015-07-20 | Added a proper name and an explanation to arg4 on CanvasItem.draw_texture_rect*. | Ovnuniarchos | |
2015-06-30 | -some changes by okam | Juan Linietsky | |
2015-06-29 | Several performance improvements, mainly in loading and instancing scenes ↵ | Juan Linietsky | |
and resources. A general speedup should be apparent, with even more peformance increase when compiling optimized. WARNING: Tested and it seems to work, but if something breaks, please report. | |||
2015-06-27 | more code completion improvements | Juan Linietsky | |
-calltip dissapears with more types of keypresses or when pressing ')' -properly looks into autoloaded scripts or nodes with another script for script functions/variables/etc. | |||
2015-06-26 | improved get_node(), connect(), etc code completion. | Juan Linietsky | |
-properly completes text arguments -includes the "/root" autoloads | |||
2015-06-25 | forgot to add mirroredrepeat flag to flags file. fixed. | romulox_x | |
2015-06-25 | added support for mirrored repeat texture wrapping | romulox_x | |
2015-06-24 | compile fix | Juan Linietsky | |
2015-06-24 | Tiny typo | Kermer | |
COPY_MODE_DISALED -> COPY_MODE_DISABLED | |||
2015-06-24 | ability to change shadow color in light2d | Juan Linietsky | |
2015-06-23 | Merge pull request #1907 from tommy3/show-hidden-files | Juan Linietsky | |
set initial flag 'show_hidden_files' for file dialogs in project manager initialization | |||
2015-06-23 | Merge pull request #2068 from Krzycho666/color_ramp | Juan Linietsky | |
ColorRamp new features | |||
2015-06-22 | Merge pull request #2058 from volzhs/create_from_fnt | Juan Linietsky | |
add bind method for create_from_fnt (load fnt made by BMFont) | |||
2015-06-22 | ability to set process on parent nodes on visibility notifier | Juan Linietsky | |
2015-06-22 | Multiple scene editing *POTENTIALLY UNSTABLE* | Juan Linietsky | |
-ability to edit multiple scenes at the same time -resource internal IDs are now persistent, this makes multiple scene editing possible but maaaaay result in file corruption bugs (tested and could not find anything but possibility exists because core code changed, report immediately if you find this). -properly save settings, layout, etc when edited -script editing is independent from scene editing now -show a yellow box when a script belongs to the scene | |||
2015-06-14 | missing changes | Juan Linietsky | |
2015-06-13 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
2015-06-13 | some editor window changes | Juan Linietsky | |
-ability to make dock position configurable, and it gets saved -editor starts maximized default | |||
2015-06-12 | added ability for Area (3D) to detect other areas | Juan Linietsky | |
2015-06-12 | made changing pivot simpler in 2D nodes (just press v with mouse over position) | Juan Linietsky | |
2015-06-11 | new space shooter demo | Juan Linietsky | |
ortho camera sort fix, closes #2063 | |||
2015-06-11 | founded and fixed a bug that freezed godot when deleting while grabbing ↵ | krzycho | |
color in ColorRamp | |||
2015-06-11 | ColorRamp new features: | krzycho | |
- hold alt and left-click to duplicate color - hold shift while grabbing color node to snap selected one to the nearest one if close enough | |||
2015-06-10 | add bind method for create_from_fnt (load fnt made by BMFont) | volzhs | |
2015-06-10 | add bind method for create_from_fnt (load fnt made by BMFont) | volzhs | |
2015-06-08 | draw button focus before text and icon | Juan Linietsky | |
closes #2047 | |||
2015-06-08 | grid container supports separate h and v spacing | Juan Linietsky | |
closes #2049 | |||
2015-06-08 | Added Node.find_node(mask) function | Juan Linietsky | |
by popular request | |||
2015-06-07 | Merge pull request #2007 from Krzycho666/master | Juan Linietsky | |
Fixed ui_accept problem | |||
2015-06-07 | Merge pull request #1973 from Biliogadafr/ColorRamp | Juan Linietsky | |
Replace color phases with color ramp for Particles2D. (need some review/guidance) | |||
2015-06-07 | Merge pull request #1932 from Faless/gravity_distance_full | Juan Linietsky | |
Calculate gravity based on distance from body to gravity point | |||
2015-06-06 | -fixed many memory initialization issues | Juan Linietsky | |
-fixed deadlock on previews thread -fixed compilation errors on unix | |||
2015-06-06 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
2015-06-06 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
Conflicts: demos/2d/motion/engine.cfg | |||
2015-06-06 | Merge remote-tracking branch 'origin/master' | Juan Linietsky | |
Conflicts: tools/editor/io_plugins/editor_texture_import_plugin.cpp | |||
2015-06-06 | new file dialog! | Juan Linietsky | |
-ItemList control for easier lists/thumbnails -New file dialog, with support for thumbnails, favorites, recent places, etc -Moved .fscache out of the project, no more bugs due to committed/pulled .fscache! -Dir dialog now sorts directories | |||
2015-06-01 | small fixes | Juan Linietsky | |
2015-06-01 | -fixes to navigation, so edge-merging is more flexible on conflict | Juan Linietsky | |
-add tab support to richtextlabel -some click fixes to audio stream resampled -ability to import largetextures (dialog) | |||
2015-05-31 | work in progress, resource previews | Juan Linietsky | |
2015-05-29 | Fixed ui_accept problem. It's possible now to make a custom ui_accept action ↵ | krzycho | |
event and pull it. | |||
2015-05-28 | Inline get_color_at_offset(). Delete unnecessary check. | Biliogadafr | |
2015-05-26 | Add get_color_at_offset(). Ensure correct points order. | Biliogadafr | |
2015-05-26 | ability to run 2D physics in a thread | Juan Linietsky | |
also, 2D physics is now thread safe too. see physics_2d/thread_model |