Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-02-21 | Merge pull request #46230 from gongpha/keep-hue-value | Rémi Verschelde | |
Keep Hue value when Saturation or Value is zero | |||
2021-02-21 | Merge pull request #46286 from kleonc/label_set_lines_skipped | Rémi Verschelde | |
Label::set_lines_skipped Fail if passed a negative value | |||
2021-02-21 | Merge pull request #46284 from kleonc/line2d_set_point_position | Rémi Verschelde | |
Line2D::set_point_position Fail if passed index is out of bounds | |||
2021-02-21 | Label::set_lines_skipped Fail if passed a negative value | kleonc | |
2021-02-21 | Line2D::set_point_position Fail if passed index is out of bounds | kleonc | |
2021-02-21 | Prevent selecting hidden nodes in 3D and Canvas Item editors | hilfazer | |
2021-02-21 | Merge pull request #38565 from nekomatata/export-default-values | Rémi Verschelde | |
Fixed export var default value in PackedScene when script is not loaded in editor | |||
2021-02-20 | Draw an outline for 2D debug collision shapes | Hugo Locurcio | |
This makes them easier to distinguish, especially when used in a TileMap. The default color's opacity has been slightly decreased to account for the new outline. | |||
2021-02-19 | Merge pull request #42427 from KoBeWi/achtung_size | Rémi Verschelde | |
Warn when setting Control size inside ready() | |||
2021-02-19 | Merge pull request #45990 from charles-l/master | Rémi Verschelde | |
improve error message when travel() is called on an AnimationNodeStateMachine when the state machine is not playing | |||
2021-02-19 | Warn when setting Control size inside ready() | Tomasz Chabora | |
2021-02-19 | Keep Hue value when Saturation or Value is zero | Kongfa Waroros | |
2021-02-19 | Update documentation for the new ProcessMode | Aaron Franke | |
2021-02-19 | Merge pull request #46196 from nmrkr/visual-shader-invalid-forced-connect | Rémi Verschelde | |
Fix crash when calling connect_nodes_forced with invalid params | |||
2021-02-19 | doc: Sync classref with current source | Rémi Verschelde | |
And fix various bogus bindings following previous PRs. | |||
2021-02-19 | Merge pull request #46191 from reduz/refactor-process-mode | Rémi Verschelde | |
Refactor Process Mode | |||
2021-02-19 | Merge pull request #44737 from KoBeWi/touch_shape_screen_centered_button | Rémi Verschelde | |
Fix shape_centered property in TouchScreenButton | |||
2021-02-19 | Merge pull request #44181 from EricEzaM/PR/INP5-new-input-editor | Rémi Verschelde | |
New Input Map Editor and Editor Settings Shortcut Editor | |||
2021-02-19 | New ActionMapEditor to replace InputMapEditor. Used in ProjectSettings. | Eric M | |
Renamed to ActionMapEditor as it is more generic and can be used for more than just the InputMapEditor if required. This also includes a new Event Configuration dialog (previously "Press A key...") which can be used to create and edit InputEvents for any use - like the Project Settings input map, or the Editor Settings shortcuts. | |||
2021-02-18 | Don't fade out after pausing unless stream is running | Ellen Poe | |
2021-02-18 | Initialize fadeout to false in AudioStreamPlayer | Ellen Poe | |
2021-02-18 | Refactor Process Mode | reduz | |
Implements https://github.com/godotengine/godot-proposals/issues/1835#issuecomment-727186192 * PauseMode is now ProcessMode, containing the following states: ``` PROCESS_MODE_INHERIT, // same as parent node PROCESS_MODE_NORMAL, // process only if not paused PROCESS_MODE_PAUSE_ONLY, // process only if paused PROCESS_MODE_ALWAYS, // process always PROCESS_MODE_DISABLED, // never process ``` * NOTIFICATION_PAUSED and NOTIFICATION_UNPAUSED are received effectively when the node is paused and unpaused (not any longer when pause mode is set in SceneTree). * Renamed some nodes that used ProcessMode/process_mode to specify a callback type to ProcessCallback to avoid clashes. | |||
2021-02-18 | Merge pull request #41644 from ↵ | Rémi Verschelde | |
Eoin-ONeill-Yokai/collision_2d_shape_visualization_fix CollisionShape2D 'Disabled' Visualization Correction | |||
2021-02-18 | Fix crash when calling connect_nodes_forced with invalid params | Delf Neumärker | |
2021-02-18 | Fix handling of negative indices in SurfaceTool | Delf Neumärker | |
2021-02-18 | Merge pull request #45617 from RandomShaper/modernize_atomics | Rémi Verschelde | |
Modernize atomics (and fix `volatile`) | |||
2021-02-18 | Modernize atomics | Pedro J. Estébanez | |
- Based on C++11's `atomic` - Reworked `SafeRefCount` (based on the rewrite by @hpvb) - Replaced free atomic functions by the new `SafeNumeric<T>` - Replaced wrong cases of `volatile bool` by the new `SafeFlag` - Platform-specific implementations no longer needed Co-authored-by: Hein-Pieter van Braam-Stewart <hp@tmm.cx> | |||
2021-02-18 | Removed hardcoded shortcuts from /scene and converted to input actions | Eric M | |
This removes hardcoded actions from things like LineEdit and TextEdit. Previously, things like copy, paste, etc were all hardcoded to Ctrl+C, Ctrl+V, etc. They could not be changed. This allows the possibility of them being changed, by making them use the action map. This has the added benefit of greatly simplifying the input handling logic in those controls. The logic which was previously in a huge and hard to follow switch statement has been extracted to individual methods. | |||
2021-02-18 | Reorganize Project Settings | reduz | |
-Advanced Settings toggle also hides advanced properties when disabled -Simplified Advanced Bar (errors were just plain redundant) -Reorganized rendering quality settings. -Reorganized miscelaneous settings for clean up. | |||
2021-02-18 | Merge pull request #46170 from ↵ | Rémi Verschelde | |
gongpha/jr-_-avoid-get_tree-when-flying-colorpicker-master Avoid signal methods in ColorPicker to access the tree when it isn't in the tree | |||
2021-02-18 | Avoid signal methods in ColorPicker to access the tree when it isn't in the tree | Kongfa Waroros | |
2021-02-18 | add null check in MeshInstance::_mesh_changed() | Angad Kambli | |
2021-02-18 | Merge pull request #46151 from ellenhp/fix_spatial_player_play | Rémi Verschelde | |
Fix a pop on play() in AudioStreamPlayer2D and 3D | |||
2021-02-17 | Fix pops in play() of both spatial audio players | Ellen Poe | |
2021-02-17 | Merge pull request #46124 from angad-k/cpu-particles-3d-fix | Rémi Verschelde | |
CPUParticles3D crash fix | |||
2021-02-17 | add null check in _update_particle_data_buffer() | Angad Kambli | |
add check to see if p_order is in range for CPUParticles3D::set_draw_order' | |||
2021-02-17 | Add animation_finished signal and fix frame_changed signal for AnimatedSprite3D | Jitesh | |
Fixes #40301. Fixes #45947. | |||
2021-02-16 | Use Vector3.UP as a default value for look_at's up vector | Aaron Franke | |
2021-02-16 | Fixes crash when calling VisualShader::set_mode | andybarcia | |
2021-02-16 | Merge pull request #46082 from YeldhamDev/styleboxline_margin_fix | Rémi Verschelde | |
Fix StyleBoxLine's incorrect style margin values | |||
2021-02-16 | Merge pull request #46081 from YeldhamDev/popupmenu_fixes | Rémi Verschelde | |
Fix various small issues with PopupMenu | |||
2021-02-16 | Merge pull request #46040 from ellenhp/fix_seek_playback_pos | Rémi Verschelde | |
Return setseek position if one exists in get_playback_position. | |||
2021-02-16 | Merge pull request #46088 from groud/fix_line_edit | Rémi Verschelde | |
Fix minimum_character_width in LineEdit | |||
2021-02-16 | Merge pull request #45899 from nekomatata/richtextlabel-get-selection | Rémi Verschelde | |
Expose RichTextLabel selection to script | |||
2021-02-16 | Fix minimum_character_width in LineEdit | Gilles Roudière | |
2021-02-16 | Fix StyleBoxLine's incorrect style margin values | Michael Alexsander | |
2021-02-16 | Fix various small issues with PopupMenu | Michael Alexsander | |
2021-02-15 | improve error message when travel() is called on an ↵ | nc | |
AnimationNodeStateMachine when the state machine is not playing | |||
2021-02-16 | Select TreeItem if none is selected | kobewi | |
2021-02-15 | Expose RichTextLabel selection to script | PouleyKetchoupp | |
Expose existing get_selection_text and add methods to get the current selection index from and index to. |