Age | Commit message (Collapse) | Author |
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Fix TextEdit caret being drawn when outside the visible region
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Add keyboard shortcut to toggle "show hidden files" in FileDialog
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Fix RGBA Uniform autogeneration in ShaderGraph
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Add tab close icon to the default theme
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Fix delay on audio stream pause
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Fixes #3213.
Superseded #3242.
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and speeds up. Closes #2040
-Removed support of loading BitMap as image, now it must be load as a pnm, also closes #2040
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bugs, closes #2115
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closes #2286
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Update copyright to 2016 in headers
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-Scene edit state is saved outside the scene now, to avoid changes .tscn files when nothing really changed
-Created a VariantWriter helper to unify all variant to text writing
-Moved SceneFormatText writing to VariantWriter
-Moved ConfigFile to use VariantWriter and VariantParser, added compatibility mode for old .cfg files that use engine.cfg format
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get_relative_transform_to_parent(), makes more sense
-fixed newly introduced bug in onready keyword, fixes #3155
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change order of autoloads
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Add missing argument names in GDScript bindings + related fixes
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-made also sure it doesn't crash, fixes #2688
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All classes were reviewed apart from VisualServer for which no argument name is documented at all.
While doing this review, I found quite a few bugs that were fixed either in earlier commits or this one (mostly documentation bugs though, i.e. some arguments were listed at the wrong place).
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