Age | Commit message (Collapse) | Author |
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Fix "Stretch Margin" group in TextureProgressBar
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Rename several transform built-ins in shaders
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ParticleMaterial: Sphere emission shape emitting from the volume.
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Replace DirectionalLight3D's `use_in_sky_only` with `sky_mode` enum
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3 options are available:
- Light and Sky (default)
- Light Only (new)
- Sky Only (equivalent to `use_in_sky_only = true`)
Co-authored by: clayjohn <claynjohn@gmail.com>
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Simplify always true conditional
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taigi100/Bugfix-#59003-Controls-not-laid-properly-with-FlowContainer-in-another-container
Fix children visibility check
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get_viewport() is always true, because is_inside_tree() is true.
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Split canvas_texture_storage and texture_storage from render_storage class
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* Allows creating a GDExtension based 3D Physics Server (for Bullet, PhysX, etc. support)
* Some changes on native struct binding for PhysicsServer
This allows a 3D Physics server created entirely from GDExtension. Once it works, the idea is to port the 2D one to it.
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The new `edit/loop_mode` import options lets user choose to either:
- Detect loop points from the WAV (default, same behavior as before)
- Set the loop mode and loop points manually like in AudioStreamSample
Fixes #46164.
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Scope Changes for some variables.
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Add sky cover texture for ProceduralSkyMaterial
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Calinou/filedialog-current-properties-hint-no-editor
Don't store and show current file/directory/path FileDialog properties
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