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2019-06-30Draw the script editor's line length guideline below charactersHugo Locurcio
This prevents characters from looking strange if they cross the line length guideline.
2019-06-30Fix uninitialized variables in Line2D, JSONParseResult and TileMapRémi Verschelde
2019-06-30CPUParticles2D: Fix gravity to be the same as in Particles2D and Area2DRémi Verschelde
This was likely a typo, 10 times the standard gravity is 98.0665 (ca. 98), not 98.8.
2019-06-30Merge pull request #30062 from zaksnet/fix-referencerect-nodeRémi Verschelde
Adds ReferenceRect an option to be visible inside the game
2019-06-29Merge pull request #30177 from hbina/use_FALLTHROUGH_macroRémi Verschelde
Applied some of FALLTHROUGH macro usage from #30122
2019-06-29Many fallthrough switch cases now have the FALLTHROUGH macro to tell the ↵hbina085
compiler that this is intended.
2019-06-29Merge pull request #30168 from Calinou/label-font-shadow-use-outlineRémi Verschelde
Draw the outline as part of the Label font shadow
2019-06-29Merge pull request #25649 from bojidar-bg/4454-promote-tilemap-shapesRémi Verschelde
Allow CollisionObject2D to get shapes from tilemaps
2019-06-29Merge pull request #29380 from bojidar-bg/16086-docs-default-valueRémi Verschelde
Add default values to the editor help, docs, and generated RST
2019-06-28Draw the outline as part of the Label font shadowHugo Locurcio
This closes #30165.
2019-06-28Fix some bugs inside ColorPickerChaosus
2019-06-28Fix ReferenceRect nodeZak
ReferenceRect node by default was only displaying in the editor and not when the game is running.
2019-06-27Allow ColisionObject2D to get shapes from tilemapsBojidar Marinov
Fixes #4454 and likely resolves #22285
2019-06-27Merge pull request #29937 from clayjohn/particles-one-shot-bugRémi Verschelde
Update emitting status on one-shot particles
2019-06-27Add default values to the editor help, docs, and generated RSTBojidar Marinov
Also, make spacing of "=" in the editor help a bit more consistent. Closes #16086
2019-06-27Merge pull request #30114 from Chaosus/vs_context_menuRémi Verschelde
Shows menu when dragging connection on empty space in visual shader
2019-06-27doc: Complete and harmonize all _MAX constant descriptionsRémi Verschelde
2019-06-27Shows menu when dragging connection on empty space in visual shader graphChaosus
2019-06-27Merge pull request #29941 from qarmin/redundant_code_and_othersRémi Verschelde
Remove redundant code, possible NULL pointers and others
2019-06-26Node: Fix logic of has/get_node_and_resource and document itRémi Verschelde
Also document NodePath.
2019-06-26Some code changed with Clang-Tidyqarmin
2019-06-25update emitting status on one-shot particlesclayjohn
2019-06-25Merge pull request #30053 from guilhermefelipecgs/fix_popup_centeredRémi Verschelde
Fix Popup::popup_centered not centralizing at the first call
2019-06-25Fix Popup::popup_centered not centering at the first callGuilherme Felipe
2019-06-25Merge pull request #30002 from GlaceGwyneth/masterRémi Verschelde
Give LineEdit/TextEdit a custom color for font while uneditable
2019-06-25Merge pull request #29979 from flomar/masterRémi Verschelde
Line edit placeholders now react properly to translation changes.
2019-06-24Give TextEdit a custom color for font when read only is setGwyneth Lowe
Previously there was some transparency hard coded into TextEdit when in read only mode. This change adds a custom color for adjusting the font in read only mode. It also applies when syntax highlighting is on.
2019-06-24Give LineEdit a custom font color when un-editableGwyneth Lowe
By default the LineEdit's text when editable is unchecked had some transparency hardcoded. This change adds a custom color to LineEdit for adjusting the font when editable is off. Addresses issue 29814
2019-06-24Line edit placeholders now react properly to translation changes.Florian Marchal
2019-06-24Merge pull request #29913 from eligt/fix-editor-helpRémi Verschelde
Ensure indentation works properly in rich text
2019-06-24Merge pull request #29940 from jonri/fix-vehicle-contactRémi Verschelde
Prevent VehicleBody contact damping from exceeding the baseline value…
2019-06-24Area2D: Fix argument type of body_* signalsRémi Verschelde
Those signals receive either a PhysicsBody2D or a TileMap object, and what the emitting method checks internally is only that the object is a Node. In theory any Node could go through these signals if they talk directly to the PhysicsServer2D. Also updated docs. Fixes #27076. Might need further (compat breaking) improvement as this API is a bit confusing, cf. #24739.
2019-06-24Merge pull request #30009 from Anutrix/tree-icons-height-fixRémi Verschelde
Fixed script and visibility icons's highlight height in tree
2019-06-24Merge pull request #30031 from qarmin/prevent_setting_bad_index_enumsRémi Verschelde
Set to enum variables, only correct values
2019-06-24Set to enum variables, only correct valuesqarmin
2019-06-24Merge pull request #29974 from clayjohn/particles_restartRémi Verschelde
Properly set emitting when particles restart
2019-06-24Correct typo that broke custom selected font colorGwyneth Lowe
Change several font_selected_color to font_color_selected; the actual name of the override
2019-06-23Merge pull request #24764 from SoIAS/double_clicking_24444Rémi Verschelde
Center script line when double clicked on error in debugger
2019-06-23Merge pull request #29987 from Chaosus/fix_crashesRémi Verschelde
Fix expression node crashes
2019-06-23Fixed script and visibility icons's highlight height in treeunknown
2019-06-23Center script line when double clicked on error in debuggerDawid Wdowiak
2019-06-23TileSet: Don't error out on tile_ getters with wrong shape idRémi Verschelde
Partial revert of 02319dceb2e17184eb765c67719a306f56dafc1b, previous code handled this cases without errors and the TileSet and TileSetEditorPlugin are written with the expectation that those will not error out. This is a bit wonky and these classes should likely be refactored, but until then it's best to keep things as they were. Fixes #29962.
2019-06-22Fix expression node crashesChaosus
2019-06-21properly set emitting when particles restartclayjohn
2019-06-21Curve: Prevent forcing 1.0 min value to 0.99Rémi Verschelde
The setters are called when the property is first initialized, and before that its default min and max are 0.0 and 1.0 respectively. If you configured min_value to 1.0 and max_value to e.g. 3.0, since the min_value setter can be called before that of max_value (which thus still defaults to 1.0), the min will be set to 0.99. Same conflict could happen with a configured max_value of 0 if its setter is called before that of a valid, negative min value.
2019-06-21CPUParticles: Set linear velocity to 0, like GPU ParticlesRémi Verschelde
2019-06-21Particles: Properly initialize angular velocity parameterRémi Verschelde
Right now it would take garbage values when loading scenes, which could end up written to the scene file.
2019-06-21Fix some editor crashesqarmin
2019-06-20Merge pull request #29283 from qarmin/fix_some_always_same_valuesRémi Verschelde
Remove always true/false values
2019-06-20Fix always true/false valuesqarmin