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2021-09-15Merge pull request #52679 from nekomatata/world-boundary-shapeCamille Mohr-Daurat
Rename WorldMarginShape to WorldBoundaryShape
2021-09-15Merge pull request #52672 from KoBeWi/GraphErrorRémi Verschelde
Fix error when moving graph node
2021-09-15Merge pull request #52313 from groud/cache_tree_item_sizeRémi Verschelde
2021-09-15Merge pull request #52308 from ↵Rémi Verschelde
rxlecky/parallax-layer-position-reset-fix-issue-51914 Fix ParallaxLayer's transform resetting in editor
2021-09-15Fixed Animation Playback Track not seeking properlyEspeute Clement
Fixes #38093.
2021-09-15Merge pull request #52622 from rileylyman/tilemap-crashGilles Roudière
Break TileMap _clear_internals out from _recreate_internals
2021-09-14Break TileMap _clear_internals out from _recreate_internalsRiley Lyman
2021-09-14Clean convex hull decomposition codePouleyKetchoupp
Remove unnecessary conversion between triangle data and vertex data whenever possible.
2021-09-14Merge pull request #52353 from williamd67/documentation-view-scroll-to-endRémi Verschelde
Documentation view scroll to end
2021-09-14Merge pull request #52583 from e8newallm/52360Rémi Verschelde
Removed updates that caused unnecessary window updates
2021-09-14Rename WorldMarginShape to WorldBoundaryShapePouleyKetchoupp
2021-09-14Fix error when moving graph nodekobewi
2021-09-14Merge pull request #52266 from AndreaCatania/collRémi Verschelde
2021-09-14Merge pull request #52657 from timothyqiu/ik-targetRémi Verschelde
Make sure IK target is inside tree before using its transform
2021-09-14Merge pull request #52658 from groud/some_tilemap_fixesGilles Roudière
Fix transform of TileMap nodes and tilemap selection
2021-09-14Fix transform of TileMap nodes and tilemap selectionGilles Roudière
2021-09-14Merge pull request #52185 from Paulb23/nested-complex-opsRémi Verschelde
Allow nested complex ops in TextEdit
2021-09-14Make sure IK target is inside tree before using its transformHaoyu Qiu
2021-09-14Merge pull request #51237 from KoBeWi/tween_fix()Rémi Verschelde
Various fixes to Tween code
2021-09-14Remove unused ImageTexture functionsHaoyu Qiu
* `_resource_path_changed()` does nothing * `_reload_hook()` has been unused since the beginning of GLES3 renderer
2021-09-13Removed updates that caused unnecessary window updatesMatthew Newall
2021-09-13Merge pull request #52443 from Paulb23/code-edit-indext-fixesRémi Verschelde
Fix brace placement with space auto indent
2021-09-13Merge pull request #52346 from Paulb23/string-tracking-fixesRémi Verschelde
Fix getting deliminator start over empty lines and blank start keys
2021-09-13Merge pull request #52517 from Paulb23/block-comment-foldingRémi Verschelde
Fix block deliminator not-folding at end of file
2021-09-13Merge pull request #50375 from Paulb23/code_edit_unit_testsRémi Verschelde
2021-09-13Fix error when click edge of the tree iconTomasz Chabora
2021-09-13Merge pull request #49063 from Calinou/remove-16x-msaaRémi Verschelde
Remove 16× MSAA support due to driver bugs and low performance
2021-09-13Merge pull request #51805 from skysphr/scrollbar-icons-pressedHugo Locurcio
Added increment_pressed and decrement_pressed icons to scrollbars
2021-09-13Merge pull request #52012 from bruvzg/fix_label_outlineRémi Verschelde
2021-09-13Merge pull request #52298 from DeleteSystem32/meshlib-transformRémi Verschelde
implement individual mesh transform for meshlibrary items
2021-09-12Fix multiple definitions of Listener2Dkobewi
2021-09-11Merge pull request #52504 from V-Sekai/gltf_8_uvJuan Linietsky
8 uvs for glTF2, URI decode and Vertex Custom api
2021-09-108 uvs for glTF2, URI decode and Vertex Custom api.Lyuma
Add glTF2 uri decode for paths. Add vertex custom apis. Add scene importer api. Change Color to float; add support for float-based custom channels in SurfaceTool and EditorSceneImporterMesh Co-authored-by: darth negative hunter <thenegativehunter2@users.noreply.github.com>
2021-09-10Clean up Viewport, remove dead code.Max Hilbrunner
2021-09-10Merge pull request #52431 from dozingpip/patch-1Max Hilbrunner
Remove dead code from Viewport::_gui_input_event
2021-09-10Merge pull request #52433 from groud/document_tilesMax Hilbrunner
Tiles renames and documentation
2021-09-09Merge pull request #51158 from YeldhamDev/potgen_enhancementsJuan Linietsky
Make some enhancements to the POT generation
2021-09-09Merge pull request #44844 from KoBeWi/hey_listen!_but_2dJuan Linietsky
Add Listener2D
2021-09-09Merge pull request #50383 from ↵Juan Linietsky
Calinou/standardmaterial3d-improve-simple-parallax Improve the appearance of simple parallax in StandardMaterial3D
2021-09-09Merge pull request #52284 from Calinou/tscn-groups-write-single-lineJuan Linietsky
Write node groups on a single line when saving a `.tscn` file
2021-09-09Fix block deliminator not-folding at end of filePaulb23
2021-09-09implement individual mesh transform for meshlibrary itemsVincent
2021-09-08Tiles renames/bugfixing and documentationGilles Roudière
2021-09-08Merge pull request #52462 from TokageItLab/fixed-regression-of-skinningJuan Linietsky
Fixed regression of skinning with skeleton
2021-09-08Merge pull request #52480 from mhilbrunner/network-renameFabio Alessandrelli
Multiplayer networking renames/simplification
2021-09-08Merge pull request #52106 from Paulb23/text-edit-optimisationGilles Roudière
Optimise TextEdit get line height and width
2021-09-08Multiplayer networking renames/simplificationMax Hilbrunner
Removes _networking_ prefix from some methods and members, now that multiplayer has been largely moved out of Node and SceneTree and is seperated into its own set of classes.
2021-09-08Improve collision generation usability in the new 3D scene import workflow.AndreaCatania
With this PR it's possible to add a collision during the Mesh import, directly in editor. To generate the shape is possible to chose between the following options: - Decompose Convex: The Mesh is decomposed in one or many Convex Shapes (Using the VHACD library). - Simple Convex: Is generated a convex shape that enclose the entire mesh. - Trimesh: Generate a trimesh shape using the Mesh faces. - Box: Add a primitive box shape, where you can tweak the `size`, `position`, `rotation`. - Sphere: Add a primitive sphere shape, where you can tweak the `radius`, `position`, `rotation`. - Cylinder: Add a primitive cylinder shape, where you can tweak the `height`, `radius`, `position`, `rotation`. - Capsule: Add a primitive capsule shape, where you can tweak the `height`, `radius`, `position`, `rotation`. It's also possible to chose the generated body, so you can create: - Rigid Body - Static Body - Area
2021-09-07Merge pull request #52237 from ellenhp/polyphonyJuan Linietsky
Add optional polyphonic playback to built-in audio player nodes
2021-09-07Merge pull request #52082 from williamd67/fix-custom-effects-dropdown-menuMax Hilbrunner
RichTextLabel returns member (Array) for custom effects for Editor