Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-11-20 | Merge pull request #33583 from qarmin/fix_overflows_unitialized | Rémi Verschelde | |
Fix some overflows and unitialized variables | |||
2019-11-20 | Fix some overflows and unitialized variables | Rafał Mikrut | |
2019-11-20 | Merge pull request #33750 from lupoDharkael/gradient | Rémi Verschelde | |
GradientEdit: Fix index crashes | |||
2019-11-19 | GradientEdit: Fix index crashes | lupoDharkael | |
2019-11-20 | Rename External MSAA to AndroidVR MSAA on Viewport property | volzhs | |
following up f392c4ea7a778db6c5c73a1c6b9348b84707ee81 | |||
2019-11-17 | Merge pull request #33683 from clayjohn/material-texture-bug | Rémi Verschelde | |
Properly update texture when roughness/metallic set | |||
2019-11-17 | Merge pull request #33663 from Calinou/add-node-get-process-priority | Rémi Verschelde | |
Implement `Node::get_process_priority()` and its associated property | |||
2019-11-17 | Properly update texture when roughness/metallic set | clayjohn | |
2019-11-17 | Implement `Node::get_process_priority()` and its associated property | Hugo Locurcio | |
This closes #33660. | |||
2019-11-17 | StyleBoxFlat doesn't draw content when width or height is zero | PouleyKetchoupp | |
Causes unnecessary computations and drawing, and a division by zero when calculating uv coordinates. This case happened with ScriptEditor's member overview (ItemList), initialized with a minimum width of 0. Fixes #33634 | |||
2019-11-16 | Merge pull request #33645 from Calinou/graphedit-ctrl-toggle-snapping | Rémi Verschelde | |
Make holding Ctrl toggle snapping in GraphEdit | |||
2019-11-16 | Merge pull request #33658 from NeoSpark314/rename_ext_msaa | Rémi Verschelde | |
Rename External MSAA to AndroidVR MSAA | |||
2019-11-16 | Rename External MSAA to AndroidVR MSAA | Holger Dammertz | |
A new external MSAA setting was introduced in https://github.com/godotengine/godot/pull/33518 that fixed issues on GLES2 and Oculus Mobile VR. To avoid misunderstanding it was suggested by @BastiaanOlij and discussed on discord to rename it to AndroidVR. | |||
2019-11-15 | Make holding Ctrl toggle snapping in GraphEdit | Hugo Locurcio | |
This affects the visual script and visual shader editors as well. | |||
2019-11-12 | Merge pull request #33557 from nekomatata/empty-tree-crash | Rémi Verschelde | |
Fixed crash when pressing down key on empty Tree | |||
2019-11-12 | Fixed crash when pressing down key on empty Tree | PouleyKetchoupp | |
Fixes #33554 | |||
2019-11-11 | Merge pull request #33518 from BastiaanOlij/msaa_ext_modes | Rémi Verschelde | |
Add MSAA mode for Quest | |||
2019-11-11 | Add special external MSAA modes for GLES2 Rift S/Quest and OpenXR optimisation | Bastiaan Olij | |
2019-11-11 | Merge pull request #29579 from mrcdk/fix_29575 | Rémi Verschelde | |
Drop the physics mouseover whenever a input has been handled. | |||
2019-11-10 | Merge pull request #33516 from qarmin/small_fixes | Rémi Verschelde | |
Memory leaks and crash fixes | |||
2019-11-10 | Merge pull request #33501 from akien-mga/camera-project_position-defval | Rémi Verschelde | |
Camera: Don't set default value for project_position | |||
2019-11-10 | Merge pull request #33452 from Chaosus/fix_tilemap | Rémi Verschelde | |
Fix incorrect offset for old-format tilemaps | |||
2019-11-10 | Memory leak and crash fixes | Rafał Mikrut | |
2019-11-10 | Camera: Don't set default value for project_position | Rémi Verschelde | |
A z_depth of 0 returns the camera position, which is not really useful. This also makes the API breakage from 3.1 clearer as 3.1 code will now fail to compile, so users will have to adapt and use the new parameter. For the reference, in 3.1, the z_depth was hardcoded to the near plane. Closes #33493. | |||
2019-11-09 | Fixed crash when using icon override in button | PouleyKetchoupp | |
Missing change for PR #33495 | |||
2019-11-09 | Fixed crash when using icon override in button | PouleyKetchoupp | |
Fixes #33457 | |||
2019-11-09 | Merge pull request #33478 from nekomatata/particles-restart-glitch | Rémi Verschelde | |
Fixed Particles restart after visibility has been set to off and on again | |||
2019-11-09 | Merge pull request #33492 from Paulb23/issue_32229_fix_single_line_wrap | Rémi Verschelde | |
Fixed not being able to scroll ending wrapped line | |||
2019-11-09 | Merge pull request #33465 from rxlecky/list-theme-resources-fix | Rémi Verschelde | |
Fix functions listing all theme resources | |||
2019-11-09 | Fixed not being able to scroll ending wrapped line | Paulb23 | |
2019-11-09 | Fix functions listing all theme resources | rxlecky | |
Fix functions get_<resource>_list in Theme currently returning vector of double-the-necessary size with the first half completely empty. | |||
2019-11-09 | Fixed Particles restart after visibility has been set to off and on again | PouleyKetchoupp | |
Make sure particles are processed during the same frame when visibility is set to on, in case they are still active from before and need to be restarted. Fixed #33476 | |||
2019-11-09 | Merge pull request #33431 from Kaonnull/bugParticles2D_2 | Rémi Verschelde | |
Fixed the particles2D prematurely animation ending | |||
2019-11-08 | Fixed prematurely ending animation of particles. | Simon Hardt | |
2019-11-08 | Fix incorrect offset for old-format tilemaps | Yuri Roubinsky | |
2019-11-08 | Revert "Fixed TouchScreenButton::shape_centered having no effect" | Rémi Verschelde | |
This reverts commit 127c2d75ad109fe4a905f9061fcbc25d1e8b0ca9. This was a misunderstanding as #32725 is not a bug but expected behavior. Reverts #32927. Supersedes and closes #33436. | |||
2019-11-08 | Merge pull request #27742 from rxlecky/camera-replication | Rémi Verschelde | |
Game camera override | |||
2019-11-08 | Merge pull request #33052 from KoBeWi/naughty_sliders | Rémi Verschelde | |
Fix analog input in sliders | |||
2019-11-07 | Merge pull request #30721 from NilsIrl/tab_key | Rémi Verschelde | |
Allow tab key to be used for shortcuts | |||
2019-11-07 | Fix analog input in sliders | Tomasz Chabora | |
2019-11-07 | Merge pull request #30588 from Demiu/patch-1 | Rémi Verschelde | |
Fix 3D move_and_slide with stop_on_slope | |||
2019-11-07 | Merge pull request #32477 from aaronfranke/equal-approx-separate | Rémi Verschelde | |
Make is_equal_approx separate and make == exact again | |||
2019-11-06 | Fixes ItemList max column update | codecustard | |
When setting the max column of an ItemList, the layout does not update until it is resized. | |||
2019-11-04 | Merge pull request #33341 from Chaosus/vs_fix_samplers | Yuri Roubinsky | |
Fix invalid casting on visual shader sampler | |||
2019-11-04 | Merge pull request #33330 from nekomatata/fix-label-autowrap-size | Rémi Verschelde | |
Fixed cases where labels with autowrap can overflow the editor ui | |||
2019-11-04 | Fix invalid casting on visual shader sampler | Yuri Roubinsky | |
2019-11-04 | Merge pull request #33282 from Chaosus/vs_texture_inputs | Rémi Verschelde | |
Added sampler inputs for visual shaders | |||
2019-11-04 | Fixed cases where labels with autowrap can overflow the editor ui | PouleyKetchoupp | |
Fixes #33155 | |||
2019-11-03 | Merge pull request #33286 from groud/fix_tree_edit_rect | Rémi Verschelde | |
Fixes the edit rect in TreeItems | |||
2019-11-03 | Fixes the edit rect in TreeItems | Gilles Roudiere | |