Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-04-06 | Fix some issues found by cppcheck. | bruvzg | |
2022-04-06 | [RTL] Improve table cell selection. | bruvzg | |
2022-04-05 | Change gizmo_extents to property | kobewi | |
2022-04-05 | Merge pull request #58062 from Calinou/panoramaskymaterial-default-black | Rémi Verschelde | |
2022-04-05 | [Input] Add extra `shortcut_input` input processing step to process Unicode ↵ | bruvzg | |
character input with Alt / Ctrl modifiers, after processing of shortcuts. | |||
2022-04-05 | Consider chained operation when selecting text in TextEdit::undo() | Haoyu Qiu | |
2022-04-04 | Merge pull request #58452 from marcgpuig/text-edit-backspace-fix | Rémi Verschelde | |
2022-04-04 | Merge pull request #59888 from akien-mga/clang-tidy | Rémi Verschelde | |
2022-04-04 | Fix debug navmesh errors | Pawel Lampe | |
2022-04-04 | Style: Apply clang-tidy to current code, add `readability-redundant-member-init` | Rémi Verschelde | |
2022-04-04 | Zero initialize all pointer class and struct members | Rémi Verschelde | |
This prevents the pitfall of UB when checking if they have been assigned something valid by comparing to nullptr. | |||
2022-04-04 | Revert "Fix that collision objects ignore canvas transform" | Markus Sauermann | |
This reverts commit 5521b93750977b3c283672f478360b866e8de202. | |||
2022-04-04 | Merge pull request #59874 from ConteZero/richtextlabel_deselect | Rémi Verschelde | |
2022-04-04 | Add deselect() to RichTextLabel | ConteZero | |
2022-04-04 | Merge pull request #59513 from BastiaanOlij/openxr_actionmap_editor | Rémi Verschelde | |
2022-04-04 | Merge pull request #58010 from jmb462/fix-TextEdit-v_scroll_speed | Rémi Verschelde | |
2022-04-04 | Add action map editor for OpenXR | Bastiaan Olij | |
2022-04-04 | Merge pull request #59856 from KoBeWi/touching_spam | Rémi Verschelde | |
Fix TouchScreenButton error spam | |||
2022-04-04 | Fix center aligned text clipping. | bruvzg | |
2022-04-04 | Fix TouchScreenButton error spam | kobewi | |
2022-04-04 | Fixed ctrl + backspace on empty lines | Marc Garcia Puig | |
Fix <word><space><caret> scenario Fix move left & right for lines without words | |||
2022-04-03 | Fix TextEdit v_scroll_speed invalid values breaks wheel scrolling | jmb462 | |
2022-04-02 | Merge pull request #59415 from KoBeWi/tween_time() | Rémi Verschelde | |
2022-04-01 | Merge pull request #59791 from fountainment/fix_scroll_zoom | Rémi Verschelde | |
2022-04-01 | Merge pull request #59331 from bartekd97/navigation-agent-layers | Rémi Verschelde | |
2022-04-01 | Fix that slow mouse wheel scroll has no zoom effect on 2D editor | C.Even | |
* scroll_vec in ViewPanner::gui_input is multiplied by float factors, so it should be a Vector2 rather than Vector2i * Fixes #57423 | |||
2022-04-01 | Merge pull request #59764 from reduz/blender-import-autodetect | Rémi Verschelde | |
2022-04-01 | Add Blender install autodetection and configuration. | reduz | |
This PR is a continuation to #54886 * Changed Blender path editor setting from binary to installation. * Add a class to query whether the format is supported. * This class allows to create proper editors to configure support. **NOTE**: This PR only provides autodetection on Linux. Code needs to be added for Windows and MacOS to autodetect the Blender installation. Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com> Co-authored-by: Pedro J. Estébanez <pedrojrulez@gmail.com> | |||
2022-04-01 | Merge pull request #59771 from timothyqiu/i18n-theme-props | Rémi Verschelde | |
Extract theme property names for localization | |||
2022-04-01 | Extract theme property names for localization | Haoyu Qiu | |
2022-03-31 | Fix group name in FastNoise and Gradient | FireForge | |
2022-03-31 | Merge pull request #59709 from Sauermann/fix-dragndrop-subviewport-transform | Rémi Verschelde | |
2022-03-31 | Merge pull request #59762 from YeldhamDev/tabc_fixes | Rémi Verschelde | |
2022-03-31 | Merge pull request #59590 from Calinou/rename-print-stray-nodes | Rémi Verschelde | |
2022-03-31 | Small fixes for `TabContainer` | Michael Alexsander | |
2022-03-31 | Rename `Node.print_stray_nodes()` to `Node.print_orphan_nodes()` | Hugo Locurcio | |
The "orphan" terminology is already used elsewhere. | |||
2022-03-31 | Fix that collision objects ignore canvas transform | Markus Sauermann | |
This aligns collision areas with visual areas within a viewport | |||
2022-03-31 | Fix typos with codespell | Rémi Verschelde | |
Using codespell 2.2-dev from current git. Fix a couple incorrect uses of gendered pronouns. | |||
2022-03-31 | Merge pull request #59702 from ↵ | Rémi Verschelde | |
Sauermann/fix-subviewport-container-event-transform Fix event transform in SubViewportContainer | |||
2022-03-31 | Fix Drag n Drop Transform in main embedding window | Markus Sauermann | |
2022-03-30 | Fix Control::warp_mouse to respect canvas transform | Markus Sauermann | |
2022-03-30 | Fix event transform in SubViewportContainer | Markus Sauermann | |
The transform does not take the canvas transform into account. | |||
2022-03-30 | Merge pull request #58436 from piiertho/feature/typed-vararg-method-bind | Rémi Verschelde | |
2022-03-30 | Merge pull request #59478 from reduz/add-portable-compressed-texture | Rémi Verschelde | |
2022-03-30 | Make vararg method bind no return and return | Pierre-Thomas Meisels | |
Type emit_signal exposed method return type set UndoRedo add_do_method and add_undo_method exposed return void Set TreeItem::_call_recursive_bind returns void Set _rpc_bind and _rpc_id_bind returns void in Node Set _call_group and _call_group_flags method returns void in SceneTree Set godot-cpp-test CI flag to false | |||
2022-03-30 | Merge pull request #59308 from Sauermann/fix-viewport-warp-mouse | Rémi Verschelde | |
2022-03-30 | Add PortableCompressedTexture | reduz | |
* Resource that allows saving textures embedded in scenes or standalone. * Supports only formats that are portable: Lossy, Lossles or BasisUniversal This is something I wanted to add for a long time. I made it now because @fire requires it for importing GLTF2 files with embedded textures, but also this will allow saving Godot scenes as standalone binary files that will run in all platforms (because textures will load everywhere). This is ideal when you want to distribute individual standalone assets online in games that can be built from Godot scenes. | |||
2022-03-30 | Merge pull request #59659 from fountainment/fix_callable_bind_usage | Rémi Verschelde | |
Fix Callable::bind usage in connections_dialog.h and packed_scene.cpp | |||
2022-03-30 | Merge pull request #59568 from Sauermann/fix-focus-out-notification | Rémi Verschelde | |
Send a focus-out notification when opening a Window Manager Popup | |||
2022-03-29 | Add get_total_elapsed_time() to Tween | kobewi | |