summaryrefslogtreecommitdiff
path: root/scene
AgeCommit message (Collapse)Author
2023-01-13Add expand mode compat to TextureRectkobewi
2023-01-13Reset animation on playback stopTomasz Chabora
2023-01-13Improve dashed line alignment and make it optional.bruvzg
2023-01-13Merge pull request #71209 from bruvzg/ed_progress_reparentRémi Verschelde
Automatically reparent editor progress dialog to avoid error spam.
2023-01-13Merge pull request #71290 from clayjohn/normal-map-2dRémi Verschelde
Remove normal_map from MeshInstance2D and MultiMeshInstance2D
2023-01-12Remove normal_map from MeshInstance2D and MultiMeshInstance2Dclayjohn
2023-01-12Merge pull request #58517 from KoBeWi/size_mattersRémi Verschelde
Add expand modes to TextureRect
2023-01-12Fix style issue in ShapeCast3D after #68409Rémi Verschelde
Somehow that PR didn't run the CI checks.
2023-01-12Merge pull request #68409 from Jasuse/shapecast3d_dbg_shape_fixRémi Verschelde
Fix debug shape of `ShapeCast3D` not updating on `Shape` change
2023-01-12Add expand modes to TextureRectkobewi
2023-01-12Merge pull request #70566 from cg9999/richtextlabel_fixRémi Verschelde
Fix crash in RichTextLabel table parsing
2023-01-12Merge pull request #71218 from KoBeWi/unlimited_bikeshedding_lets_goRémi Verschelde
Split pause() from AnimationPlayer's stop()
2023-01-12Merge pull request #71123 from Chaosus/vs_particle_randomnessYuri Rubinsky
2023-01-12Fix crash in RichTextLabel table parsingHenri Valta
Fixed with help of feedback from bruvzg. Prevents invalid items getting to stack.
2023-01-12Merge pull request #71250 from smix8/navigation_tweak_agent2d_4.xRémi Verschelde
Tweak NavigationAgent2D defaults
2023-01-12Rename (de)selected signals to node_(de)selected in GraphNodeHendrik Brucker
2023-01-11Tweak NavigationAgent2D defaultssmix8
Tweaks default values for NavigationAgent2D to work better out of the box within a new 2D project using default resolution.
2023-01-11Improve some Tween internalskobewi
2023-01-11Split pause() from AnimationPlayer's stop()kobewi
2023-01-11Merge pull request #71219 from ↵Rémi Verschelde
EricEzaM/68176-codeedit_update_code_completion_options_crash Fix crash in CodeEdit when caret column exceeds line length.
2023-01-11Fix crash in CodeEdit when caret column exceeds line length.Eric M
2023-01-11Merge pull request #71105 from reduz/unload-current-sceneRémi Verschelde
Add SceneTree.unload_current_scene()
2023-01-11Automatically reparent editor progress dialog to avoid error spam.bruvzg
2023-01-11Merge pull request #71183 from YuriSizov/control-refresh-layouts-by-parentsRémi Verschelde
Ensure that the cached layout mode is in sync
2023-01-11Merge pull request #71170 from reduz/text-loader-fixesRémi Verschelde
Text resource loader fixes
2023-01-11Merge pull request #71127 from reduz/drag-forward-to-callablesRémi Verschelde
Change set_drag_forwarding() to use callables.
2023-01-11Merge pull request #71042 from ↵Rémi Verschelde
marzecdawid/only-cursor-multiselect-tree-text-search Fix text search in Tree with multiselect
2023-01-10Ensure that the cached layout mode is in syncYuri Sizov
2023-01-10Text resource loader fixesJuan Linietsky
* Moved the order of progress update to after the actual resource loading to give better % numbers. * Fix a bug introduced by #67714, which broke cache ignoring.
2023-01-10Change set_drag_forwarding() to use callables.Juan Linietsky
* This solution is much cleaner than the one in 3.x thanks to the use of callables. * Works without issues in any language (no need to worry about camel or snake case). * Editor code uses a compatibility function (too much work to redo). Fixes #59899
2023-01-10Add SceneTree.unload_current_scene()Juan Linietsky
Provides an obvious way to unload the currently loaded scene (which is nowhere to be found in the docs). The SceneTree.change_scene_to() method must now always provide a valid PackedScene. Fixes #63565.
2023-01-10Merge pull request #70716 from ↵Rémi Verschelde
Calinou/particles-tweak-animation-offset-property-hint Tweak particles animation offset property hint to allow more precise values
2023-01-10Merge pull request #71147 from bruvzg/get_winRémi Verschelde
Add Node::get_window() method.
2023-01-10Merge pull request #71056 from marzecdawid/add-tree-deselect-all-to-gdscriptRémi Verschelde
Expose Tree::deselect_all to GDScript
2023-01-10Add Node::get_window() method.bruvzg
2023-01-09Merge pull request #70863 from bruvzg/win_init_minRémi Verschelde
Set main window min. size via Window object instead of DisplayServer to preserve it during window updates.
2023-01-09Merge pull request #69616 from reduz/change-uuidRémi Verschelde
Ability to change a resource UID from API
2023-01-10Merge pull request #71121 from YuriSizov/canvas-item-long-lost-parentYuri Sizov
Clarify some parent item checks in `CanvasItem`
2023-01-09Ability to change a resource UID from APIJuan Linietsky
* Works for text, binary and imported resources * Allows better clean up of duplicate files. TODO (future PRs): * Use this API for assigning new UIDs to copied files. * Use this API for UID conflict on FS scanning (if more than one file has the same UID, the newer one(s) should get assigned a different UID).
2023-01-09Add few improvements for `VisualShaderNodeParticleRandomness`Yuri Rubinsky
2023-01-09Clarify some parent item checks in CanvasItemYuri Sizov
2023-01-09Removed unused property hints and `Object::get_translatable_strings()`Juan Linietsky
* Remove unused `EditorPropertyMember` and related hints, previouly used by VisualScript. Such logic should be implemented in the VS module itself. * As the above broke compatibility with the VS module, clean up the other hacks that were still in core in support of VisualScript. * `PROPERTY_USAGE_INTERNATIONALIZED` was only used in Object's `get_translatable_strings()`, which is a legacy function not used anywhere. So both are removed. * Reordered some usage flags after the above removal to minimize the diff. * General clean up. Fixes #30203. Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2023-01-09Fix inconsistent state of Controls when editing and running scenesYuri Sizov
2023-01-09Fix unpressable buttonsDanil Alexeev
2023-01-09Merge pull request #71045 from reduz/use-bitfield-in-core-typesRémi Verschelde
Use BitField<> in core type masks
2023-01-08Merge pull request #71037 from reduz/array-format-bitfieldRémi Verschelde
Use BitField<> hint for Mesh.ArrayFormat and Control.SizeFlags
2023-01-08Merge pull request #70463 from DarkKilauea/nav-server-constRémi Verschelde
[4.x] Rework const on NavigationServer methods
2023-01-08Merge pull request #71064 from DarkMessiah/expose_clear_tabsRémi Verschelde
Expose TabBar::clear_tabs to GDScript
2023-01-08Merge pull request #69809 from KoBeWi/runtime_enabler_2dRémi Verschelde
Fix VisibleOnScreenEnabler disabling in editor
2023-01-08Use BitField<> in core type masksJuan Linietsky
* All core types masks are now correctly marked as bitfields. * The enum hacks in MouseButtonMask and many other types are gone. This ensures that binders to other languages non C++ can actually implement type safe bitmasks. * Most bitmask operations replaced by functions in BitField<> * Key is still a problem because its enum and mask at the same time. While it kind of works in C++, this most likely can't be implemented safely in other languages and will have to be changed at some point. Mostly left as-is. * Documentation and API dump updated to reflect bitfields in core types.