Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-02-11 | Vulkan: Move thirdparty code out of drivers, style fixes | Rémi Verschelde | |
- `vk_enum_string_helper.h` is a generated file taken from the SDK (Vulkan-ValidationLayers). - `vk_mem_alloc.h` is a library from GPUOpen: https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator | |||
2020-02-11 | Added normalmap guided roughness mipmap generator, and a global roughness ↵ | Juan Linietsky | |
limiter. | |||
2020-02-11 | Re-implemented screen space ambient occlusion | Juan Linietsky | |
2020-02-11 | DOF fully implemented, can be edited on the fly. | Juan Linietsky | |
2020-02-11 | WIP CameraEffects implementation (bokeh not working for now) | Juan Linietsky | |
2020-02-11 | Auto exposure re-implemented in Vulkan | Juan Linietsky | |
2020-02-11 | -Refactored post processing, re-added glow and added a mix blend mode. | Juan Linietsky | |
2020-02-11 | Fix code formatting issues and VS compilation | Rémi Verschelde | |
Also temporarily disable multicheck build so that we get a full build even when there are style issues on Vulkan. Fixes #33356. | |||
2020-02-11 | Improved Voxel AO settings. | Juan Linietsky | |
2020-02-11 | Fix to category in material. | Juan Linietsky | |
2020-02-11 | Several fixes to GIProbes | Juan Linietsky | |
2020-02-11 | Fixed uninitialized memory bug in voxelizer | Juan Linietsky | |
2020-02-11 | Fix export template compilation | Pedro J. Estébanez | |
2020-02-11 | AO support for GIProbe (right on time for Godot Sprint!) | Juan Linietsky | |
2020-02-11 | GIProbe now generates a distance field on bake using CPU, for better ↵ | Juan Linietsky | |
compatibility | |||
2020-02-11 | Dynamic object support for GI Probes (a bit buggy still) | Juan Linietsky | |
2020-02-11 | Fixed 2D and 3D CPU Particles | Juan Linietsky | |
2020-02-11 | More GIProbe work and fixes | Juan Linietsky | |
2020-02-11 | Fixed display menu visualizations. | Juan Linietsky | |
2020-02-11 | GIProbes working. | Juan Linietsky | |
2020-02-11 | Rewritten StreamTexture for better code reuse, added basis universal support | Juan Linietsky | |
2020-02-11 | Untested support for compute shaders | Juan Linietsky | |
2020-02-11 | [Vulkan] Fix typo in shading modes | Yuri Roubinsky | |
2020-02-11 | Properly working instancing, and compatibility fixing for old meshes | Juan Linietsky | |
2020-02-11 | Visual GPU profiler and related profiling support in Vulkan. | Juan Linietsky | |
2020-02-11 | Modernized default 3D material, fixes material bugs. | Juan Linietsky | |
2020-02-11 | Several fixes to 3D rendering, and multimesh implementation. | Juan Linietsky | |
2020-02-11 | Directional lights and shadow mapping are functional. | Juan Linietsky | |
2020-02-11 | Rewrote large part of rendering, omni and spot shadows now work. | Juan Linietsky | |
2020-02-11 | Environment sky more or less working. | Juan Linietsky | |
2020-02-11 | Base 3D engine done, still untested, though. | Juan Linietsky | |
2020-02-11 | Vulkan/RD rasterizer now does clean exit. | Juan Linietsky | |
2020-02-11 | Add static Vulkan loader. | bruvzg | |
Initial Vulkan support for Windows. Initial Vulkan support for macOS. | |||
2020-02-11 | Completed material/2D shader support (missing SCREEN_TEXTURE) | Juan Linietsky | |
2020-02-11 | Changes to material required to add custom shaders in RD renderer | Juan Linietsky | |
2020-02-11 | Modified light rendering to make it more compatible. | Juan Linietsky | |
Modified polygon management to make it more compatible with MoltenVK | |||
2020-02-11 | 2D lighting seems more or less complete. | Juan Linietsky | |
2020-02-11 | Normalmapping and Specularmapping working in 2D engine | Juan Linietsky | |
Added support for Sprite, AnimatedSprite and Polygon2D (should add for tileset eventually). | |||
2020-02-11 | Bugfixes and ability to better specify filter and repeat modes everywhere. | Juan Linietsky | |
Removes antialiased flag for draw_* methods. | |||
2020-02-11 | basic 2D engine is more or less working with Vulkan, including editor. | Juan Linietsky | |
Still a lot to do | |||
2020-02-11 | Basic 2D engine is more or less working, needs more work for editor to be ↵ | Juan Linietsky | |
usable. | |||
2020-02-11 | A lot of progress with canvas rendering, still far from working. | Juan Linietsky | |
2020-02-11 | Texture refactor | Juan Linietsky | |
-Texture renamed to Texture2D -TextureLayered as base now inherits 2Darray, cubemap and cubemap array -Removed all references to flags in textures (they will go in the shader) -Texture3D gone for now (will come back later done properly) -Create base rasterizer for RenderDevice, RasterizerRD | |||
2020-02-11 | Refactored RID/RID_Owner to always use O(1) allocation. | Juan Linietsky | |
* Implements a growing chunked allocator * Removed redudant methods get and getptr, only getornull is supported now. | |||
2020-02-10 | Remove AnimationTreePlayer node | Michael Alexsander | |
2020-02-10 | Documented the new NavigationServer and all its associated nodes (2D and 3D) | Duroxxigar | |
2020-02-10 | - Integrated NavigationServer and Navigation2DServer. | Andrea Catania | |
- Added Navigation Agents and Obstacles. - Integrated Collision Avoidance. This work has been kindly sponsored by IMVU. | |||
2020-02-10 | Merge pull request #34288 from bojidar-bg/33425-always-suggest-subsequence | Rémi Verschelde | |
Always display subsequence autocompletion matches | |||
2020-02-10 | Merge pull request #36031 from zxcvdev/fix_gpu_particles_some_devices | Rémi Verschelde | |
Fix undefined behavior with atan in GPU Particles | |||
2020-02-09 | Fix 2D CollisionShape controls pointing the wrong way | Aaron Franke | |
They now point down, matching Godot's 2D coordinate system. |