Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-01-06 | Ensure depth reads go via alpha render list, fixes #14759 | Juan Linietsky | |
2018-01-06 | Removed PBM bitmap loader, added abiliy to importi mages as bitmap. Fixes #14828 | Juan Linietsky | |
2018-01-06 | Merge pull request #15412 from poke1024/fix-tree-get-rect-crash | Rémi Verschelde | |
Fix crash when calling tree API before NOTIFICATION_ENTER_TREE | |||
2018-01-06 | Merge pull request #15405 from poke1024/fix-popup-scroll | Rémi Verschelde | |
Allow popup menu scrolling without mouse wheel | |||
2018-01-06 | Fix crash when calling tree API before NOTIFICATION_ENTER_TREE | Bernhard Liebl | |
2018-01-06 | Allow popup menu scrolling without mouse wheel | Bernhard Liebl | |
2018-01-06 | Fix typo in new strings | Poommetee Ketson | |
2018-01-06 | Remove button from button_group when free | volzhs | |
2018-01-05 | Force button release when window focuses out, fixes #15318 and likely many ↵ | Juan Linietsky | |
other issues. | |||
2018-01-05 | Fix theme inheritance | Fabio Alessandrelli | |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde | |
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | |||
2018-01-04 | Merge pull request #15335 from volzhs/popup-menu | Rémi Verschelde | |
Fix PopupMenu to show & detect properly hover area | |||
2018-01-04 | Merge pull request #15334 from poke1024/textedit-mousepos | Rémi Verschelde | |
Fix TextEdit::_get_mouse_pos rounding errors | |||
2018-01-05 | Fix PopupMenu to show & detect properly hover area | volzhs | |
Fix #15275 | |||
2018-01-04 | Fix TextEdit::_get_mouse_pos rounding errors | Bernhard Liebl | |
2018-01-04 | Merge pull request #15186 from GodotExplorer/default-theme | Rémi Verschelde | |
Fix errors with custom theme and custom font in project settings. | |||
2018-01-04 | Merge pull request #15317 from poke1024/fix-rtl-underline | Rémi Verschelde | |
RichTextLabel: don't draw underline character-wise | |||
2018-01-04 | RichTextLabel: don't draw underline on single characters | Bernhard Liebl | |
2018-01-04 | Merge pull request #15314 from poke1024/tree-rlines | Rémi Verschelde | |
Tree: only draw visible relationship lines | |||
2018-01-04 | Tree: only draw visible relationship lines | Bernhard Liebl | |
2018-01-04 | Merge pull request #15312 from poke1024/fix-rtl-table-wrap | Rémi Verschelde | |
Fixes word wrapping in tables in RichTextLabel | |||
2018-01-04 | Fix word wrapping in tables in RichTextLabel | Bernhard Liebl | |
2018-01-03 | found via cppcheck: | firefly2442 | |
remove code that will never run make definition and declaration names for parameters match change floats that were being set to bool values remove pointer that is never used | |||
2018-01-04 | Merge pull request #15308 from ianb96/horizontal_scrolling | Rémi Verschelde | |
TextEdit horizontal scrolling with shift | |||
2018-01-04 | Fix crash in OS::execute on FreeBSD | Rémi Verschelde | |
As spotted by @robfram, closes #15288. Also reviewed other uses of `if (String.find(.*))` for potential similar mistakes, found a wrong (and useless) one in ScriptEditorDialog. | |||
2018-01-04 | Merge pull request #15191 from Jerome67000/z_renaming | Rémi Verschelde | |
renames "z" Node2D property to "z_index" | |||
2018-01-03 | TextEdit horizontal scrolling with shift | Ian | |
2018-01-03 | Avoid crashes in skeleton | Juan Linietsky | |
2018-01-03 | #15078 renamed "z" -> "z_index" property in Node2D | Jerome67000 | |
2018-01-03 | Merge pull request #15192 from volzhs/expose-quit-on-go-back | Rémi Verschelde | |
Bind SceneTree::set_quit_on_go_back() to gdscript | |||
2018-01-03 | Merge pull request #15161 from volzhs/tween-follow | Rémi Verschelde | |
Fix Tween follow not working | |||
2018-01-03 | Merge pull request #15127 from poke1024/smooth-scroll-play | Rémi Verschelde | |
Remove some lagginess from TextEdit's smooth scrolling | |||
2018-01-03 | Merge pull request #15103 from poke1024/lineedit-key-up-down | Rémi Verschelde | |
Support KEY_UP and KEY_DOWN in LineEdit | |||
2018-01-03 | Merge pull request #15132 from RandomShaper/fix-multiple-finish | Rémi Verschelde | |
Fix AnimationPlayer redundantly signaling finish | |||
2018-01-03 | Merge pull request #15093 from poke1024/canvas-editor-select | Rémi Verschelde | |
More exact picking for canvas editor | |||
2018-01-03 | Merge pull request #15063 from poke1024/textedit-select-last-line | Rémi Verschelde | |
Fix key down on last line in TextEdit | |||
2018-01-03 | Merge pull request #14792 from Krakean/enh-1 | Rémi Verschelde | |
A few small Debugger->Errors tab enhancements: | |||
2018-01-02 | Merge pull request #15083 from tagcup/spatial_rot_fix | Juan Linietsky | |
Restore the behavior of Spatial rotations recently changed in c1153f5. | |||
2018-01-02 | Merge pull request #14983 from Paulb23/keyboard_selection_issue_14675 | Rémi Verschelde | |
Fixed keyboard word selection when at the start/end of line, issue 14675 | |||
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2018-01-01 | Merge pull request #14953 from poke1024/fix-toolbar-gesture | Noshyaar | |
Hide tooltip on gesture input | |||
2018-01-01 | Merge pull request #14972 from poke1024/fix-unindent-col-0 | Noshyaar | |
Fix unindent (shift-tab) on column 0 | |||
2018-01-01 | Merge pull request #14973 from poke1024/docs-word-selection | Noshyaar | |
Double-click word selection for RichTextLabel (i.e. docs) | |||
2018-01-01 | Merge pull request #15121 from yanorax/treeitem_set_text_align_fix | Noshyaar | |
Fix TreeItem cell text alignment | |||
2017-12-30 | change float to bool as correct type | firefly2442 | |
2017-12-30 | Bind SceneTree::set_quit_on_go_back() to gdscript | volzhs | |
Fix #15189 | |||
2017-12-30 | Fix errors with custom default theme and custom fonts. | geequlim | |
2017-12-29 | avoid error on setting skeleton from transform changed | Juan Linietsky | |
2017-12-29 | Missing transform notification for Skeleton. | Juan Linietsky | |
2017-12-29 | Use a different approach to update skeletons when transform changes | Juan Linietsky | |