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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2022-01-05
Merge pull request #56212 from laws65/skin-export-crash-fix
Rémi Verschelde
2022-01-05
Merge pull request #56346 from pycbouh/control-treenteger
Rémi Verschelde
2022-01-05
Merge pull request #55512 from RandomShaper/better_node_delete
Rémi Verschelde
2022-01-05
Merge pull request #56408 from eazrael/tree-fix-selectionmode-row
Rémi Verschelde
2022-01-05
Merge pull request #56491 from hinlopen/n3d-minor-improvement
Rémi Verschelde
2022-01-04
Minor code improvements in Node3D. Refactor Node3D::show/hide/set_visible to ...
Stijn
2022-01-04
Merge pull request #55332 from Calinou/voxelgidata-tweak-default-dynamic-range
Rémi Verschelde
2022-01-04
Merge pull request #56305 from Calinou/rename-lod-threshold
Rémi Verschelde
2022-01-04
Merge pull request #55370 from Calinou/geometryinstance3d-lod-fade-node-confi...
JFonS
2022-01-04
Merge pull request #53313 from KoBeWi/debinded_konnekt
Rémi Verschelde
2022-01-04
Merge pull request #54987 from KoBeWi/@@Node2D@@69@@420@@@
Rémi Verschelde
2022-01-04
Merge pull request #51206 from clayjohn/Vulkan-ASSGI
Rémi Verschelde
2022-01-04
Merge pull request #55331 from Calinou/voxelgidata-fix-dynamic-range-property
Rémi Verschelde
2022-01-04
Merge pull request #56347 from NNesh/fix/graph_editor_out_of_range_alignment
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
Merge pull request #55487 from YeldhamDev/scroll_bikeshedding
Rémi Verschelde
2022-01-02
Fix various typos
luz paz
2022-01-02
Tree: Fix de-select when selection mode set to SELECT_ROW
Christoph Nelles
2022-01-02
Fixed a invalidation of sets and out of range in the _horizontal_alignment fu...
NNesh
2021-12-30
Fix an incorrect exposed property type in Tree
Yuri Sizov
2021-12-29
Rename Lod Threshold to Mesh Lod Threshold
Hugo Locurcio
2021-12-24
Prevent crashes on exported project relating to Skin resource
laws65
2021-12-23
Merge pull request #55636 from bruvzg/vis_char_modes
Rémi Verschelde
2021-12-22
Merge pull request #56131 from Chaosus/shader_refactor_render_modes
Rémi Verschelde
2021-12-21
Refactor render_mode in shaders, forbid declaring duplicates
Yuri Roubinsky
2021-12-21
Merge pull request #56043 from Zylann/mesh_old_conversion_message
Rémi Verschelde
2021-12-21
Added resource path to message about old mesh format conversion
Marc Gilleron
2021-12-21
Merge pull request #55823 from KoBeWi/optional_button
Rémi Verschelde
2021-12-21
Merge pull request #56102 from jmb462/fix-wrong-gradientedit-colorpicker-shape
Rémi Verschelde
2021-12-21
Implement property array for OptionButton
kobewi
2021-12-21
Fix BaseButton's localization for tooltip with shortcut
Zae
2021-12-20
Fix wrong ColorPicker shape with GradientEdit
jmb462
2021-12-18
Fix crash when executing `TileMap.map_pattern`
Haoyu Qiu
2021-12-17
add 2d scale factor property
Ansraer
2021-12-16
Merge pull request #55982 from Chaosus/vs_texture_filtering
Yuri Roubinsky
2021-12-16
Merge pull request #55747 from timothyqiu/editor-proxy
Fabio Alessandrelli
2021-12-16
Add texture filtering properties to `VisualShaderNodeTextureUniform`
Yuri Roubinsky
2021-12-16
Merge pull request #55969 from Chaosus/shader_anisotropic
Yuri Roubinsky
2021-12-15
Merge pull request #52015 from mechPenSketch/expose_hotzones2
Rémi Verschelde
2021-12-15
Rename shader hint `filter_anisotropy` to `filter_anisotropic`
Yuri Roubinsky
2021-12-15
Rename shader hint `filter_aniso` to `filter_anisotropy`
Yuri Roubinsky
2021-12-14
Add compatibility class handlers for portal and room occlusion culling
Hugo Locurcio
2021-12-13
Added check for SceneTree being null
vitika9
2021-12-13
Merge pull request #52998 from AnilBK/node2d-renames
Rémi Verschelde
2021-12-12
Merge pull request #55816 from RandomShaper/fix_revert_null_defaults
Rémi Verschelde
2021-12-12
Merge pull request #55814 from williamd67/GPULightMapper-correct-colors
Rémi Verschelde
2021-12-12
Merge pull request #55729 from cdemirer/fix-script-editor-unexpected-scroll-u...
Rémi Verschelde
2021-12-12
Fix bad mouse offset to show tooltips in Tree
jmb462
2021-12-12
Expose connection hot zones in GraphNode
mechPenSketch
2021-12-11
Stop asuming a default value of NIL means there's no default
Pedro J. Estébanez
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