Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-03-23 | Merge pull request #17321 from LinkDoyle/issue_16350 | Rémi Verschelde | |
Fix switching WindowDialog types leaves garbage buttons | |||
2018-03-23 | Merge pull request #17555 from poke1024/add-worldenv-warning | Rémi Verschelde | |
Warn about WorldEnvironment being ignored | |||
2018-03-23 | Merge pull request #17571 from kubecz3k/cam-disable | Rémi Verschelde | |
a way to ensure that camera is disabled | |||
2018-03-23 | Merge pull request #17612 from robfram/fix-richtextlabel-bbcode | Rémi Verschelde | |
Fix bad rendering of BBCode tables in `RichTextLabel` | |||
2018-03-19 | Fix oversampled font artifacts after resize | Ruslan Mustakov | |
Font update after resize relies on the viewport size which was updated after the font was already refreshed, which resulted in artifacts when it was rendered into the actual/new viewport size. Fixes #15173. | |||
2018-03-19 | Merge pull request #17618 from groud/fix_gridcontainer | Rémi Verschelde | |
Fixes wrong calculation of gridcontainer's children size | |||
2018-03-18 | Fixes wrong calculation of gridcontainer's children size | Gilles Roudiere | |
2018-03-18 | Fix bad rendering of BBCode tables in `RichTextLabel` | robfram | |
Text overflowed canvas as tables didn't calculate correctly the width of their columns. They used the whole table width available for each column. Also, the `cell` parameter was wrongly parsed if used with its optional argument (expand ratio). This PR fixs the parsing of `cell` parameter (i.e. `cell=e`) and the distribution of the full table width between columns, but it overrides automatically the `expand` flag if the column is smaller than it could be, to allow a better UX out-of-the-box. It keeps the `expand_ratio` flag to let the user customize how every column grows in relation to the rest. Partially fix #6289. | |||
2018-03-17 | a way to ensure that camera is disabled | Jakub Grzesik | |
2018-03-16 | Merge pull request #16947 from Faless/ui_actions | Fabio Alessandrelli | |
GUI elements ui_action usage, improvements | |||
2018-03-16 | Warn about WorldEnvironment being ignored | Bernhard Liebl | |
2018-03-16 | Merge pull request #17537 from Noshyaar/intcam | Rémi Verschelde | |
InterpolatedCamera: use internal_process | |||
2018-03-16 | InterpolatedCamera: use internal_process | Poommetee Ketson | |
2018-03-15 | Merge pull request #17264 from poke1024/fix-gesture-key-event-accepted | Hein-Pieter van Braam | |
Fix gesture events being blocked | |||
2018-03-15 | Merge pull request #17293 from bncastle/basebutton_fix_pressed | Hein-Pieter van Braam | |
Fix "ui_accept" action not calling _pressed() function in GDScript Button | |||
2018-03-13 | Merge pull request #17345 from AlexHolly/expose-itemlist-move-item | Rémi Verschelde | |
expose Itemlist.move_item and optimize functionality | |||
2018-03-13 | expose itemlist.unselect_all() | Alexander Holland | |
2018-03-13 | expose Itemlist.move_item and optimize functionality | Alexander Holland | |
2018-03-13 | Merge pull request #16971 from Noshyaar/tilemap | Rémi Verschelde | |
TileMap: add fix_invalid_tiles | |||
2018-03-13 | Merge pull request #17094 from Calinou/add-dynamicfont-hinting-options | Rémi Verschelde | |
Add an hinting mode setting to DynamicFonts | |||
2018-03-13 | Merge pull request #17114 from poke1024/fix15719 | Rémi Verschelde | |
Fix line thickness for CollisionPolygon2D. | |||
2018-03-13 | Merge pull request #17314 from robfram/complete-path-15813 | Rémi Verschelde | |
Fix bad autocomplete of partially written node paths when using syntactic sugar notation ($) | |||
2018-03-13 | Merge pull request #17359 from AlexHolly/completion-edge-jump | Rémi Verschelde | |
Auto completion edge jump | |||
2018-03-13 | Merge pull request #17381 from poke1024/fix-anim-scrub | Rémi Verschelde | |
AnimationPlayer: fix scrubbing after play backwards | |||
2018-03-13 | Merge pull request #17383 from poke1024/colorpicker-tweaks | Rémi Verschelde | |
Better tab support for color picker | |||
2018-03-13 | Merge pull request #17422 from robfram/fix-radial-textureprogress | Rémi Verschelde | |
Implement line clipping for `TextureProgress` to avoid bad rendering | |||
2018-03-13 | Merge pull request #17410 from groud/fix_grid_container | Rémi Verschelde | |
Fixes infinite loop in GridContainer | |||
2018-03-13 | Merge pull request #17191 from garyo/fix_grid_cont | Rémi Verschelde | |
Fix infinite loop in GridContainer layout | |||
2018-03-13 | Merge pull request #17432 from ShyRed/tilemapupdate | Rémi Verschelde | |
Update TileMap when its TileSet changes | |||
2018-03-12 | Various ui tweaks for color picker | Bernhard Liebl | |
2018-03-11 | Update TileMap when its TileSet changes | ShyRed | |
Make TileMap monitor its TileSet for changes and emit a signal when the TileSet changes. This makes the editor update and show the updated version of the TileSet. | |||
2018-03-11 | expose Itemlist.is_anything_selected | Alexander Holland | |
2018-03-10 | Implement line clipping for `TextureProgress` to avoid bad rendering due to ↵ | robfram | |
imprecise UV mapping Original code used a quick aproximation for simulating the correspondent texel in the `TextureProgress` texture as radial progress indicator. This lead to visualization errors. Changed it for a Liang-Barsky line clipping algorithm stripped to its minimum for this specific use case. Fix #17364. | |||
2018-03-10 | Fix infinite loop in GridContainer layout | Gary Oberbrunner | |
I had a grid container and tried to set rect.min_height larger in the editor; that caused an infinite loop in GridContainer::_notification at line 118. The reason is max_index was being set to the *height* of the row, not the *index* of the row. So later when it tried to erase that row and try again, there was nothing to erase. I applied the same fix to the width code. | |||
2018-03-10 | Update Sprite when Texture changes | ShyRed | |
Make Sprite monitor its Texture for changes and trigger an update when the sprite changes. | |||
2018-03-10 | Fixes infinite loop in GridContainer | Gilles Roudiere | |
2018-03-09 | AnimationPlayer: fix scrubbing after play backwards | Bernhard Liebl | |
2018-03-09 | auto-completion edge jump | Alexander Holland | |
arrow up/down jumps to end/start on edges | |||
2018-03-08 | Merge pull request #17341 from poke1024/fix16461 | Rémi Verschelde | |
Fix unselectable flipped sprites (fixes 16461) | |||
2018-03-08 | Merge pull request #17189 from CodeAndWeb/master | Rémi Verschelde | |
Fixes Selection of Sprites using AtlasTexture | |||
2018-03-07 | Fix unselectable flipped sprites (fixes 16461) | poke1024 | |
2018-03-07 | Prevent division by zero in GridContainer | Leon Krause | |
2018-03-07 | Fix switching WindowDialog types leaves garbage buttons | Link | |
We can distinguish between node-specific children and custom children by `child->is_owned_by_parent()`. Fixes: #16350 | |||
2018-03-06 | Fix bad autocomplete of partially written node paths when using syntactic ↵ | robfram | |
sugar notation ($) If you had a tree like Node2D->Sprite->Camera2D and you write a code like $Node2D/Spr and chose the autocompletion sugested Node2D/Sprite, the resulting string was $Node2D/Node2D/Sprite instead $Node2D/Sprite. If you chose Node2D/Sprite/Camera2D, then you ended with $Node2D/Node2D/Sprite/Camera2D. Fix #15813. | |||
2018-03-06 | Merge pull request #17205 from Ranoller/patch-3 | Rémi Verschelde | |
FIX Windows enter/exit mouse notifications | |||
2018-03-05 | Fix BaseButton not always calling _pressed() | bncastle | |
Fix "ui_accept" action in BaseButton.cpp not calling _pressed() func in GDScript | |||
2018-03-05 | Merge pull request #17262 from poke1024/fix-sprite-get-rects | Rémi Verschelde | |
Fix uninitialized data in Sprite::_get_rects() | |||
2018-03-04 | Fix gesture events being blocked | Bernhard Liebl | |
2018-03-04 | Fix uninitialized data in Sprite::_get_rects() | Bernhard Liebl | |
2018-03-03 | FIX Windows enter/exit mouse notifications | Ranoller | |
Fix to this issue #17202 |