Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-11-20 | Fix ProceduralSkyMaterial colors due to double sRGB -> linear conversion | Hugo Locurcio | |
2021-11-19 | Scales the horizontal velocity according to the wall slope in 2D | fabriceci | |
2021-11-18 | Remove outdated comments related to the 20-layer editor limitation | Hugo Locurcio | |
All 32 layers are now exposed in the editor. | |||
2021-11-18 | Merge pull request #54462 from Paulb23/the-last-hidden-line | Rémi Verschelde | |
2021-11-18 | Merge pull request #55082 from Chaosus/vs_mesh_emitter | Rémi Verschelde | |
2021-11-18 | Merge pull request #53602 from KoBeWi/mountain_range | Rémi Verschelde | |
2021-11-18 | Enchance `VisualShaderNodeMeshEmitter`, add more ports and fix bugs | Yuri Roubinsky | |
2021-11-17 | Fix TextEdit mouse interactions when the last line is hidden | Paulb23 | |
2021-11-17 | Fix `ColorPicker` inverted input on color circle | Yuri Roubinsky | |
2021-11-17 | Merge pull request #55056 from RandomShaper/fix_crash_instantiate | Rémi Verschelde | |
2021-11-17 | Fix crash when loading scene instance after node vanished from parent | Pedro J. Estébanez | |
2021-11-17 | Merge pull request #55018 from ↵ | Rémi Verschelde | |
kodiwills/add-error-macros-for-`set_modification_count` add negative number validation for set_modification_count | |||
2021-11-16 | add input validation for set_modification_count | Kodi | |
update error macros for set_modification_count | |||
2021-11-16 | Rename built-in `SGN()` macro to `SIGN()` | Hugo Locurcio | |
This matches the name of the GDScript function (except it's uppercase here). | |||
2021-11-16 | Make bezier handle type a property of keyframes, update interface | Nathan Lovato | |
- Replaced unused code related to old close icon with a button - Add bezier handle options to right-click menu - Remove mirror handle mode, only keep balanced - Update animation reference | |||
2021-11-16 | Fix style issue after #54148 | Rémi Verschelde | |
2021-11-16 | Merge pull request #54148 from miraz12/fix-scrollContrainer-notification-crash | Rémi Verschelde | |
2021-11-16 | Merge pull request #54167 from ↵ | Rémi Verschelde | |
brunosxs/fix-game-crash-when-sending-a-notification-from-a-camera-class | |||
2021-11-15 | Making nodes enclosed within comment move with the comment node | Umang Kalra | |
2021-11-12 | Use "enum class" for input enums | Aaron Franke | |
2021-11-12 | Merge pull request #54803 from goostengine/shape-cast-2d | Camille Mohr-Daurat | |
Add `ShapeCast2D` node | |||
2021-11-12 | Remove `get_closest_*` methods from `ShapeCast2D` | Andrii Doroshenko (Xrayez) | |
The physics API cannot provide needed functionality to ensure the correct behavior, which might lead to confusion (see `rest_info()`). However `get_closest_collision_safe/unsafe_fraction()` methods are not removed, because they return correct result from `cast_motion()`. | |||
2021-11-12 | Add `ShapeCast2D` node | Andrii Doroshenko (Xrayez) | |
2021-11-12 | Make OpenSimplex and VisualScript modules not depend on the editor | Aaron Franke | |
2021-11-12 | Merge pull request #51048 from aaronfranke/ci-minimal | Rémi Verschelde | |
2021-11-12 | Merge pull request #54920 from Chaosus/vs_fix_crash | Yuri Roubinsky | |
2021-11-12 | Add a minimal template build to CI | Aaron Franke | |
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com> | |||
2021-11-12 | Fix editor crash due incorrect setup of default texture in visual shader | Yuri Roubinsky | |
2021-11-12 | Implement texture padding in TileSetAtlasSources | Gilles Roudière | |
2021-11-12 | Merge pull request #53987 from groud/tile_data_inspector_plugin | Rémi Verschelde | |
2021-11-12 | Modules: Make sure to include modules_enabled.gen.h where needed | Rémi Verschelde | |
2021-11-12 | Fix default_texture_param in shader pipeline to support uniform arrays | Yuri Roubinsky | |
2021-11-11 | Merge pull request #54810 from nekomatata/area-separate-override-modes | Camille Mohr-Daurat | |
Separate space override modes for gravity/damping in Area | |||
2021-11-11 | Merge pull request #54857 from nekomatata/raycast-hit-from-inside | Rémi Verschelde | |
2021-11-11 | Merge pull request #54869 from akien-mga/string-remove-erase | Rémi Verschelde | |
2021-11-11 | String: Remove `erase` method, bindings can't mutate String | Rémi Verschelde | |
2021-11-11 | Fix RichTextLabel selection copy with table cells. | bruvzg | |
2021-11-10 | Add raycast options to hit when starting inside / hit back faces | PouleyKetchoupp | |
Makes the results consistent for all shape types with options to set the desired behavior. | |||
2021-11-10 | Merge pull request #49708 from megalobyte/editor_description_fix | Rémi Verschelde | |
2021-11-10 | Merge pull request #54847 from nekomatata/fix-test-move-regression | Rémi Verschelde | |
2021-11-10 | Merge pull request #54660 from Chaosus/vs_particles_mesh_emitter | Rémi Verschelde | |
2021-11-10 | Update editor description property flag | megalobyte | |
2021-11-10 | Fix test_move reporting collision when touching another body | PouleyKetchoupp | |
Reporting rest collision information is needed for move_and_collide and move_and_slide so floor detection can be done properly, but in the case of just testing the motion for collision, it makes sense to return false if the body is able to move all along the path without being stopped. Updated the logic in test_move and clarified the documentation for test_move and move_and_collide. | |||
2021-11-10 | Merge pull request #54204 from Ev1lbl0w/bugfix-textedit_selection_mode_crash | Rémi Verschelde | |
2021-11-10 | Merge pull request #54820 from nekomatata/fix-character-body-floor-errors | Rémi Verschelde | |
2021-11-10 | Fix errors in CharacterBody when floor is destroyed or removed | PouleyKetchoupp | |
In all physics servers, body_get_direct_state() now silently returns nullptr when the body has been already freed or is removed from space, so the client code can detect this state and invalidate the body rid. In 2D, there is no change in behavior (just no more errors). In 3D, the Bullet server returned a valid direct body state when the body was removed from the physics space, but in this case it didn't make sense to use the information from the body state. | |||
2021-11-10 | Fix crash with indexing array with bad values | Ev1lbl0w | |
2021-11-10 | VisualShader: Document enum args for virtual methods | Rémi Verschelde | |
Fixes #31563. | |||
2021-11-09 | Merge pull request #53819 from TokageItLab/re-implement-ping-pong | Rémi Verschelde | |
Reimplement ping-pong animation and reverse playback | |||
2021-11-09 | Separate space override modes for gravity/damping in Area | PouleyKetchoupp | |
Also make inspector clearer for gravity point properties. |