Age | Commit message (Collapse) | Author |
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Issue 3711
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If the node had a 3D Transform, the transform would always get written,
even if the tracks on that node were supposed to be value tracks.
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Enabled scrolling past end of file in text editor.
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shadows: double-sided and shadows only.
Conflicts:
servers/visual/visual_server_raster.h
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Open line below and above
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-New HTTPRequest node, to make HTTP requests simpler.
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Added settings: text_editor/put_callhint_tooltip_below_current_line
and text_editor/callhint_tooltip_offset
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AnimationTreePlayer (Blend3): process all inputs.
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Variant:
- zero() sets a Variant to the appropriate type of zero value
- blend() blends part of one Variant on top of another.
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Always call _process_node on all three inputs so that looped animations
don't get out of sync.
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-fixed bug in tilemap collision debug
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Also sync the doc accordingly
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-Fixed sample import plugin, makes samples sound strange in smp when limited hz
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renamed function get_video_texutre to get_video_texture
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Make custom_bg fit the whole "selected" area in ItemLists
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Also prevent alpha in guidelines.
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Physics2D: Allow to use 'intersect_point' with not 'Pickable' objects
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when pops up, fixes #3415
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engine.cfg style cofig. Closes #3531
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Get color constructor from ColorPicker
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