Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-01-22 | Merge pull request #25207 from clayjohn/cpu_particle_2d_aligny_bug | Rémi Verschelde | |
Fix bug with CpuParticles2D AlignY | |||
2019-01-22 | Merge pull request #25208 from clayjohn/angular_velocity_cpu_2d | Rémi Verschelde | |
Properly initialize angular_velocity in cpuparticles2d | |||
2019-01-21 | properly initialize angular_velocity in cpuparticles2d | clayjohn | |
2019-01-21 | fix bug with cpu_particle_2d_align_y | clayjohn | |
2019-01-21 | Modified code generation to be more friendly to previews, fixes #25094 | Juan Linietsky | |
2019-01-21 | Merge pull request #25064 from homer666/itemlist-adjust-ui_select-precedence | Rémi Verschelde | |
ItemList: ignore `ui_select` action if Select Mode is not "Multi" | |||
2019-01-21 | Cleanup after @reduz :) | Rémi Verschelde | |
Fixes #25172. | |||
2019-01-19 | Merge pull request #25114 from Calinou/fix-colorpicker-rounding | Rémi Verschelde | |
Fix a rounding error in ColorPicker | |||
2019-01-18 | Fixed Bone Transform Order | Grant Clarke | |
The bone index being passed to the visual server is not using the process order and results in incorrect skin deformation if the calculated process order is different from the unordered bones Vector. Incidentally, this never showed when I exported rigged characters from blender using the Better Collada exporter. This bug only materialised when experimenting with the glTF pipeline from Maya. | |||
2019-01-18 | Fix a rounding error in ColorPicker | Hugo Locurcio | |
This closes #25063. | |||
2019-01-18 | respect mouse mode when setting enter/exit notifications and signals, fixes ↵ | Juan Linietsky | |
#19785 | |||
2019-01-18 | Fix capture interpolation mode in Animation, closes #24015 | Juan Linietsky | |
2019-01-18 | -Re-added margins in one way collision (made in a more user friendly way ↵ | Juan Linietsky | |
than in Godot 2.1), fixes #23860 -Fixed potential bug in OWC (i dont think anyone had it but..) | |||
2019-01-17 | Fix uninitialized memory error. | Juan Linietsky | |
2019-01-17 | Add some checks to avoid disaster when making a node the scene root. Fixes ↵ | Juan Linietsky | |
#24484 | |||
2019-01-17 | Fix keying resource properties, closes #24690 | Juan Linietsky | |
2019-01-17 | Fix functions to get direct contacts from shapes, closes #19618 | Juan Linietsky | |
2019-01-18 | ItemList: ignore `ui_select` action if Select Mode is not "Multi" | homer666 | |
2019-01-17 | Avoid crashing GIProbe bake with broken UV data, closes #25028 | Juan Linietsky | |
2019-01-17 | Fixes to 2D lights, closes #24750 | Juan Linietsky | |
2019-01-17 | Merge pull request #25038 from GlaDos28/master | Rémi Verschelde | |
fixed AudioStreamPlayer3D::_get_attenuation_db epsilon value | |||
2019-01-17 | Merge pull request #24993 from YeldhamDev/cppcheck_warns_scene_fix | Rémi Verschelde | |
Appease some CppCheck warns for files in the "scene" directory | |||
2019-01-17 | fixed AudioStreamPlayer3D::_get_attenuation_db epsilon value | Evgeny Savelyev | |
2019-01-16 | Merge pull request #24924 from danilo2205/rename-oriented-path-follow | Rémi Verschelde | |
Merge OrientedPathFollow into PathFollow | |||
2019-01-16 | Rename OrientedPathFollow to PathFollowOriented | Danilo Villa (Davi) | |
2019-01-16 | Appease some CppCheck warns for files in the "scene" directory | Michael Alexsander Silva Dias | |
2019-01-16 | Merge pull request #25036 from volzhs/tree-focus-rect | Rémi Verschelde | |
Update rect size on select | |||
2019-01-16 | Update rect size on select | volzhs | |
2019-01-16 | Fix some errors found by static analysis | Rémi Verschelde | |
Fixes items 10, 16 and 19 from PVS-Studio blog post in #24014. | |||
2019-01-15 | Fixed typo in ImageTexture:: & StreamTexture::is_pixel_opaque | Stanislav | |
Fixes #24946 | |||
2019-01-14 | Defer activated signal after tree has been traversed. | Juan Linietsky | |
2019-01-14 | Added a flag to specify an exported node path must be supplied from scene ↵ | Juan Linietsky | |
root, fixes #24412 | |||
2019-01-14 | Hide visible popups by default if visible when entering tree, unless on ↵ | Juan Linietsky | |
editor. Fixes #24737 | |||
2019-01-14 | Hide worldenvironment settings not relevant in GLES2. Fixes #23281 | Juan Linietsky | |
2019-01-11 | Redo serial name fixup from 799ed2b98984414fd3b7b667c5e3e5d2e6d35a66 | Rémi Verschelde | |
reduz wanted the original PR reverted due to issues, so this follow-up had to be too (done in 8cb54182ad2698a962def84f79cc8206ac9f13b2). But he ended up adapting part of the original PR in 27d77723811c2652c6118eca03a38c4ae1441895 without including this fix. | |||
2019-01-10 | Fixes to auto triangle editing in BlendSpace2D | Juan Linietsky | |
2019-01-10 | Rewrote rename logic to be less buggy and more efficient, fixes #23803 and ↵ | Juan Linietsky | |
probably many recent bugs using GraphEdit | |||
2019-01-10 | Revert "Node: make _generate_serial_child_name manipulate numbers as String" | Rémi Verschelde | |
This reverts commits 1025e3ecea67b90232cfdc9590a7ee8887efdcc8 and 799ed2b98984414fd3b7b667c5e3e5d2e6d35a66. | |||
2019-01-10 | Merge pull request #24886 from akien-mga/animatedtexture-frame-properties | Rémi Verschelde | |
Fix showing AnimatedTexture frame_* properties in editor | |||
2019-01-10 | Fix showing AnimatedTexture frame_* properties in editor | Rémi Verschelde | |
Regression from cd0b82fd56bdba5a4f1a057fd2d50854c1f503ef, it must be hidden from docs (PROPERTY_USAGE_INTERNAL) but not from the editor. Supersedes and fixes #24880. Co-authored-by: QbieShay <cislaghi.ilaria@gmail.com> | |||
2019-01-10 | Consistency in resource format saver/loader de-registration | Rémi Verschelde | |
Some used 'is_valid()' checks, others not. Validity is already checked in 'unref()', and 'remove_resource_format_*()' has an ERR_FAIL condition on 'is_null()' already (which shouldn't happen since we're only unregistering things that we previously registered. Also add missing GDCLASS statement in ResourceFormatLoaderVideoStreamGDNative, missed in #20552 which was last amended before #19501 was merged. | |||
2019-01-09 | Merge pull request #24858 from volzhs/animation-transition | Rémi Verschelde | |
AnimationNodeTransition name begins from 0 | |||
2019-01-09 | Merge pull request #24851 from bruvzg/ime_focus_fix | Rémi Verschelde | |
Update IME text only for focused input controls. | |||
2019-01-09 | Merge pull request #24842 from volzhs/fix-node-name-serial | Rémi Verschelde | |
Fix strip out spaces while generating serial number for node name | |||
2019-01-09 | AnimationNodeTransition name begins from 0 | volzhs | |
and added "state" string for default name not to confuse it as number | |||
2019-01-08 | Removed splits in Polygon editor, replace by internal vertices and polygon ↵ | Juan Linietsky | |
support. | |||
2019-01-08 | Update IME text only for focused input controls. | bruvzg | |
2019-01-08 | Fix strip out spaces while generating serial number for node name | volzhs | |
2019-01-07 | Merge pull request #24806 from timoschwarzer/camera2d-process-mode | Rémi Verschelde | |
Add process_mode property to Camera2D | |||
2019-01-06 | Merge pull request #24777 from volzhs/font-kerning | Rémi Verschelde | |
Fix font kerning |