Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-07-03 | Merge pull request #37218 from lrgilbert/graphnode-port-separation | Rémi Verschelde | |
Fixed GraphNode port separation. | |||
2020-07-03 | Merge pull request #40081 from nekomatata/richtextlabel-fill-regression | Rémi Verschelde | |
Fix RichTextLabel fill alignment regression | |||
2020-07-03 | Merge pull request #32907 from georgikoemdzhiev/FixPressedIssue | Rémi Verschelde | |
Uncheck 'Pressed' if toggle_mode is unchecked | |||
2020-07-03 | Fixed separation of ports on GraphNode | lrgilbert | |
Fixes #32474. | |||
2020-07-03 | Fix RichTextLabel fill alignment regression | PouleyKetchoupp | |
Fixes #40068 (regression from #39164) by not applying the line offset change in the case of fill alignment mode. | |||
2020-07-03 | Merge pull request #39968 from lordkettune/custom-tracks-fix | Rémi Verschelde | |
Fix custom tracks causing issues on reimport | |||
2020-07-03 | Merge pull request #40063 from RandomShaper/clean_blend_times | Rémi Verschelde | |
Ignore (clean) blend times for non-existent animations | |||
2020-07-03 | Merge pull request #40071 from reduz/fix-content-scale | Rémi Verschelde | |
Fix content scale mode, closes #37941 | |||
2020-07-02 | Fix issues with custom tracks on reimport | lordkettune | |
2020-07-02 | Fix content scale mode, closes #37941 | Juan Linietsky | |
2020-07-02 | Uncheck 'Pressed' if toggle_mode is unchecked | georgikoemdzhiev | |
2020-07-02 | Ignore blend times for inexistent animations | Pedro J. Estébanez | |
2020-07-02 | Ensure cursor shape changes when exiting window, fixes #37724 | Juan Linietsky | |
2020-07-02 | Merge pull request #37350 from aaronfranke/force-impulse | Rémi Verschelde | |
Refactor physics force and impulse code to use (force, position) order | |||
2020-07-02 | Prevent dragging from SceneTree buttons | Haoyu Qiu | |
2020-07-02 | Merge pull request #36879 from ThakeeNathees/animation-autocomplete-bug-fix | Rémi Verschelde | |
Fix: animation autocomplete bug fixed | |||
2020-07-02 | Merge pull request #34926 from Xrayez/draw-transform-defaults | Rémi Verschelde | |
Provide `draw_set_transform` defaults for rotation and scale | |||
2020-07-02 | Merge pull request #40020 from reduz/fix-tree-edit-focus | Rémi Verschelde | |
Fix doubleclick on tree item, restore input focus on previous windows. | |||
2020-07-02 | Merge pull request #40028 from reduz/fix-popups1 | Rémi Verschelde | |
Fix some popup menus missing screen transform. | |||
2020-07-02 | Merge pull request #40022 from reduz/fix-subwindow-clamp | Rémi Verschelde | |
Add ability to clamp embedded subwindows to parent | |||
2020-07-01 | Fix some popups menu missing screen transform. | Juan Linietsky | |
Closes #38591 | |||
2020-07-01 | Merge pull request #32516 from nekomatata/texture-button-flip | Rémi Verschelde | |
Added flip_h and flip_v properties in TextureButton | |||
2020-07-01 | Add ability to clamp embedded subwindows to parent, fixes #37792 | Juan Linietsky | |
2020-07-01 | Fix doubleclick on tree item, restore input focus on previous windows. | Juan Linietsky | |
Closes #37335 | |||
2020-07-01 | Provide `draw_set_transform` defaults for rotation and scale | Andrii Doroshenko (Xrayez) | |
2020-07-01 | Merge pull request #40016 from akien-mga/environment-code-cleanup | Rémi Verschelde | |
Environment: Refactor code for readability + more | |||
2020-07-01 | Merge pull request #40015 from reduz/fix-embedded_subwindow-input | Rémi Verschelde | |
Ensure embedded mode works again | |||
2020-07-01 | Merge pull request #36307 from Xrayez/raycast-enabled-true | Rémi Verschelde | |
Enable raycast nodes by default | |||
2020-07-01 | Environment: Refactor code for readability + more | Rémi Verschelde | |
- Makes all boolean setters/getters consistent. - Fixes bug where `glow_hdr_bleed_scale` was not used. - Split CameraEffects to their own source file. - Reorder all Environment method and properties declarations, definitions and bindings to be consistent with each other and with the order of property bindings. - Bind missing enum values added with SDFGI. - Remove unused SDFGI enhance_ssr boolean. - Sync doc changes after SDFGI merge and other misc changes. | |||
2020-07-01 | Ensure embedded mode works again | Juan Linietsky | |
Also implemented application in/out notifications in X11. | |||
2020-07-01 | Added flip_h and flip_v properties in TextureButton | PouleyKetchoupp | |
2020-07-01 | Merge pull request #40003 from YeldhamDev/tree_scroll_fix | Rémi Verschelde | |
Fix Tree's 'scroll_to_item()' not working correctly on some cases | |||
2020-07-01 | Merge pull request #39985 from Calinou/uppercase-aces-tonemapping | Rémi Verschelde | |
Write "Aces" tonemapping in uppercase as it's an acronym | |||
2020-06-30 | Fix Tree's 'scroll_to_item()' not working correctly on some cases | Michael Alexsander | |
2020-06-30 | Make dialogs exclusive by default, fixes #37732 | Juan Linietsky | |
Also fix on set_visible, not creating exclusive children as it should. | |||
2020-06-30 | Add a separate application focus/in notification out from Window focus ↵ | Juan Linietsky | |
notification. | |||
2020-06-30 | Write "Aces" tonemapping in uppercase as it's an acronym | Hugo Locurcio | |
2020-06-29 | VideoPlayer: fix possible race condition | Mark Kuo | |
In set_stream() we write to 'playback' while accessing the same object in _mix_audio() in audio thread. Protect the 'write' part in set_stream() to avoid possible crash in _mix_audio() function. | |||
2020-06-27 | Call Node3D::get_global_transform and Vector3::dot only once within ↵ | Adam Reichold | |
Camera3D::is_position_behind to avoid redundant work. | |||
2020-06-26 | Addition of SDFGI for open world global illumination | Juan Linietsky | |
Move GI to a deferred pass | |||
2020-06-24 | Merge pull request #39805 from RandomShaper/fix_gone_popup_crash | Rémi Verschelde | |
Handle gone TabContainer popup nicely | |||
2020-06-24 | Handle gone TabContainer popup nicely | Pedro J. Estébanez | |
2020-06-24 | Fix default editor/project Button styles after ToolButton removal | Hugo Locurcio | |
Before this fix, all Buttons made with the default project theme looked flat until hovered. | |||
2020-06-21 | Merge pull request #39717 from hinlopen/empty-scroll-eats-input | Rémi Verschelde | |
No longer scroll vertically when scrollbars are unavailable | |||
2020-06-21 | Check for motion in cast_motion() before doing Bullet convexSweepTest(). | Marcel Admiraal | |
Also ensure that default closest_safe and closest_unsafe values are defined in cast_motion() and before cast_motion() is called. | |||
2020-06-20 | No longer scroll vertically when scrollbars are unavailable | Stijn Hinlopen | |
2020-06-19 | Merge pull request #39053 from timoschwarzer/static-assert-variant-arg-max | Rémi Verschelde | |
Add static_assert checks where code assumes VARIANT_ARG_MAX == 5 | |||
2020-06-19 | Remove ToolButton in favor of Button | Hugo Locurcio | |
ToolButton has no redeeming differences with Button; it's just a Button with the Flat property enabled by default. Removing it avoids some confusion when creating GUIs. Existing ToolButtons will be converted to Buttons, but the Flat property won't be enabled automatically. This closes https://github.com/godotengine/godot-proposals/issues/1081. | |||
2020-06-19 | Merge pull request #38932 from Calinou/increase-light3d-shadow-bias | Rémi Verschelde | |
Increase the default DirectionalLight3D and OmniLight3D shadow biases | |||
2020-06-19 | Added Texture2DArray support to visual shaders | Yuri Roubinsky | |