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2023-02-03Merge pull request #72665 from ↵Rémi Verschelde
KoBeWi/sneaky_ParallaxBackground_destroys_the_world Fix Camera2D crash due to ParallaxBackground node
2023-02-03Merge pull request #72660 from Chaosus/vs_fix_instance_previewsRémi Verschelde
Prevent preview error for the instance parameter in visual shader
2023-02-03Fix Camera2D crash due to ParallaxBackground nodekobewi
2023-02-03Merge pull request #72570 from DarkKilauea/nav-cleanup-agentRémi Verschelde
Improve consistency of NavigationAgent setters
2023-02-03Prevent preview error for the instance parameter in visual shaderYuri Rubinsky
2023-02-03Fix `RichTextLabel` context menu not customizableDanil Alexeev
2023-02-02Improve consistency of NavigationAgent settersJosh Jones
2023-02-02Remove `Viewport::_get_input_pre_xform`Markus Sauermann
This function is only relevant for `Window`. So this PR moves the functionality to the `Window`-class.
2023-02-02Merge pull request #72618 from Sauermann/fix-simplify-set-sizeRémi Verschelde
Simplify Viewport::_set_size
2023-02-02Merge pull request #72601 from ↵Rémi Verschelde
Calinou/primitivemesh-uv2-padding-add-property-hint Add a property hint for PrimitiveMesh's `uv2_padding`
2023-02-02Simplify Viewport::_set_sizeMarkus Sauermann
`Viewport.to_screen_rect` is used only in a single location to compare it to `Rect2i()`. When called from `SubViewport`, `to_screen_rect` is always equal to `Rect2i()`. When called from `Window`, `to_screen_rect` is always different from `Rect2i()`. So the comparison `to_screen_rect != Rect2i()` can be replaced by `Object::cast_to<Window>(this)`. This allows the removal of `Viewport.to_screen_rect` and the simplification of `Viewport::_set_size`.
2023-02-02Merge pull request #72613 from Sauermann/fix-toplevel-top-levelYuri Sizov
Fix toplevel nomenclature
2023-02-02Fix toplevel nomenclatureMarkus Sauermann
toplevel was 3.x top_level is 4.x
2023-02-02Merge pull request #72509 from TokageItLab/seekconRémi Verschelde
Consistent with NodeTimeSeek parameters OtherNodes
2023-02-02Add a property hint for PrimitiveMesh's `uv2_padding`Hugo Locurcio
Negative values are not valid and will always cause lightmap bleeding to occur. This also improves the documentation for the `uv2_padding` property in the class reference.
2023-02-02Merge pull request #72513 from TokageItLab/remove-rename-param-animRémi Verschelde
Remove the meaningless API `rename_parameter()` in AnimationTree
2023-02-02Merge pull request #72471 from mbrlabs/blinkRémi Verschelde
Always show caret when moving in LineEdit
2023-02-01Fix Camera2D crasheskobewi
2023-02-01Remove meaningless `rename_parameter` in AnimationTreeSilc Renew
2023-02-01Consistent with NodeTimeSeek parameters OtherNodesSilc Renew
2023-02-01More codespell fixes, do more changes from previous ignore listRémi Verschelde
2023-02-01Merge pull request #67331 from Sauermann/fix-subviewport-no-stretch-updateRémi Verschelde
Fix stretch transform when resizing SubViewports
2023-02-01Merge pull request #72497 from bruvzg/x11_ime_popup_focusRémi Verschelde
[X11] Fix IME subwindow in the popup not getting input focus.
2023-02-01[X11] Fix IME subwindow in the popup not getting input focus.bruvzg
2023-02-01Merge pull request #58610 from Sauermann/fix-physics-mouseRémi Verschelde
Fix execution of physics picking events at unexpected times
2023-02-01Fix various typos with codespellRémi Verschelde
Finally do the childs -> children rename too.
2023-02-01Fix stretch transform when resizing SubViewportsMarkus Sauermann
Move calculation of stretch transform from outside to inside of `Viewport::_set_size` function.
2023-02-01Merge pull request #71936 from akien-mga/remove-some-unused-signalsRémi Verschelde
Remove some unused signals
2023-02-01Merge pull request #71479 from raulsntos/virtual-return-typeRémi Verschelde
Use enum instead of int in virtual methods return type
2023-02-01Merge pull request #72476 from TokageItLab/graph-signalRémi Verschelde
Fix `scroll_offset_changed` signal doesn't fired when panning `GraphEdit`
2023-02-01Merge pull request #70446 from akien-mga/meshoptimizer-4a287848fRémi Verschelde
meshoptimizer: Sync with upstream commit 4a287848f
2023-02-01Merge pull request #72485 from BastiaanOlij/add_eye_matrix_accessRémi Verschelde
Expose EYE_OFFSET to gdshader code
2023-02-01Merge pull request #72459 from KoBeWi/debindsRémi Verschelde
Add unbinds to `scn`
2023-02-01Merge pull request #72075 from Maran23/extents-to-sizeRémi Verschelde
Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D
2023-02-01Merge pull request #72473 from aXu-AP/animatablebody3d-editor-move-fixRémi Verschelde
Fix AnimatableBody3D not being movable in editor
2023-01-31meshoptimizer: Sync with upstream commit 4a287848fRémi Verschelde
https://github.com/zeux/meshoptimizer/commit/4a287848fd664ae1c3fc8e5e008560534ceeb526
2023-02-01Merge pull request #66906 from Sauermann/fix-prohibit-inconsistent-size-stateRémi Verschelde
Prohibit inconsistent size state for SubViewport
2023-02-01Merge pull request #72450 from TokageItLab/optional-restartRémi Verschelde
Make restart in NodeStateMachine / NodeTransition optional
2023-02-01Merge pull request #71543 from smix8/navigation_agent_debug_4.xRémi Verschelde
Add NavigationAgent Path Debug Visualization
2023-02-01Add unbinds to scnkobewi
2023-02-01Expose EYE_OFFSET to gdshader codeBastiaan Olij
2023-02-01Fix scroll_offset_changed signal doesn't fired when panning GraphEditSilc Renew
2023-01-31Prohibit inconsistent size state for SubViewportMarkus Sauermann
Prohibit size changes of SubViewports with parent SubViewportContainers that have stretch mode enabled.
2023-01-31Fix AnimatableBody3D not being movable in editoraXu-AP
2023-01-31Always show caret when moving in LineEditMarcus Brummer
2023-01-31Merge pull request #72436 from Chaosus/vs_switch_improvementYuri Rubinsky
2023-01-31Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and ↵Marius Hanl
GPUParticles*3D - Extents are replaced by Size (Size is Extents * 2) - The UI text displays 'Size' - Snapping is adjusted to work with Size - _set and _get handle extents for compatibility Co-authored-by: ator-dev <dominic.codedeveloper@gmail.com>
2023-02-01Make restart in NodeStateMachine / NodeTransition optionalSilc Renew
2023-01-31Use enum instead of int in virtual methods return typeRaul Santos
2023-01-31Merge pull request #72425 from smix8/default_physics_space_on_demand_only_4.xRémi Verschelde
Create default World physics spaces on demand only