Age | Commit message (Expand) | Author |
2020-02-14 | Fix various GCC compilation warnings after Vulkan merge | Rémi Verschelde |
2020-02-14 | Fixes memory leak in NavigationPolygon | Haoyu Qiu |
2020-02-13 | Remove more deprecated methods and code | Rémi Verschelde |
2020-02-13 | Added virtual method to VisualShaderNodeCustom to enable high-end mark | Yuri Roubinsky |
2020-02-12 | Merge pull request #36145 from akien-mga/remove-deprecated-friction-bounce | Rémi Verschelde |
2020-02-12 | Merge pull request #36146 from akien-mga/doc-update | Rémi Verschelde |
2020-02-12 | ObjectID converted to a structure, fixes many bugs where used incorrectly as ... | Juan Linietsky |
2020-02-12 | Merge pull request #35522 from AndreaCatania/rpc_opt_2 | Rémi Verschelde |
2020-02-12 | doc: Add BaseMaterial3D strings ported from SpatialMaterial | Rémi Verschelde |
2020-02-12 | Remove deprecated PhysicsBody friction and bounce parameters | Rémi Verschelde |
2020-02-12 | Optmized data sent during RPC and RSet calls. | Andrea Catania |
2020-02-12 | doc: Sync classref with current source | Rémi Verschelde |
2020-02-11 | Vulkan: Move thirdparty code out of drivers, style fixes | Rémi Verschelde |
2020-02-11 | Added normalmap guided roughness mipmap generator, and a global roughness lim... | Juan Linietsky |
2020-02-11 | Re-implemented screen space ambient occlusion | Juan Linietsky |
2020-02-11 | DOF fully implemented, can be edited on the fly. | Juan Linietsky |
2020-02-11 | WIP CameraEffects implementation (bokeh not working for now) | Juan Linietsky |
2020-02-11 | Auto exposure re-implemented in Vulkan | Juan Linietsky |
2020-02-11 | -Refactored post processing, re-added glow and added a mix blend mode. | Juan Linietsky |
2020-02-11 | Fix code formatting issues and VS compilation | Rémi Verschelde |
2020-02-11 | Improved Voxel AO settings. | Juan Linietsky |
2020-02-11 | Fix to category in material. | Juan Linietsky |
2020-02-11 | Several fixes to GIProbes | Juan Linietsky |
2020-02-11 | Fixed uninitialized memory bug in voxelizer | Juan Linietsky |
2020-02-11 | Fix export template compilation | Pedro J. Estébanez |
2020-02-11 | AO support for GIProbe (right on time for Godot Sprint!) | Juan Linietsky |
2020-02-11 | GIProbe now generates a distance field on bake using CPU, for better compatib... | Juan Linietsky |
2020-02-11 | Dynamic object support for GI Probes (a bit buggy still) | Juan Linietsky |
2020-02-11 | Fixed 2D and 3D CPU Particles | Juan Linietsky |
2020-02-11 | More GIProbe work and fixes | Juan Linietsky |
2020-02-11 | Fixed display menu visualizations. | Juan Linietsky |
2020-02-11 | GIProbes working. | Juan Linietsky |
2020-02-11 | Rewritten StreamTexture for better code reuse, added basis universal support | Juan Linietsky |
2020-02-11 | Untested support for compute shaders | Juan Linietsky |
2020-02-11 | [Vulkan] Fix typo in shading modes | Yuri Roubinsky |
2020-02-11 | Properly working instancing, and compatibility fixing for old meshes | Juan Linietsky |
2020-02-11 | Visual GPU profiler and related profiling support in Vulkan. | Juan Linietsky |
2020-02-11 | Modernized default 3D material, fixes material bugs. | Juan Linietsky |
2020-02-11 | Several fixes to 3D rendering, and multimesh implementation. | Juan Linietsky |
2020-02-11 | Directional lights and shadow mapping are functional. | Juan Linietsky |
2020-02-11 | Rewrote large part of rendering, omni and spot shadows now work. | Juan Linietsky |
2020-02-11 | Environment sky more or less working. | Juan Linietsky |
2020-02-11 | Base 3D engine done, still untested, though. | Juan Linietsky |
2020-02-11 | Vulkan/RD rasterizer now does clean exit. | Juan Linietsky |
2020-02-11 | Add static Vulkan loader. | bruvzg |
2020-02-11 | Completed material/2D shader support (missing SCREEN_TEXTURE) | Juan Linietsky |
2020-02-11 | Changes to material required to add custom shaders in RD renderer | Juan Linietsky |
2020-02-11 | Modified light rendering to make it more compatible. | Juan Linietsky |
2020-02-11 | 2D lighting seems more or less complete. | Juan Linietsky |
2020-02-11 | Normalmapping and Specularmapping working in 2D engine | Juan Linietsky |