summaryrefslogtreecommitdiff
path: root/scene
AgeCommit message (Expand)Author
2015-01-16When overwriting a file with an auto added extension the file name is now set...Nathan Warden
2015-01-16remove useless codequabug
2015-01-16fix bugquabug
2015-01-15Restore checkbutton margin to origin value, fixed issue in code search dialogmarynate
2015-01-15Minor code formattingmarynate
2015-01-15Tweak Button margins & small fix for ToolButtonRalf Hölzemer
2015-01-15fix background alpha in dropdown arrowsRalf Hölzemer
2015-01-15Fixed the progressbar to only require 16px in heightRalf Hölzemer
2015-01-15Missing files and Tab changesRalf Hölzemer
2015-01-15More Theme fixesRalf Hölzemer
2015-01-15Fix visual glitch in ProgressbarRalf Hölzemer
2015-01-15New iteration of the themeRalf Hölzemer
2015-01-15New neutral default themeRalf Hölzemer
2015-01-14File path in save dialog automatically appended with correct extension if not...Nathan Warden
2015-01-14-fix shader param names broken issue on code completionJuan Linietsky
2015-01-14Fix canvas shader not registered when disabled_3d=yessanikoyes
2015-01-13-Add support for one-way collision in 2D (only works for kinematic body so far)Juan Linietsky
2015-01-13Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2015-01-13fixesJuan Linietsky
2015-01-13Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2015-01-13-begin work on unidirectional collision detectionJuan Linietsky
2015-01-13Total rows of text edit was calculated wrong, fixed issue #842marynate
2015-01-12-fixed issue with shader not being reset on layers, closes #1199Juan Linietsky
2015-01-12-Initial working(?) implementation of shaders for 2D. Lighting still not ther...Juan Linietsky
2015-01-11-Initial (untested) implementation of 2D shaders. Probably broken, will be fi...Juan Linietsky
2015-01-102D Rewrite Step [1]Juan Linietsky
2015-01-10fix_environment_ressource_cubemap_supportyg2f
2015-01-10fixes cubemap ressource editor bugyg2f
2015-01-08Fixes to GraphEdit:Juan Linietsky
2015-01-07-Fixed matrix and vec+scalar multiplication issues, fixes #1143Juan Linietsky
2015-01-07-changed type of C component of vec interp, fixes #1144Juan Linietsky
2015-01-07Add call deferred support for Tweensanikoyes
2015-01-07Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2015-01-07-Visual Shader Editing Finished, PLEASE TEST!Juan Linietsky
2015-01-06fixes CurveXD::interpolatef()UsernameIsAReservedWord
2015-01-05Changes to 2D physics engineJuan Linietsky
2015-01-04-attempt to be friendlier on non english keyboardsJuan Linietsky
2015-01-04-Fix shortcuts for OSX code completion, fixes #1111Juan Linietsky
2015-01-03-Obscure bug in popups solved, fixes #1008Juan Linietsky
2015-01-03-Completely removed EmptyControl (but added fallback), closes #1017Juan Linietsky
2015-01-03-removed empty controlJuan Linietsky
2015-01-03Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2015-01-03-Work in progress visual shader editor *DOES NOT WORK YET*Juan Linietsky
2015-01-03-fixed bug on focus capture, now respets line/text editJuan Linietsky
2015-01-03-added new code completion guess locations, closes #1032Juan Linietsky
2015-01-03Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2015-01-03-fixed issue with denormals in half precission, closes #1073Juan Linietsky
2015-01-02Changed texturebutton scale from float to Size2romulox_x
2015-01-03removed deadcodeJuan Linietsky
2015-01-03-ability to scale and modulate texturebutton, closes #818Juan Linietsky