Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-01-02 | Merge remote-tracking branch 'origin/gles3' into gles3-on-master | Rémi Verschelde | |
Various merge conflicts have been fixed manually and some mistakes might have been made - time will tell :) | |||
2017-01-02 | Merge pull request #7410 from nounoursheureux/master | Rémi Verschelde | |
Add the 'finished' signal to AnimatedSprite | |||
2017-01-02 | Merge pull request #7341 from bruno-ortiz/master | Rémi Verschelde | |
Bugfixes for Tree node | |||
2017-01-02 | Merge pull request #7271 from Faless/ipv6_cleanup | Rémi Verschelde | |
Fixes and improvementes for IPv6 implementation. | |||
2017-01-02 | Merge pull request #7406 from neikeq/pr-issue-5076 | Rémi Verschelde | |
TileMap: _update_dirty_quadrants() cancel pending update pre return | |||
2017-01-02 | Merge pull request #7385 from bojidar-bg/tree-range-drag-lock | Rémi Verschelde | |
Fix #7098 by not accepting right clicks while dragging the range | |||
2017-01-02 | Making deselect work for TreeItem when select_mode is SELECT_SINGLE and ↵ | Bruno Ortiz | |
item_selected is now properly emitted | |||
2017-01-02 | Merge pull request #7382 from volzhs/fix-visibility | Rémi Verschelde | |
Able to change visibility when ancestor node is hidden | |||
2017-01-02 | Merge pull request #7376 from volzhs/scroll-horizontal | Rémi Verschelde | |
Scroll horizontally with mouse wheel when horizontal enabled only | |||
2017-01-02 | Merge pull request #7391 from ktksgit/master | Rémi Verschelde | |
Update DebugMesh when NavMesh changes | |||
2017-01-02 | Merge pull request #7372 from chanon/master | Rémi Verschelde | |
Fix ColorPicker not correctly updating after pasting hex html color | |||
2017-01-02 | Merge pull request #7363 from Elinvention/bone_attachment | Rémi Verschelde | |
Expose set_bone_name and get_bone_name to GDscript | |||
2017-01-02 | Add the 'finished' signal to AnimatedSprite | Wilhem Barbier | |
2017-01-02 | Add a metallic mode | Juan Linietsky | |
2017-01-01 | WIP particle system | Juan Linietsky | |
Ability to enable and change MSAA settings Ability to change VCT quality Ability to enable/disable HDR rendering | |||
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde | |
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! | |||
2017-01-01 | TileMap: _update_dirty_quadrants() cancel pending update pre return | Ignacio Etcheverry | |
2016-12-31 | Some fixes and clean ups | Juan Linietsky | |
2016-12-30 | begin work on new particle system | reduz | |
2016-12-29 | Update DebugMesh when NavMesh changes | ktksgit | |
Fixes #7371 | |||
2016-12-28 | Fix #7098 by not accepting right clicks while dragging the range | Bojidar Marinov | |
2016-12-28 | Show visual notice for visibility on Scene Dock | volzhs | |
2016-12-28 | Able to change visibility when ancestor node is hidden | volzhs | |
2016-12-27 | Scroll horizontally with mouse wheel when horizontal enabled only | volzhs | |
2016-12-26 | fix ColorPicker not correctly updating after pasting hex html color | chanon | |
2016-12-24 | fixed a horrible bug on Windows AMD, scenes saved until now in this branch | reduz | |
are no longer valid :( | |||
2016-12-24 | Expose set_bone_name and get_bone_name to GDscript | Elia Argentieri | |
2016-12-23 | Merge pull request #7349 from volzhs/fix-richtextlabel | Rémi Verschelde | |
Fix duplicated string on RichTextLabel if starts with '\n' | |||
2016-12-23 | Merge pull request #7330 from darkfoxprime/#7326-fix-whole-word-search | Rémi Verschelde | |
Fix search to find "whole" words at end of line | |||
2016-12-23 | Merge pull request #7311 from bojidar-bg/quad-leak | Rémi Verschelde | |
Fix a Quad node mesh data leak | |||
2016-12-23 | PopupMenu upgrade: Hide on item selection (#7306) | Ivan P. Skodje | |
* Added the option to set hide on item selection. Usable in GDScript and from within the source code when you want to specify popup menus you don't want to close immediately when selecting an item * Renamed getter from get_ to is_, fixed parent/child behavior, renamed bool variable to match most code and added ADD_PROPERTYNO to save some memory | |||
2016-12-23 | Fixed many more bugs reported by Valgrind | Juan Linietsky | |
2016-12-23 | baking now shows a proper button, and bakes can be saved. | Juan Linietsky | |
2016-12-22 | can bake for omni and spotlight | Juan Linietsky | |
store normal when baking | |||
2016-12-22 | Fix duplicated string on RichTextLabel if starts with '\n' | volzhs | |
Fix #6212, #3773 | |||
2016-12-20 | work in progress global illumination | Juan Linietsky | |
2016-12-18 | Register SpatialGizmo as a scene type | Ignacio Etcheverry | |
2016-12-18 | Fix search to find "whole" words at end of line | Johnson Earls | |
Fix `_get_column_pos_of_word` so that the `SEARCH_WHOLE_WORDS` flag will properly find words that are at the end of a line. Fixes #7326 . | |||
2016-12-16 | Fix #7303, Quad node mesh data leak | Bojidar Marinov | |
2016-12-13 | Expose HTTP classes' set_ip_type to scripting | Fabio Alessandrelli | |
2016-12-13 | Merge pull request #7283 from Hinsbart/clear_curve | Rémi Verschelde | |
Curve2D/3D: Add clear_points method. | |||
2016-12-10 | KinematicBody: Fix wrong method bind return type | Ignacio Etcheverry | |
2016-12-10 | DOF blur, near and far fields.. | Juan Linietsky | |
2016-12-09 | Allow setting ip_type for TCP/UDP and HTTP classes | Fabio Alessandrelli | |
2016-12-08 | Multi stage glow with light bleeding from HDR | Juan Linietsky | |
2016-12-07 | Tonemapping and Auto Exposure support | Juan Linietsky | |
2016-12-04 | Support for SSAO | Juan Linietsky | |
2016-12-03 | Curve2D/3D: Add clear_points method. | Andreas Haas | |
Adds a method to the Curve2D and Curve3D classes to easily clear the curve. So you don't have to remove each point manually. | |||
2016-12-03 | Particles2D: Fix initial size randomness property having no effect. | Andreas Haas | |
It was just a little typo :p | |||
2016-12-02 | Subsurface scattering material param is now working! | Juan Linietsky | |