Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-06-25 | Remove clips_input() method and use clip_content | kobewi | |
2021-06-24 | Merge pull request #49874 from groud/fix_polygon2D_rendering_black | Rémi Verschelde | |
Fix polygon 2D rendering black | |||
2021-06-24 | Merge pull request #49583 from timothyqiu/texture-crash | Rémi Verschelde | |
Fix crash when freeing GradientTexture and NoiseTexture | |||
2021-06-24 | Fix polygon 2D rendering black | Gilles Roudière | |
2021-06-23 | Allow a top and bottom radius equal to 0 in CylinderMesh | Hugo Locurcio | |
The CylinderMesh generation code handles this special case and avoids generating the top and bottom faces if their radius is equal to 0. This improves performance by reducing the number of vertices to draw. If both values are set to 0, nothing will be visible but the mesh generation will still succeed. This also improves the CylinderMesh class documentation. | |||
2021-06-23 | [Net] Makes HTTPClient a custom instance class. | Fabio Alessandrelli | |
2021-06-23 | [Net] Unify HTTPClient request and request_raw. | Fabio Alessandrelli | |
2021-06-21 | Merge pull request #49798 from pycbouh/tree-lines-items-draw-order | Rémi Verschelde | |
Make relationship lines draw on top of `TreeItem`s | |||
2021-06-21 | Make relationship lines draw on top of TreeItems | Yuri Sizov | |
2021-06-21 | Update min size on Label::set_text | Haoyu Qiu | |
2021-06-21 | Merge pull request #49665 from Paulb23/code_edit_indent | Rémi Verschelde | |
Move indentation into CodeEdit | |||
2021-06-21 | Improve nine patch behavior of TextureProgressBar | floppyhammer | |
2021-06-20 | Move indent management to CodeEdit | Paulb23 | |
2021-06-20 | Merge pull request #35608 from golfinq/master | Rémi Verschelde | |
2021-06-20 | Use mouse and joypad enums instead of plain integers | Aaron Franke | |
Also MIDIMessage | |||
2021-06-20 | Rich Text Label now allows for foreground colors and background colors | golfinq | |
2021-06-19 | Rename `instance()`->`instantiate()` when it's a verb | Lightning_A | |
2021-06-20 | Merge pull request #49742 from Paulb23/remove_keywords_textedit | Rémi Verschelde | |
Remove redundant keywords from TextEdit | |||
2021-06-20 | Merge pull request #49741 from RandomShaper/fix_save_scene_side_effects | Rémi Verschelde | |
Remove side effects of scene save | |||
2021-06-20 | Merge pull request #41794 from KoBeWi/shiny_new_tweens | Rémi Verschelde | |
2021-06-20 | Merge pull request #48696 from madmiraal/fix-48692 | Rémi Verschelde | |
Fix `InputMap.action_erase_event()` failing to erase events correctly. | |||
2021-06-19 | Remove redundant keywords from TextEdit | Paulb23 | |
2021-06-19 | Remove side effects of scene save | Pedro J. Estébanez | |
2021-06-19 | Complete rewrite of Tweens | Tomasz Chabora | |
* Tweens were changed from Node to RefCounted. New API is inspired by DOTween. * Tweens are created and managed by SceneTree, similar to SceneTreeTimer, which makes them ultra cheap to use a lot. * Animating with Tweens is done by creating sequences of Tweeners. You create them from code and they autostart by default (fire-and-forget). * There are 4 Tweeners that cover the former Tween functionality: PropertyTweener, IntervalTweener, CallbackTweener and MethodTweener. * The methods were simplified a lot. Long argument lists are replaced with chained calls on Tweens and Tweeners. * Tweeners by default execute in sequence, so it's easy to create complex chained animations. * You can bind a Tween to a node. Tween will be removed automatically when the bound node is freed. | |||
2021-06-19 | Use double-sided material for RayCast3D | Hugo Locurcio | |
This makes RayCast3Ds visible if the camera is fully inside one (e.g. a RayCast3d parented to the current Camera3D). | |||
2021-06-18 | Make LineShape2D normal point upwards by default | PouleyKetchoupp | |
Allows line shapes to collide with objects falling from the top by default, which makes more sense for the most common cases. | |||
2021-06-18 | Merge pull request #49659 from LightningAA/string-valid-integer-to-int | Rémi Verschelde | |
2021-06-18 | Merge pull request #49475 from nekomatata/kinematic-collision-rid | Rémi Verschelde | |
Expose collider RID in 2D/3D kinematic collision | |||
2021-06-17 | Add PROPERTY_USAGE_NONE and use it | Aaron Franke | |
2021-06-17 | Re-add extents property to box shapes for compatibility | Aaron Franke | |
2021-06-17 | Merge pull request #49685 from ↵ | Rémi Verschelde | |
reduz/implement-drawing-animation-slices-in-canvas Implement animation slice drawing in CanvasItem | |||
2021-06-17 | Implement animation slice drawing in CanvasItem | reduz | |
* Added a function to ignore subsequent commands if they don't fall within the slice. * This will be used by the new TileMap to properly provide animated tiles. | |||
2021-06-17 | Scrollwheel (w/o ctrl) to zoom, mouse warping when panning | Lightning_A | |
Now uses Ctrl + Scrollwheel for vertical scrolling Ctrl + Shift Scrollwheel for horizontal scrolling Also converts some macros to constants | |||
2021-06-17 | Merge pull request #49670 from reduz/rename-visibility-notifiers | Rémi Verschelde | |
Rename VisibilityNotifier2D/3D to VisibleOnScreenNotifier2D/3D | |||
2021-06-17 | Merge pull request #38261 from pycbouh/adjust-graph-edit-zoom-levels | Rémi Verschelde | |
Make zoom limits and step adjustable in `GraphEdit` | |||
2021-06-16 | Rename VisibilityNotifierXD to VisibleOnScreenNotifierXD | reduz | |
* Renames for 2D and 3D * Class name was confusing, given both 2D and 3D have a "visible" property that is unrelated to actual on-screen visibility. * New name makes it clear that this is about visibility on screen. | |||
2021-06-17 | Merge pull request #49258 from megalobyte/editor-fix | Rémi Verschelde | |
Fixes for documentation search | |||
2021-06-16 | Refactor VisibilityNotifier3D | reduz | |
* This is the 3D counterpart to #49632 * Implemented a bit different as 3D works using instancing After merged, both 2D and 3D classes will most likely be renamed in a separate PR to DisplayNotifier2D/3D. | |||
2021-06-16 | Merge pull request #49238 from Paulb23/code_edit_code_folding | Rémi Verschelde | |
Move code folding into CodeEdit and hide line hiding API | |||
2021-06-16 | Documentation search fixes | Gregory Basile | |
Updates rich_text_label so that the built-in documentation can be searched Previously, it would only find the first result and would not select other results Renames "_entered" functions to "_submitted" | |||
2021-06-16 | Rename `is_valid_integer()` to `is_valid_int()` | Lightning_A | |
Method from `String` | |||
2021-06-16 | Merge pull request #49657 from timothyqiu/postion | Rémi Verschelde | |
Fix typo in CodeEdit methods | |||
2021-06-16 | Merge pull request #49632 from reduz/refactor-visibility-notifier-2d | Rémi Verschelde | |
Refactor VisibilityNotifier2D | |||
2021-06-16 | Merge pull request #49401 from fire/8-weights | K. S. Ernest (iFire) Lee | |
Fix 8 bone weights in glTF2 | |||
2021-06-16 | Fix typo in CodeEdit methods | Haoyu Qiu | |
2021-06-16 | Refactor VisibilityNotifier | reduz | |
* Works from RenderinServer * Accurately tells when on or off-scren, its no longer approximate. * VisibilityEnabler also simplified to use the process mode instead. | |||
2021-06-16 | Make zoom limits and step adjustable in GraphEdit | Yuri Sizov | |
2021-06-15 | Merge pull request #49624 from nekomatata/fix-sub-resource-cache | Rémi Verschelde | |
Fix sub-resource storing the wrong index in cache | |||
2021-06-15 | Fix sub-resource storing the wrong index in cache | PouleyKetchoupp | |
The subindex within Resource wasn't synchronized with the path stored in cache when saving a packed scene. It could cause sub-resources to be swapped when loading the same packed scene in the same session. Now the subindex in Resource reflects the sub-resource path in cache, making saving and loading sub-resources consistent. Co-authored-by: latorril <latorril@gmail.com> | |||
2021-06-15 | Merge pull request #48998 from kleonc/Node-add_child-fix | Rémi Verschelde | |
Node.add_child Check for cyclic dependency |