summaryrefslogtreecommitdiff
path: root/scene
AgeCommit message (Collapse)Author
2021-06-25Remove clips_input() method and use clip_contentkobewi
2021-06-24Merge pull request #49874 from groud/fix_polygon2D_rendering_blackRémi Verschelde
Fix polygon 2D rendering black
2021-06-24Merge pull request #49583 from timothyqiu/texture-crashRémi Verschelde
Fix crash when freeing GradientTexture and NoiseTexture
2021-06-24Fix polygon 2D rendering blackGilles Roudière
2021-06-23Allow a top and bottom radius equal to 0 in CylinderMeshHugo Locurcio
The CylinderMesh generation code handles this special case and avoids generating the top and bottom faces if their radius is equal to 0. This improves performance by reducing the number of vertices to draw. If both values are set to 0, nothing will be visible but the mesh generation will still succeed. This also improves the CylinderMesh class documentation.
2021-06-23[Net] Makes HTTPClient a custom instance class.Fabio Alessandrelli
2021-06-23[Net] Unify HTTPClient request and request_raw.Fabio Alessandrelli
2021-06-21Merge pull request #49798 from pycbouh/tree-lines-items-draw-orderRémi Verschelde
Make relationship lines draw on top of `TreeItem`s
2021-06-21Make relationship lines draw on top of TreeItemsYuri Sizov
2021-06-21Update min size on Label::set_textHaoyu Qiu
2021-06-21Merge pull request #49665 from Paulb23/code_edit_indentRémi Verschelde
Move indentation into CodeEdit
2021-06-21Improve nine patch behavior of TextureProgressBarfloppyhammer
2021-06-20Move indent management to CodeEditPaulb23
2021-06-20Merge pull request #35608 from golfinq/masterRémi Verschelde
2021-06-20Use mouse and joypad enums instead of plain integersAaron Franke
Also MIDIMessage
2021-06-20Rich Text Label now allows for foreground colors and background colorsgolfinq
2021-06-19Rename `instance()`->`instantiate()` when it's a verbLightning_A
2021-06-20Merge pull request #49742 from Paulb23/remove_keywords_texteditRémi Verschelde
Remove redundant keywords from TextEdit
2021-06-20Merge pull request #49741 from RandomShaper/fix_save_scene_side_effectsRémi Verschelde
Remove side effects of scene save
2021-06-20Merge pull request #41794 from KoBeWi/shiny_new_tweensRémi Verschelde
2021-06-20Merge pull request #48696 from madmiraal/fix-48692Rémi Verschelde
Fix `InputMap.action_erase_event()` failing to erase events correctly.
2021-06-19Remove redundant keywords from TextEditPaulb23
2021-06-19Remove side effects of scene savePedro J. Estébanez
2021-06-19Complete rewrite of TweensTomasz Chabora
* Tweens were changed from Node to RefCounted. New API is inspired by DOTween. * Tweens are created and managed by SceneTree, similar to SceneTreeTimer, which makes them ultra cheap to use a lot. * Animating with Tweens is done by creating sequences of Tweeners. You create them from code and they autostart by default (fire-and-forget). * There are 4 Tweeners that cover the former Tween functionality: PropertyTweener, IntervalTweener, CallbackTweener and MethodTweener. * The methods were simplified a lot. Long argument lists are replaced with chained calls on Tweens and Tweeners. * Tweeners by default execute in sequence, so it's easy to create complex chained animations. * You can bind a Tween to a node. Tween will be removed automatically when the bound node is freed.
2021-06-19Use double-sided material for RayCast3DHugo Locurcio
This makes RayCast3Ds visible if the camera is fully inside one (e.g. a RayCast3d parented to the current Camera3D).
2021-06-18Make LineShape2D normal point upwards by defaultPouleyKetchoupp
Allows line shapes to collide with objects falling from the top by default, which makes more sense for the most common cases.
2021-06-18Merge pull request #49659 from LightningAA/string-valid-integer-to-intRémi Verschelde
2021-06-18Merge pull request #49475 from nekomatata/kinematic-collision-ridRémi Verschelde
Expose collider RID in 2D/3D kinematic collision
2021-06-17Add PROPERTY_USAGE_NONE and use itAaron Franke
2021-06-17Re-add extents property to box shapes for compatibilityAaron Franke
2021-06-17Merge pull request #49685 from ↵Rémi Verschelde
reduz/implement-drawing-animation-slices-in-canvas Implement animation slice drawing in CanvasItem
2021-06-17Implement animation slice drawing in CanvasItemreduz
* Added a function to ignore subsequent commands if they don't fall within the slice. * This will be used by the new TileMap to properly provide animated tiles.
2021-06-17Scrollwheel (w/o ctrl) to zoom, mouse warping when panningLightning_A
Now uses Ctrl + Scrollwheel for vertical scrolling Ctrl + Shift Scrollwheel for horizontal scrolling Also converts some macros to constants
2021-06-17Merge pull request #49670 from reduz/rename-visibility-notifiersRémi Verschelde
Rename VisibilityNotifier2D/3D to VisibleOnScreenNotifier2D/3D
2021-06-17Merge pull request #38261 from pycbouh/adjust-graph-edit-zoom-levelsRémi Verschelde
Make zoom limits and step adjustable in `GraphEdit`
2021-06-16Rename VisibilityNotifierXD to VisibleOnScreenNotifierXDreduz
* Renames for 2D and 3D * Class name was confusing, given both 2D and 3D have a "visible" property that is unrelated to actual on-screen visibility. * New name makes it clear that this is about visibility on screen.
2021-06-17Merge pull request #49258 from megalobyte/editor-fixRémi Verschelde
Fixes for documentation search
2021-06-16Refactor VisibilityNotifier3Dreduz
* This is the 3D counterpart to #49632 * Implemented a bit different as 3D works using instancing After merged, both 2D and 3D classes will most likely be renamed in a separate PR to DisplayNotifier2D/3D.
2021-06-16Merge pull request #49238 from Paulb23/code_edit_code_foldingRémi Verschelde
Move code folding into CodeEdit and hide line hiding API
2021-06-16Documentation search fixesGregory Basile
Updates rich_text_label so that the built-in documentation can be searched Previously, it would only find the first result and would not select other results Renames "_entered" functions to "_submitted"
2021-06-16Rename `is_valid_integer()` to `is_valid_int()`Lightning_A
Method from `String`
2021-06-16Merge pull request #49657 from timothyqiu/postionRémi Verschelde
Fix typo in CodeEdit methods
2021-06-16Merge pull request #49632 from reduz/refactor-visibility-notifier-2dRémi Verschelde
Refactor VisibilityNotifier2D
2021-06-16Merge pull request #49401 from fire/8-weightsK. S. Ernest (iFire) Lee
Fix 8 bone weights in glTF2
2021-06-16Fix typo in CodeEdit methodsHaoyu Qiu
2021-06-16Refactor VisibilityNotifierreduz
* Works from RenderinServer * Accurately tells when on or off-scren, its no longer approximate. * VisibilityEnabler also simplified to use the process mode instead.
2021-06-16Make zoom limits and step adjustable in GraphEditYuri Sizov
2021-06-15Merge pull request #49624 from nekomatata/fix-sub-resource-cacheRémi Verschelde
Fix sub-resource storing the wrong index in cache
2021-06-15Fix sub-resource storing the wrong index in cachePouleyKetchoupp
The subindex within Resource wasn't synchronized with the path stored in cache when saving a packed scene. It could cause sub-resources to be swapped when loading the same packed scene in the same session. Now the subindex in Resource reflects the sub-resource path in cache, making saving and loading sub-resources consistent. Co-authored-by: latorril <latorril@gmail.com>
2021-06-15Merge pull request #48998 from kleonc/Node-add_child-fixRémi Verschelde
Node.add_child Check for cyclic dependency