Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-06-24 | Merge pull request #9249 from Noshyaar/pr-colorpick | Rémi Verschelde | |
ColorPicker: fix DPI, hue & color update issues | |||
2017-06-24 | Merge pull request #9344 from Noshyaar/pr-envi | George Marques | |
Environment: remove ssr_accel property, fix typo | |||
2017-06-24 | Simplified 2D Kinematicbody.. 3D will wait a bit. | Juan Linietsky | |
2017-06-24 | Merge pull request #9342 from GodotExplorer/pr-rich-text-vscroll-type-3.0 | Andreas Haas | |
Add statements for script types of RichTextLabel | |||
2017-06-24 | -Restored support for Canvas BG mode on Environment | Juan Linietsky | |
-Improved ease of use of WorldEnvironment (no longer extends Spatial) -2D editor viewport can now work in HDR! | |||
2017-06-24 | Environment: remove ssr_accel property, fix typo | Poommetee Ketson | |
2017-06-24 | Add statements for script types of RichTextLabel | geequlim | |
2017-06-23 | -Trigger shapes removed in 2D, they became obsolete long ago when areas ↵ | Juan Linietsky | |
could detect their own overlap -Added ability to disable individual collisionshape/polygon -Moved One Way Collision to shape, allowing more flexibility -Changed internals of CollisionObject, shapes are generated from child nodes on the fly, not stored inside any longer. -Modifying a CollisionPolygon2D on the fly now works, it can even be animated. Will port this to 3D once well tested. Have fun! | |||
2017-06-24 | Added Curve resource | Marc Gilleron | |
- New resource for curves in y(x) form - CurveTexture now has a Curve - Curve and CurveTexture share the same editor | |||
2017-06-23 | Small fixes required to get platformer to work. | Juan Linietsky | |
Added back CanvasItemMaterial | |||
2017-06-22 | Fix shortcuts, make them visible again and work. | Juan Linietsky | |
2017-06-22 | Fixed bug regarding to two spatial 2d players not mixing properly | Juan Linietsky | |
2017-06-22 | Properly exposed material types everywhere. | Juan Linietsky | |
2017-06-22 | Fix tools=no build | Rémi Verschelde | |
This house is falling apart when I'm not around... | |||
2017-06-21 | -Moved NinePatch to shader, saves a ton of draw calls rendering UI | Juan Linietsky | |
-Implemented missing stretch modes, now tile and tile fit work | |||
2017-06-21 | 2D GPU Particles working.. | Juan Linietsky | |
2017-06-20 | Merge pull request #9257 from Shockblast/patch-1 | Thomas Herzog | |
Remove Duplicate Include | |||
2017-06-19 | Remove Duplicate Include | Shockblast | |
Also solves a problem with AnimatedSprites, when you add sprites for the animation the engine crash | |||
2017-06-20 | Merge pull request #9277 from bd339/iss9266 | Thomas Herzog | |
Add null-check to get_normal_frame | |||
2017-06-20 | Add null-check to get_normal_frame | Benjamin Dahse | |
2017-06-20 | Merge pull request #8407 from Jylhis/popup_item_select_hide | Thomas Herzog | |
Update PopupMenu hiding | |||
2017-06-19 | Merge pull request #8629 from hikari-no-yume/Sprite3D_double_sided_flag_master | Thomas Herzog | |
Add double-sided flag to SpriteBase3D [master] | |||
2017-06-19 | Merge pull request #8870 from tagcup/pathfollow | Thomas Herzog | |
Fix PathFollow rotations. | |||
2017-06-20 | ColorPicker: fix DPI, hue & color update issues | Poommetee Ketson | |
2017-06-19 | Merge pull request #9256 from MarianoGnu/master | Juan Linietsky | |
Fix ColorPicker's screen pick functionality | |||
2017-06-19 | Fix ColorPicker's screen pick functionality | Mariano Suligoy | |
2017-06-18 | Texture rect_region drawing now clamps UV to avoid bleeding. This avoids ↵ | Juan Linietsky | |
scenarios like single-texture tilemap tiles leaking pixels to the next tile when filter is enabled on it. | |||
2017-06-18 | -Added AudioStreamPlayer2D, for 2D positional sound | Juan Linietsky | |
-Added ability for Area2D to redirect positional sound to a specific audio bus | |||
2017-06-18 | Added normalmap support to stylebox and animated sprite. | Juan Linietsky | |
2017-06-17 | Add normalmap support for drawing in all low level primitives. Only added ↵ | Juan Linietsky | |
support in Sprite so far. | |||
2017-06-17 | -Fixed shader lang to not be able to get scalar from matrix (ie mat.x), to ↵ | Juan Linietsky | |
make it more GLSL compatible -Fixed referencing of world_transform in fragment shader not working -Fixed unsycn bug related to getting shader param list from the server -Fixed getting all textures from shader properly, fixes #8353 | |||
2017-06-17 | Merge pull request #9228 from BastiaanOlij/fix_primitive_slider | Rémi Verschelde | |
Fix sliders for primitives | |||
2017-06-16 | -Fix freezes caused by etccomp2, closes #9183 | Juan Linietsky | |
-Normalmaps are now detected and imported as RGTC, both in S3TC and ETC2, this improves their quality. | |||
2017-06-17 | fix sliders for primitives | BastiaanOlij | |
2017-06-16 | Complete changing of resource extensions | George Marques | |
Some places were missing in e42d59f. | |||
2017-06-16 | Merge pull request #9212 from BastiaanOlij/add_primitive_hints | Rémi Verschelde | |
Add sensible hints to properties for primitive meshes | |||
2017-06-16 | Merge pull request #9208 from Calinou/tweak-default-fov | Rémi Verschelde | |
Increase the default perspective camera FOV | |||
2017-06-16 | Add sensible hints to properties | BastiaanOlij | |
2017-06-16 | Godot 3.0 primitives as resources for use with MeshInstance | BastiaanOlij | |
Adds the following resources: - CapsuleMesh: a capsule object - CubeMesh: a cube that can be subdivided - CylinderMesh: a cylinder - PlaneMesh: a horizontal plane that can be subdivided - PrismMesh: a prism shape - SphereMesh: a sphere - QuadMesh: reintroduction of the original quadmesh Removes the old Quad and TestCube nodes | |||
2017-06-16 | Cleaned up Screen Space Reflections, closes #8119 | Juan Linietsky | |
2017-06-16 | Fixes to SSR, WIP. | Juan Linietsky | |
2017-06-16 | Merge pull request #9201 from vnen/rename-extensions | Rémi Verschelde | |
Rename Godot-specific resource extensions | |||
2017-06-16 | Increase the default perspective camera FOV | Hugo Locurcio | |
This does not affect existing projects, but will affect newly-created editor settings and Camera nodes. | |||
2017-06-16 | Merge pull request #9196 from volzhs/scene-tab | Rémi Verschelde | |
Enhance scene tabs | |||
2017-06-16 | Enhance scene tabs | volzhs | |
- show scene thumbnail on hover - resize if has many tabs - show full scene file name with current edited scene - can be customized EditorSettings > Interface > Scene Tab - close scene with mouse middle button | |||
2017-06-15 | Rename Godot-specific resource extensions | George Marques | |
2017-06-15 | Merge pull request #9192 from remorse107/master | Rémi Verschelde | |
Color Picker Fixed Appearance | |||
2017-06-15 | fix bug related to unshaded materials not working on MSVC. Not cleanest ↵ | Juan Linietsky | |
solution, might think about how to improve later. | |||
2017-06-15 | Color Picker Fixed Appearance | remorse107 | |
Corrected bug with color picker hue section and with the wrong color array being sent to the 256x256 palette selector. Color Picker Fixed Appearance and clang Format | |||
2017-06-15 | Merge pull request #9176 from RandomShaper/fix-touchbutton | Rémi Verschelde | |
Fix/improve TouchScreenButton |