Age | Commit message (Collapse) | Author |
|
|
|
|
|
|
|
|
|
|
|
Rename several transform built-ins in shaders
|
|
|
|
|
|
|
|
ParticleMaterial: Sphere emission shape emitting from the volume.
|
|
|
|
Replace DirectionalLight3D's `use_in_sky_only` with `sky_mode` enum
|
|
|
|
3 options are available:
- Light and Sky (default)
- Light Only (new)
- Sky Only (equivalent to `use_in_sky_only = true`)
Co-authored by: clayjohn <claynjohn@gmail.com>
|
|
|
|
|
|
|
|
|
|
Simplify always true conditional
|
|
taigi100/Bugfix-#59003-Controls-not-laid-properly-with-FlowContainer-in-another-container
Fix children visibility check
|
|
|
|
get_viewport() is always true, because is_inside_tree() is true.
|
|
|
|
Split canvas_texture_storage and texture_storage from render_storage class
|
|
|
|
* Allows creating a GDExtension based 3D Physics Server (for Bullet, PhysX, etc. support)
* Some changes on native struct binding for PhysicsServer
This allows a 3D Physics server created entirely from GDExtension. Once it works, the idea is to port the 2D one to it.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Scope Changes for some variables.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Add sky cover texture for ProceduralSkyMaterial
|
|
Calinou/filedialog-current-properties-hint-no-editor
Don't store and show current file/directory/path FileDialog properties
|
|
|
|
|
|
|
|
|
|
|
|
italic typefaces.
|
|
`DirAccess *` needs to be deleted manually, and this is often forgotten
especially when doing early returns with `ERR_FAIL_COND`.
`DirAccessRef` is deleted automatically when it goes out of scope.
Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
|
|
Remove more occurrences of "stex"
|
|
Done via making the function more robust to different inputs
|