Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-05-22 | Merge pull request #47764 from fire/meshoptimizer-update | Rémi Verschelde | |
Meshoptimizer update / LOD Normals fix | |||
2021-05-22 | Merge pull request #48973 from trollodel/debug_shapes_update_crash | Rémi Verschelde | |
Fix crash on debug shapes update if CollisionObject3D is not in tree | |||
2021-05-22 | Update with experimental mesh optimizer. | K. S. Ernest (iFire) Lee | |
Normals being optimized has better quality now. Test simplify once and then use a slightly less tolerant error for the target error. | |||
2021-05-22 | Fix crash on debug shapes update if CollisionObject3D is not in tree | trollodel | |
2021-05-22 | Add custom background line colour to TextEdit and remove marked lines | Paulb23 | |
2021-05-22 | Merge pull request #48918 from groud/fix_tilemap_y_sort | Rémi Verschelde | |
Fixes TileSet Y-sort not working and TileSet not saving correctly | |||
2021-05-21 | Fixes TileSet Y-sort not working and TileSet not saving correctly | Gilles Roudière | |
2021-05-20 | Change behavior of String.right | Tomasz Chabora | |
2021-05-20 | Merge pull request #48812 from groud/tilemap_scenes_painting | Rémi Verschelde | |
Implement scenes tiles in TileMaps | |||
2021-05-20 | Merge pull request #48860 from JohnM666/fix-basis-variant-initialization | Rémi Verschelde | |
Fix RigidBody3D.get_inverse_inertia_tensor() crash | |||
2021-05-20 | Implement scenes tiles in TileMaps | Gilles Roudière | |
2021-05-20 | Fix typos with codespell | Rémi Verschelde | |
Using codespell 2.0.0. Method: ``` $ cat > ../godot-word-whitelist.txt << EOF ang curvelinear dof doubleclick fave findn GIRD leapyear lod merchantibility nd numer ois ony que seeked synching te uint unselect webp EOF $ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po" $ git diff // undo unwanted changes ``` | |||
2021-05-20 | Fix #46282 Executing RigidBody3D.get_inverse_inertia_tensor() crashes Godot | JohnM666 | |
2021-05-19 | Merge pull request #48823 from timothyqiu/bone-id | Rémi Verschelde | |
Fix ragdoll simulation when parent was readded to scene | |||
2021-05-19 | Merge pull request #48814 from Calinou/viewport-use-nonzero-default-size | Rémi Verschelde | |
Use a non-zero default size for SubViewports | |||
2021-05-19 | Fix ragdoll simulation when parent was readded to scene | Haoyu Qiu | |
2021-05-18 | Merge pull request #42742 from madmiraal/fix-12215 | Rémi Verschelde | |
Return RID instead of Object id in area-body_shape_entered-exited signals. | |||
2021-05-18 | Use a non-zero default size for SubViewports | Hugo Locurcio | |
This makes viewports visible out of the box. | |||
2021-05-18 | Area: Uncap the range for gravity and change the slider hints | Aaron Franke | |
2021-05-18 | Merge pull request #36263 from Calinou/increase-default-2d-gravity | Rémi Verschelde | |
2021-05-18 | Merge pull request #47544 from pycbouh/control-expose-theme-type | Rémi Verschelde | |
2021-05-18 | Merge pull request #46773 from trollodel/TreeItem+ | Rémi Verschelde | |
Improve TreeItem API and allow to move nodes | |||
2021-05-18 | Merge pull request #48528 from sent44/textedit | Rémi Verschelde | |
Expose get_total_visible_rows method to GDScript | |||
2021-05-17 | Improve TreeItem API and allow to move nodes | trollodel | |
2021-05-17 | Fix build after mismatch between #48168 and #48599 | Rémi Verschelde | |
2021-05-17 | Merge pull request #48549 from kleonc/bitmap_resize_fix | Rémi Verschelde | |
BitMask::create Don't request more memory than needed when size is a multiply of 8 | |||
2021-05-17 | Merge pull request #48599 from Calinou/textedit-alt-scroll-faster | Rémi Verschelde | |
Scroll faster when holding Alt in TextEdit (and script editor) | |||
2021-05-17 | Merge pull request #48168 from LightningAA/control-to-ctrl-4.0 | Rémi Verschelde | |
2021-05-17 | Add theme_custom_type property to Control and Window | Yuri Sizov | |
2021-05-17 | Merge pull request #48768 from akien-mga/file-access-64-bit-4.0 | Rémi Verschelde | |
Make all file access 64-bit (`uint64_t`) | |||
2021-05-17 | Merge pull request #39603 from Calinou/default-theme-use-dynamicfont | Rémi Verschelde | |
2021-05-17 | Use a DynamicFont for the default project theme | Hugo Locurcio | |
This makes font oversampling work out of the box, while also increasing the supported character set's size. The default font is now larger as well to better fit today's screen resolutions. The OpenSans SemiBold font was chosen for two reasons: - Small file size, yet its character set supports Latin-1 and Cyrillic text. - A heavier font weight looks better in most "game" scenarios and is more readable against mixed-color backgrounds. This is considered a breaking change as it changes the default font's metrics, which will likely affect how Control nodes are laid out in scenes (unless a custom font is in use). | |||
2021-05-17 | Make all file access 64-bit (uint64_t) | Pedro J. Estébanez | |
This changes the types of a big number of variables. General rules: - Using `uint64_t` in general. We also considered `int64_t` but eventually settled on keeping it unsigned, which is also closer to what one would expect with `size_t`/`off_t`. - We only keep `int64_t` for `seek_end` (takes a negative offset from the end) and for the `Variant` bindings, since `Variant::INT` is `int64_t`. This means we only need to guard against passing negative values in `core_bind.cpp`. - Using `uint32_t` integers for concepts not needing such a huge range, like pages, blocks, etc. In addition: - Improve usage of integer types in some related places; namely, `DirAccess`, core binds. Note: - On Windows, `_ftelli64` reports invalid values when using 32-bit MinGW with version < 8.0. This was an upstream bug fixed in 8.0. It breaks support for big files on 32-bit Windows builds made with that toolchain. We might add a workaround. Fixes #44363. Fixes godotengine/godot-proposals#400. Co-authored-by: Rémi Verschelde <rverschelde@gmail.com> | |||
2021-05-17 | Merge pull request #48690 from KoBeWi/static_shader_picker | Rémi Verschelde | |
Create ColorPicker shaders statically | |||
2021-05-17 | Create ColorPicker shaders statically | kobewi | |
2021-05-17 | Merge pull request #48775 from CaptainProton42/fix-prism-mesh-normals | Rémi Verschelde | |
Fix normals of PrismMesh | |||
2021-05-16 | Merge pull request #48760 from timothyqiu/tree-crash | Rémi Verschelde | |
Fix Tree::get_column_at_position crash | |||
2021-05-16 | Fix normals of PrismMesh | John Wigg | |
2021-05-16 | Merge pull request #48761 from kleonc/editor-get_tree-crash-fix | Rémi Verschelde | |
Fix accessing scene tree without checking: MeshInstance3D::create_debug_tangents, GIProbe::bake | |||
2021-05-16 | Merge pull request #48650 from AnilBK/graph-node-setters | Rémi Verschelde | |
Added GraphNode missing setters. | |||
2021-05-16 | Fix accessing scene tree without checking: ↵ | kleonc | |
MeshInstance3D::create_debug_tangents, GIProbe::bake | |||
2021-05-16 | Fix Tree::get_column_at_position crash | Haoyu Qiu | |
2021-05-14 | Merge pull request #48478 from brennengreen/normal-mapping-unpacked-fix | Rémi Verschelde | |
Fix refraction offset by manually unpacking normal mappings | |||
2021-05-13 | Attempt to fix rich text label effects processing even when | Eoin O'Neill | |
the node is invisible. ISSUE:47687 | |||
2021-05-13 | Merge pull request #39976 from aaronfranke/tilemap-vec2i | Rémi Verschelde | |
Update TileMap to use Vector2i | |||
2021-05-13 | -Added missing setters to GraphNode. | Anilforextra | |
-Improved various GraphNode documentation. | |||
2021-05-13 | Merge pull request #48688 from Xrayez/rename-hint-usage-control | Rémi Verschelde | |
Fix variable names for "usage" flags in `Control::_get_property_list()` | |||
2021-05-13 | Fix variable names for "usage" flags in `Control::_get_property_list()` | Andrii Doroshenko (Xrayez) | |
Renamed incorrect "hint" variable names to "usage" in `_get_property_list()`, as "hint" implies one of the PROPERTY_HINT_* values, which is not the case here. | |||
2021-05-12 | Merge pull request #47348 from nekomatata/raycast-3d-collide-fix | Rémi Verschelde | |
Fix RayCast3D color in game with no collision | |||
2021-05-11 | Fixes missng 2D engine bits | reduz | |
-Mesh2D now works -MultiMesh2D now works -Polygon2D now works -Added hooks for processing 2D particles -Skeleton2D now works 2D particles still not working, but stuff needed for it is now implemented. |