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2017-02-12Merge pull request #7769 from GodotExplorer/pr-resizeable-texturebutton_3Rémi Verschelde
Enhance TextureButton and TextureRect with resize
2017-02-12Merge pull request #7747 from sanikoyes/Pr-fix-tween-transform2dRémi Verschelde
Fix tween Transform2D typo
2017-02-12Merge pull request #7722 from RandomShaper/improve-touch-buttonRémi Verschelde
Fix touch button issues
2017-02-12Merge pull request #7712 from kbake/deselect-selection-on-ctrl-home/endRémi Verschelde
Selected text is now deselected on ctrl+home/end
2017-02-12Merge pull request #7706 from RandomShaper/touch-button-shape-masterRémi Verschelde
Add shape property to TouchScreenButton
2017-02-10Solve TouchScreenButtons issuesPedro J. Estébanez
Fix touch button needing double tap after pause (applies to those not set to pass-by) Fix error when a pressed TouchScreenButton with no associated action exits the tree (with some refactoring of duplicate code)
2017-02-09Add STRETCH_KEEP_ASPECT_COVERED to TextureRect StretchModegeequlim
Make TextureButton to the same resize behavior with TextureRect
2017-02-08basic contact shadows implementation, will most likely need some polishingJuan Linietsky
2017-02-07Fix tween Transform2D typosanikoyes
2017-02-06ability to adjust propagation in gi probeJuan Linietsky
2017-02-06Several bugfixes, improving the import workflowJuan Linietsky
2017-02-03Selected text is now deselected on ctrl+home/endkbake
This fixes Issue #7694 and also the error mentioned in the comments of that issue.
2017-02-02wav file importing!Juan Linietsky
2017-02-02Add shape property to TouchScreenButtonPedro J. Estébanez
Adapted from 67a0da34a2d5a95761c54b3012d0a8f1a79e10a6
2017-02-02Fix #7011 ScrollContainer takes into account child's EXPAND flag when ↵Pawel Kowal
scrolling is enabled (cherry picked from commit e9316a009e08e8fe9aa961a0ccef2a77ba7133fc)
2017-02-02Merge pull request #7666 from Paulb23/line_length_guidelineRémi Verschelde
Fixed line lenght guideline, and added colour option
2017-02-01Lot of work in new importer, importing textures now works.Juan Linietsky
2017-01-28Fixed line lenght guideline drawing with color optionPaulb23
2017-01-25Merge pull request #7002 from RandomShaper/vcs-friendlinessJuan Linietsky
Greater VCS friendliness
2017-01-25Audio bus editing is COMPLETE!Juan Linietsky
2017-01-23Ability to delete, drag and drop audio buses!Juan Linietsky
2017-01-23Merge pull request #7610 from Hinsbart/shape_warningRémi Verschelde
CollisionShape2D: Fix warning icon not updating.
2017-01-23Merge pull request #7604 from RayKoopa/gui_button_style_pressedRémi Verschelde
Respect style boxes for Button states other than "normal"
2017-01-22CollisionShape2D: Fix warning icon not updating.Andreas Haas
`CollisionPolygon2D` also had this problem.
2017-01-21WIP new AudioServer, with buses, effects, etc.Juan Linietsky
2017-01-21Respect style boxes for Button states other than "normal"Ray Koopa
2017-01-20Merge pull request #7528 from tagcup/real_t_float_fixesJuan Linietsky
Use real_t rather than float or double in generic functions (core/mat…
2017-01-19Merge pull request #7574 from RayKoopa/canvas_item_fix_is_hiddenRémi Verschelde
Fix Spatial::is_visible and editor calls to CanvasItem/Spatial::is_visible
2017-01-18Use property convention introduced in b085c4 (_ rather than / as separator).Ferenc Arn
Fixes #7476.
2017-01-18Fix editor method calls to is_visible for Spatial and CanvasItem and ↵Ray Koopa
is_visible itself for Spatial
2017-01-16Overloaded basic math funcs (double and float variants). Use real_t rather ↵Ferenc Arn
than float or double in generic functions (core/math) whenever possible. Also inlined some more math functions.
2017-01-16Improve .tscn VCSPedro J. Estébanez
Serialize dictionaries adding newlines between key-value pairs Serialize group lists also with newlines in between Serialize string properties escaping only " and \ (needed for a good diff experience with built-in scripts and shaders) Bonus: Make AnimationPlayer serialize its blend times always sorted so their order is predictable in the .tscn file. This PR is back-compat; won't break the load of existing files.
2017-01-16Working on compile issues for iOSBastiaanOlij
2017-01-16Style: Fix statements ending with ';;'Rémi Verschelde
2017-01-16Style: No break before list braceRémi Verschelde
clang-format does not handle that well *at all*. For the reference, found the relevant pieces of code with: `ag "=[ "$'\t'"]?"$'\n'"[ "$'\t'"]?{" --ignore=thirdparty`
2017-01-16Style: Cleanups, added headers, renamed filesRémi Verschelde
Made sure files in core/ and tools/ have a proper Godot license header when written by us. Also renamed aabb.{cpp,h} and object_type_db.{cpp,h} to rect3.{cpp,h} and class_db.{cpp,h} respectively. Also added a proper header to core/io/base64.{c,h} after clarifying the licensing with the original author (public domain).
2017-01-15Oops! Audio engine has vanished :DJuan Linietsky
2017-01-15Style: Cosmetic fixes to play nice with clang-formatRémi Verschelde
2017-01-14no more errors related to missing GlobalConfig::Get (or so I hope)Juan Linietsky
2017-01-14Merge pull request #6519 from RandomShaper/enhance-tilesetJuan Linietsky
Add modulate (color) to TileSet tiles
2017-01-14removed duplicated functions in class hierarchy that were bound more than onceJuan Linietsky
added a check to detect this case in the future
2017-01-14Style: Fix whole-line commented codeRémi Verschelde
They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code.
2017-01-14Renamed call_group to call_group_flags, made call_group without flags the ↵Juan Linietsky
default
2017-01-14Finish renaming *Frame GUI classes to *RectRémi Verschelde
ReferenceFrame had been overlooked, and the cpp files still used the old names. Also ripgrep'ed it all to find some forgotten references.
2017-01-14rename String.extension() -> String.get_extension() / String.basename() -> ↵Juan Linietsky
String.get_basename()
2017-01-13rename monitoring functionsJuan Linietsky
2017-01-13Vector2.get_aspect() renamed to Vector2.aspect() to keep consistent method ↵Juan Linietsky
naming
2017-01-13renamed tween animationplayer scale functions to speed_scaleJuan Linietsky
2017-01-13Node name casing: fix mistake from previous commitRémi Verschelde
2017-01-13Reenable node name case setting + code cleanupsRémi Verschelde
The method _generate_serial_child_name is indeed called relatively often in editor mode, but that commented out code chunk hardly adds to its slowness (and with the default setting, not at all). Also did various related code cleanups and simplifications.