summaryrefslogtreecommitdiff
path: root/scene
AgeCommit message (Collapse)Author
2017-06-15Merge pull request #9192 from remorse107/masterRémi Verschelde
Color Picker Fixed Appearance
2017-06-15fix bug related to unshaded materials not working on MSVC. Not cleanest ↵Juan Linietsky
solution, might think about how to improve later.
2017-06-15Color Picker Fixed Appearanceremorse107
Corrected bug with color picker hue section and with the wrong color array being sent to the 256x256 palette selector. Color Picker Fixed Appearance and clang Format
2017-06-15Merge pull request #9176 from RandomShaper/fix-touchbuttonRémi Verschelde
Fix/improve TouchScreenButton
2017-06-14get rid of button arrayJuan Linietsky
2017-06-14Merge pull request #9160 from karroffel/color-ramp-renameRémi Verschelde
renamed occurances of ColorRamp with Gradient
2017-06-14Merge pull request #9165 from Noshyaar/pr-areaRémi Verschelde
Refactor layer_mask to collision_layer
2017-06-14Fixed several bugs with directional light, and changed defaults to be more ↵Juan Linietsky
sensible.
2017-06-14Fix/improve TouchScreenButtonPedro J. Estébanez
- Refactor touch acceptance logic so the same is used whether passby is enabled or not. - Remove the check for visibility during input handling as it should never fail; instead using now an ERR_FAIL_COND() just in case since we have been checking for that so far. - Fix cast to wrong InputEventScreenTouch when it should be InputEventScreenDrag. - Replaced use of references by plain pointers for a more readable code and maybe a little performance gain.
2017-06-14Refactor layer_mask to collision_layerPoommetee Ketson
2017-06-14Fixed broken Line2D due to math changes in ↵Marc Gilleron
f271591ac22bd07e1b2316448dd6e9af879c218f
2017-06-14renamed occurances of ColorRamp with GradientKarroffel
ColorRamp got renamed to Gradient recently, reduz missed some occurances though.
2017-06-13-Fixed occluder rendering, closes #8560Juan Linietsky
-Ability to smooth out 2D shadow filters
2017-06-13Remove default shadow bias of 0.1 for spot and omni light, fixes #8654Juan Linietsky
2017-06-12Change Omni light default mode to Cube, avoids users confusing it as a bug, ↵Juan Linietsky
closes #8813
2017-06-12Properly adjust the visible editor rect and make limits respected, closes #8328Juan Linietsky
2017-06-11Restored multiple viewport function, as well as view modes.Juan Linietsky
2017-06-10Restired multithread support in OSX and Windows, should stop the crashes.Juan Linietsky
2017-06-09renamed all Rect3.pos to Rect3.positionalexholly
2017-06-09-Restored multithread capability to VisualServerJuan Linietsky
-Restored resource previews!
2017-06-08Merge pull request #9051 from toger5/fixedScriptEditorListSeperationRémi Verschelde
fixed spacing for script editor script list
2017-06-07-Added proper access to depth texture from shaderJuan Linietsky
-Split Mesh into Mesh (abstrat class) and ArrayMesh, to allow to proper mesh primitives, as well as streamable meshes in the future.
2017-06-07Fog is complete!Juan Linietsky
2017-06-07fixed overlapping of temp. colors (script editor)toger5
+ added a little bit more spacing to the scripts in the script list. the temp colors now expand to the vseperation, instead of having the same size than the stylebox
2017-06-07Revert "Fix text warp in color blocks with CJK"Rémi Verschelde
This reverts commit cd778e00dc5362d00d4760c79fc301951f6f9b75. That commit introduced regressions for non-CJK languages are discussed in #8952. Fixes #9078.
2017-06-06GraphNode: Remove debug print.Andreas Haas
2017-06-05-working SCREEN_TEXTURE, SCREEN_UV shader variablesJuan Linietsky
-Added refraction support for default material -Enabled BCS adjustments, as well as color correction.
2017-06-05Fix build errorPoommetee Ketson
2017-06-05Merge pull request #9038 from AlexHolly/rect2-rename-posRémi Verschelde
renamed all Rect2.pos to Rect2.position
2017-06-04Removed stupid right arrow to edit resource. Now simply click it..Juan Linietsky
2017-06-04Added depth texture support (using parallax) to default material.Juan Linietsky
2017-06-04renamed all Rect2.pos to Rect2.positionalexholly
2017-06-03InputEvent: Renamed "pos" property to "position"Andreas Haas
Make the naming consistent with other classes.
2017-06-02many fixes to image loader, voxel cone tracing, etc.Juan Linietsky
2017-06-01GI probes working back againJuan Linietsky
2017-06-01Rework shading modes and change location of light shaderJuan Linietsky
2017-06-01Merge pull request #8982 from noshyaar/pr-animAndreas Haas
Fix autoplay animation starts from last editor state #8976
2017-05-31rewritten PBR implementation to make it friendlier with BlenderJuan Linietsky
2017-05-31Fix autoplay animation starts from last editor state #8976Poommetee Ketson
2017-05-30Several fixes related to PBR and EnvironmentJuan Linietsky
2017-05-28-Added .hdr format supportJuan Linietsky
-Added default environment editor setting -Added environment created by default in new projects -Removed default light and ambient from spatial editor, to make the editor more PBR compliant
2017-05-28Fixing typo for rect_position in _change_notify call for ControlKristupas Stumbrys
2017-05-27Fix text warp in color blocks with CJKGeequlim
(cherry picked from commit cd778e00dc5362d00d4760c79fc301951f6f9b75)
2017-05-27Fix item list scroll speed.Sean Bohan
Remove the extra `set_val` action after the proper one, so the right scroll value won’t get overrided any more. (cherry picked from commit 064dce7a4c4bdca13b5358ccc9f9829f0e1068fb)
2017-05-25Removed skybox support, added panorama support. Skybox support may come back ↵Juan Linietsky
eventually, but hope not.
2017-05-25Merge pull request #8869 from Hinsbart/errorsRémi Verschelde
Fix errors on engine startup.
2017-05-23-Fix the "set_val" call deferred, it was the only one.. closes #8742Juan Linietsky
-Removed redundant bind in input_event
2017-05-23Fix stex import into black textures when lossless and lossy are selected, ↵Juan Linietsky
closes #8801
2017-05-22Fix errors on engine startup.Andreas Haas
Fixes a bunch of the most spammy console errors introduced by recent refactorings: - `AudioServerState` does not exist, this was the reference to it in the source. The surrounding code made it clear that `AudioServerLayout` was meant to be used instead. - `StreamCSVTranslation` same here, it's the only reference. I went with `Translation` here, but I'm not 100% sure on this one. - Some methods have been moved from `Texture` to `Image`, but the old bindings were still there. - A few `name == ""` errors related to duplicating nodes.
2017-05-22Merge pull request #8862 from volzhs/editor-theme-marginRémi Verschelde
Fit grid with label and component of editor