Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-08-09 | Some work on double support | Aaron Franke | |
2021-08-09 | Merge pull request #51446 from nekomatata/fix-moving-platform-rotation | Rémi Verschelde | |
Fix applied rotation from moving platforms in move_and_slide | |||
2021-08-09 | Fix applied rotation from moving platforms in move_and_slide | PouleyKetchoupp | |
When synchronizing CharacterBody motion with moving the platform using direct body state, only the linear velocity was taken into account. This change exposes velocity at local point in direct body state and uses it in move_and_slide to get the proper velocity that includes rotations. | |||
2021-08-09 | Use doubles for time in many other places | Aaron Franke | |
2021-08-09 | Use doubles for time in animation code | Aaron Franke | |
2021-08-09 | Merge pull request #45568 from aaronfranke/node3d-real_t | Rémi Verschelde | |
Use real_t in 3D nodes | |||
2021-08-09 | Merge pull request #51097 from Faless/mp/4.x_spawnable | Fabio Alessandrelli | |
[Net] MultiplayerAPI remote scene spawning/despawning. | |||
2021-08-09 | Merge pull request #43158 from nathanfranke/fix-gradient-and-draw-tile | Rémi Verschelde | |
Fix Gradient and Color Picker checkerboard, Fix tile parameter for CanvasItem.draw_texture_rect | |||
2021-08-09 | [Net] Basic extensible MultiplayerAPI spawn/despawn. | Fabio Alessandrelli | |
`PackedScene`s can be configured to be spawnable via a new `MultiplayerAPI.spawnable_config` method. They can be configured either to be spawned automatically when coming from the server or to always require verification. Another method, `MultiplayerAPI.send_spawn` lets you request a spawn on the remote peers. When a peer receive a spawn request: - If it comes from the server and the scene is configured as `SPAWN_MODE_SERVER`: - Spawn the scene (instantiate it, add it to tree). - Emit signal `network_spawn`. - Else: - Emit signal `network_spawn_request`. In a similar way, `despawn`s are handled automatically in `SPAWN_MODE_SERVER`. In `SPAWN_MODE_SERVER`, when a new client connects it will also receive, from the server all the spawned (and not yet despawned) instances. | |||
2021-08-09 | Merge pull request #51155 from Chaosus/shader_fix_specular_mode | Rémi Verschelde | |
Fix a default shader specular render mode to `SCHLICK_GGX` | |||
2021-08-08 | [Text Server] Improve object (image/table) inline alignment. | bruvzg | |
2021-08-07 | Fix Gradient, Color Picker BG, Fix CanvasItem::draw_texture_rect p_tile | Nathan Franke | |
2021-08-07 | Invert how `global_rate_scale` value works, and rename it to ↵ | Michael Alexsander | |
`playback_speed_scale` | |||
2021-08-07 | Merge pull request #51360 from Paulb23/item-list-bg-colour-update | Rémi Verschelde | |
2021-08-07 | Redraw on item list custom bg/fg colour change | Paulb23 | |
2021-08-07 | Fix Path3D initial forward calculation | Raul Santos | |
2021-08-06 | Fix a default shader specular render mode to (`SCHLICK_GGX`/`BLINN`) | Yuri Roubinsky | |
2021-08-05 | Preserve original name in shader params cache | Aaron Franke | |
2021-08-05 | Fix get_used_rect() calculation | kobewi | |
2021-08-05 | Shortcut: Rename `shortcut` property to `event` | Rémi Verschelde | |
Having a property which has the same name as its class leads to confusing situations (e.g. `BaseButton` has a `shortcut` property of type `Shortcut` which has a `shortcut` property of type `InputEvent`). Also renames `is_event` to `matches_event`, and `is_valid` to `has_valid_event` to better reflect what the methods check. | |||
2021-08-03 | Fix inverted condition in CharacterBody2D/3D set_max_slides | PouleyKetchoupp | |
2021-08-03 | Use real_t in 3D nodes | Aaron Franke | |
2021-08-03 | Merge pull request #51006 from foxydevloper/drag-drop-naming | Rémi Verschelde | |
Name nodes added when drag & dropping an image by `name_casing` | |||
2021-08-03 | Merge pull request #51177 from kleonc/tab_container-drop-tab-index-fix | Rémi Verschelde | |
TabContainer Fix moving dropped tab to incorrect child index | |||
2021-08-03 | Merge pull request #50986 from raulsntos/fix-path-3d-end | Rémi Verschelde | |
2021-08-03 | Added more input/output built-ins to visual shaders | Yuri Roubinsky | |
2021-08-03 | Merge pull request #51198 from Calinou/codeedit-improve-callhint-highlight | Rémi Verschelde | |
Improve CodeEdit's callhint highlight visibility | |||
2021-08-02 | Merge pull request #51042 from nikitalita/fix_binary_res_load_save | K. S. Ernest (iFire) Lee | |
Fix binary resource loading and saving | |||
2021-08-02 | Improve CodeEdit's callhint highlight visibility | Hugo Locurcio | |
This makes the currently edited parameter more visible in the script editor's code completion hint. | |||
2021-08-02 | Merge pull request #51039 from nekomatata/layer-grid-32 | Rémi Verschelde | |
Refactor layer property editor grid | |||
2021-08-02 | Merge pull request #51144 from Chaosus/vs_version | Yuri Roubinsky | |
Makes dictionary instead of string for visual shader version | |||
2021-08-02 | Merge pull request #50122 from Paulb23/code_edit_auto_brace_completion | Rémi Verschelde | |
2021-08-02 | Makes dictionary instead of string for visual shader version | Yuri Roubinsky | |
Update doc/classes/VisualShader.xml Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro> | |||
2021-08-02 | Merge pull request #51192 from timothyqiu/sdfgi-enum-range | Rémi Verschelde | |
Validates set_sdfgi_cascades argument range | |||
2021-08-02 | Merge pull request #51187 from timothyqiu/vertex-index-3 | Rémi Verschelde | |
Fix crash when number of indices to optimize is not a multiple of 3 | |||
2021-08-02 | Validates set_sdfgi_cascades argument range | Haoyu Qiu | |
2021-08-02 | Merge pull request #51185 from timothyqiu/tile-data-enum-range | Rémi Verschelde | |
Validate TileData enum range before using it as index | |||
2021-08-02 | Merge pull request #51004 from groud/tilemap_layers | Rémi Verschelde | |
Implements TileMap layers and move TileSetPlugins's functions to the TileMap node instead | |||
2021-08-02 | Fix crash when number of indices to optimize is not a multiple of 3 | Haoyu Qiu | |
2021-08-02 | Validate TileData enum range before using it as index | Haoyu Qiu | |
2021-08-02 | TabContainer Fix moving dropped tab at incorrect child index | kleonc | |
2021-08-02 | Add null check to Tween.bind_node() | kobewi | |
2021-08-02 | Implements TileMap layers and move TileSetPlugins's functions to the TileMap ↵ | Gilles Roudière | |
node instead | |||
2021-08-01 | Clean up and complete CodeEdit inspector and docs | Paulb23 | |
2021-08-01 | Move symbol lookup into CodeEdit | Paulb23 | |
2021-08-01 | Move line length guidelines into CodeEdit | Paulb23 | |
2021-08-01 | Move brace matching into CodeEdit | Paulb23 | |
2021-08-01 | Move auto brace completion to CodeEdit | Paulb23 | |
2021-07-31 | Make theme item overrides more obvious in the Inspector | Yuri Sizov | |
2021-07-31 | Merge pull request #51083 from akien-mga/variantparser-fix-crash-42115 | Rémi Verschelde | |
VariantParser: Fix uninitialized ResourceParser funcs |