summaryrefslogtreecommitdiff
path: root/scene
AgeCommit message (Collapse)Author
2018-01-03#15078 renamed "z" -> "z_index" property in Node2DJerome67000
2017-12-29avoid error on setting skeleton from transform changedJuan Linietsky
2017-12-29Missing transform notification for Skeleton.Juan Linietsky
2017-12-29Use a different approach to update skeletons when transform changesJuan Linietsky
2017-12-29Update the skeleton on transformJuan Linietsky
2017-12-28Added more hacks to GLTF2 importer to support crap exporter (MakeHuman in ↵Juan Linietsky
this case), fixes #13393
2017-12-27Merge pull request #14971 from mrcdk/particles_emittingNoshyaar
Set particles emitting to false when particles finish emitting with one-shot enabled
2017-12-27Merge pull request #14991 from djrm/pr_fixesNoshyaar
Show Options Dialog for NodePath and File in clicked button position.
2017-12-27Merge pull request #14996 from neikeq/enums-monoNoshyaar
Mono: Make the bindings generator output enums
2017-12-27Merge pull request #15008 from AlmightyScientist/issue-15000Noshyaar
Animation Tree: Prevent cycle_test from being altered by past-test.
2017-12-27Merge pull request #15046 from YeldhamDev/optionbutton_changesNoshyaar
Added "get_popup" method for OptionButton
2017-12-27Merge pull request #15049 from YeldhamDev/get_popup_constNoshyaar
Made MenuButton and ColorPickerButton's "get_popup" methods return constant
2017-12-26fix indent selection crashIan
2017-12-26A promise is a promise, so added ability to load and save shaders as text ↵Juan Linietsky
files, closes #14431
2017-12-26Ability to set flags via code in StreamTexture, as some users find it ↵Juan Linietsky
useful. Fixes #14526.
2017-12-26Change the rotate function of Spatial to be local, makes more sense. Closes ↵Juan Linietsky
#14569
2017-12-26Merge pull request #14977 from volzhs/fix-crash-groupJuan Linietsky
Fix crash & error at saving scene
2017-12-26Fix sidedness check in material. Also remove SIDE built-in.Juan Linietsky
2017-12-26Removed the InputEvent ID field, which was unused and can cause bugs.Juan Linietsky
2017-12-25Merge pull request #15040 from Noshyaar/pr2Andreas Haas
AnimTreePlayer: fix duplicated properties
2017-12-25Made MenuButton and ColorPickerButton's "get_popup" methods return constant.Michael Alexsander Silva Dias
2017-12-25Added "get_popup" method for OptionButton and minor changes.Michael Alexsander Silva Dias
2017-12-25Add missing parameter namesPoommetee Ketson
2017-12-25AnimTreePlayer: fix duplicated propertiesPoommetee Ketson
2017-12-25Merge pull request #14826 from carlosfvieira/14371-F_key_Viewport_focus_problemNoshyaar
Fix spatial editor plugin issues on multi viewport view menu shortcuts (only those that are bound to keys)
2017-12-25Merge pull request #14853 from MattUV/context-menuNoshyaar
Adds an option to move cursor with right click in TextEdit
2017-12-25Merge pull request #14875 from YeldhamDev/splitcontainer_cursorNoshyaar
Fixed SplitContainer showing the "resize" cursor when it shouldn't
2017-12-25Merge pull request #14899 from volzhs/render-quality-optionNoshyaar
Respect HDR option
2017-12-25Merge pull request #14801 from RayKoopa/insert_tree_itemNoshyaar
Tree: Insert new item, fix behavior when no parent given
2017-12-25Merge pull request #14753 from NathanWarden/mouse_button_fixNoshyaar
Fixed a bug where mouse button focus breaks when using multiple buttons at once.
2017-12-25Fix error if scene has Camera at saving scenevolzhs
2017-12-24Animation Tree: Prevent cycle_test from being altered by past-test.AlmightyScientist
2017-12-25Fix crash from move_child at saving scenevolzhs
2017-12-24-Removed OpenMP support, replaced by a custom class.Juan Linietsky
-Disabled Opus, implementation is wrong.
2017-12-24Mono: Make the bindings generator output enumsIgnacio Etcheverry
- Switch to PascalCase for constants names
2017-12-23Show Options Dialog for NodePath and File in clicked button position.Daniel J. Ramirez
Auto select newly created nodes.
2017-12-23Set particles emitting to false when particles finish emitting with one-shot ↵MrCdK
enabled
2017-12-23Merge pull request #14897 from BastiaanOlij/arvr_tweaksRémi Verschelde
Few small tweaks for ARVR
2017-12-22Fixes 3d camera keep aspect.Daniel J. Ramirez
2017-12-21Merge pull request #14913 from poke1024/tooltip-shortcut-namesRémi Verschelde
Consistent display of shortcut names in tooltips
2017-12-21Change skeleton processing to work on global coordinates, should help fix ↵Juan Linietsky
many import problems from Blender, GLTF2, etc.
2017-12-21Consistent display of shortcut names in tooltipspoke1024
2017-12-22Reserved controller ids 1 and 2 for left and right hand controllers and ↵Bastiaan Olij
added new center on hmd option
2017-12-21-Make capture dependent on a cell size, not subdivision.Juan Linietsky
-Fixed a bug recently introduced when releasing mouse events and calling popups
2017-12-21Respect HDR optionvolzhs
2017-12-21Fix spatial editor plugin issues on multi viewport view menu shortcuts (only ↵carlosfvieira
those that are bound to keys) - this closes #14371 and closes #12409 Fix spatial editor plugin issues on multi viewport view menu shortcuts (only those that are bound to keys) - this closes #14371 and closes #12409
2017-12-20Fixed wrong Project Settings direction on an error message.Michael Alexsander Silva Dias
2017-12-20properly send mouse released event when grabbing modal focus, fixes #14854Juan Linietsky
2017-12-20Fixed SplitContainer showing the "resize" cursor when it shouldn't.Michael Alexsander Silva Dias
2017-12-20Prevent false sharing in lightbaker RNG stateHein-Pieter van Braam
The previous commit corrected the RNG behavior for the lightbaker but also made it significantly slower on high core count systems. Due to the vector of states being physically close together in RAM we force a cache synchronization across all cores whenever we call for the next random number to be generated. This will create a temporary local copy of the RNG state before entering the loop and then saving it back to the global state when done. This will preserve the per-thread RNG state (and random number quality) while significantly improving performance. On my 16 thread box it saves 3 minutes baking the Sponza scene, bringing performance back in line to before the various RNG fixes were introduced, being slightly faster than the first implementation.