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AgeCommit message (Expand)Author
2020-04-20Exposed RenderingDevice to script APIJuan Linietsky
2020-04-20Fix more GCC -Wmaybe-uninitialized warningsRémi Verschelde
2020-04-20Merge pull request #38039 from akien-mga/docdata-skip-unexposedRémi Verschelde
2020-04-20DocData: Skip unexposed classesRémi Verschelde
2020-04-20doc: Sync classref with current sourceRémi Verschelde
2020-04-20Merge pull request #37947 from clayjohn/DOCS-rendering-updateRémi Verschelde
2020-04-17Update many docs with recent rendering changesclayjohn
2020-04-17Merge pull request #37949 from reduz/implement-global-shader-uniformsRémi Verschelde
2020-04-17Merge pull request #37953 from clayjohn/VULKAN-sky-sun-sizeRémi Verschelde
2020-04-17Add light size to Sky Shadersclayjohn
2020-04-17Merge pull request #37964 from AndreaCatania/AndreaCatania-patch-2Rémi Verschelde
2020-04-17Implement global and per instance shader uniforms.Juan Linietsky
2020-04-17Activate Physics Process in SpringArm3D.Andrea Catania
2020-04-16Merge pull request #37047 from YeldhamDev/tabcontainer_doc_control_fixRémi Verschelde
2020-04-15Merge pull request #37914 from clayjohn/VULKAN-decal-fixRémi Verschelde
2020-04-15Merge pull request #37911 from madmiraal/fix-32876Rémi Verschelde
2020-04-15Fix texture check in decal setupclayjohn
2020-04-15Run SpringArm3D's process within physics.Marcel Admiraal
2020-04-15Add "node_unselected" signal for GraphEditasheraryam
2020-04-15Merge pull request #37896 from NutmegStudio/decal-enum-constant-fixRémi Verschelde
2020-04-15Change DecalTexture bind from BIND_CONSTANT to BIND_ENUM_CONSTANTNutmegStudio
2020-04-15Fix typo in light3d (Texture -> Texture2D)NutmegStudio
2020-04-14Merge pull request #37887 from reduz/implement-projectorsRémi Verschelde
2020-04-14Add support for projectors in spot and omni lights.Juan Linietsky
2020-04-14Merge pull request #37316 from nekomatata/physical-bone-settingsRémi Verschelde
2020-04-14Merge pull request #37861 from reduz/implement-decalsRémi Verschelde
2020-04-14Implement decalsJuan Linietsky
2020-04-14Add PhysicalBone rotation, damping, axis lock & can sleepPouleyKetchoupp
2020-04-13Fixed 0 width issue of rich text labeljanglee
2020-04-13Handle huge offset values in Path2D and Path3D set_offsetMickeMakaron
2020-04-13Merge pull request #37749 from clayjohn/Vulkan-improved-ssRémi Verschelde
2020-04-12Implement MSAAJuan Linietsky
2020-04-12Add screen space AA option, with FXAA implementation.Juan Linietsky
2020-04-10Add proper quality settings to soft shadowsclayjohn
2020-04-10Fix OptionButton docs godotengine#36803Zak Grumbles
2020-04-10Merge pull request #37517 from nekomatata/slider-grab-area-highlightRémi Verschelde
2020-04-10Merge pull request #37688 from theludovyc/devRémi Verschelde
2020-04-10Merge pull request #37722 from reduz/implement-softshadowsRémi Verschelde
2020-04-09Support light size and soft shadowsJuan Linietsky
2020-04-09Renaming all ARVR nodes to XRBastiaan Olij
2020-04-08Remove unused ofs variabletheludovyc
2020-04-08Merge pull request #37678 from reduz/refactor-shadowmappingJuan Linietsky
2020-04-08Refactored shadowmapping.Juan Linietsky
2020-04-08erase : if ( i < offset ) { continue;} in for loopstheludovyc
2020-04-07Fixed underlines and striketrough not respecting visible characterjanglee
2020-04-07Merge pull request #37551 from KoBeWi/found_your_screenRémi Verschelde
2020-04-07Merge pull request #37591 from Anutrix/remove_reduntant_classRémi Verschelde
2020-04-07Merge pull request #37642 from dreamsComeTrue/rich-text-strike-fixRémi Verschelde
2020-04-07Merge pull request #37615 from guilhermefelipecgs/fix_37526Rémi Verschelde
2020-04-06Calculate strike-through position correctlyDominik 'dreamsComeTrue' Jasiński