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2020-09-15Merge pull request #41776 from EricEzaM/PR/tooltip-bugfixesRémi Verschelde
Tooltip flickering and targeting fixes.
2020-09-15Tooltip flickering and targeting fixes.Eric M
2020-09-12Merge pull request #41995 from Rubonnek/disconnect-item-rect-changedRémi Verschelde
Disconnect item_rect_changed removing a child of GraphEdit
2020-09-12Merge pull request #41841 from madmiraal/fix-bit-fieldsRémi Verschelde
Remove bit fields and use fixed width integers instead.
2020-09-11Disconnect item_rect_changed when removing a child of GraphEditWilson E. Alvarez
2020-09-11Fix triplanar texture code generation in visual shadersYuri Roubinsky
2020-09-11Merge pull request #41955 from Chaosus/vs_performance_fix3Yuri Roubinsky
Improve performance of Add/Remove/Connect/Change nodes in visual shader
2020-09-11Improve performance of Add/Remove/Connect/Change nodes in visual shaderYuri Roubinsky
2020-09-11doc: Sync classref with current sourceRémi Verschelde
Bind missing enums.
2020-09-11Remove bit fields and use fixed width integers instead.Marcel Admiraal
2020-09-11Merge pull request #41971 from nekomatata/richtextlabel-align-pointerRémi Verschelde
Fix RichTextLabel alignment for clickable regions
2020-09-11Fix RichTextLabel alignment for clickable regionsPouleyKetchoupp
Fixes #41006 (regression from #39164). The original alignment fix was limited to PROCESS_DRAW mode, which caused some discrepancies with PROCESS_POINTER mode. Now only PROCESS_CACHE is excluded with a condition a few lines above.
2020-09-10Move safe line color into editorPaulb23
2020-09-10Move ConnectionGutter to editor code_editorPaulb23
2020-09-10Add folding gutter to code_editPaulb23
2020-09-10Add main_gutter (breakpoints, bookmarks, execution lines) to code_editPaulb23
2020-09-10Changed line_edited_from(from) to lines_edit_from(from, to)Paulb23
2020-09-10Added Line numbers to CodeEditPaulb23
2020-09-10Added gutter system to TextEditPaulb23
2020-09-10Add and convert editor to use CodeEditPaulb23
2020-09-10Merge pull request #41954 from Calinou/raycast-rename-cast-toRémi Verschelde
Rename RayCast's `cast_to` property to `target_position`
2020-09-10Rename RayCast's `cast_to` property to `target_position`Hugo Locurcio
`cast_to` is sometimes mistaken as a method rather than a property. `target_position` makes it more obvious that it's a property.
2020-09-10scene_tree.h: Update header guardYetizone
2020-09-10Merge pull request #41890 from YeldhamDev/tabs_previousRémi Verschelde
Add 'get_previous_tab()' to 'Tabs'
2020-09-10Merge pull request #41935 from Chaosus/vs_texture3dRémi Verschelde
Added Texture3D to visual shaders
2020-09-10Merge pull request #41920 from Chaosus/fix_colorpickerRémi Verschelde
Fix ColorPickerButton to apply changes after picker popup closed
2020-09-10Added Texture3D to visual shadersYuri Roubinsky
2020-09-09Rename ShortCut to Shortcut which is more grammatically correctHugo Locurcio
See https://github.com/godotengine/godot/issues/16863#issuecomment-685236980.
2020-09-09Fix ColorPickerButton to apply changes after picker popup closedYuri Roubinsky
2020-09-09Merge pull request #41918 from reduz/implement-3d-texturesJuan Linietsky
Implement 3D textures as import and resource format.
2020-09-09Implement 3D textures as import and resource format.reduz
2020-09-09Improve performance for Show/Hide port preview in visual shadersYuri Roubinsky
2020-09-09Improve performance of Undo:change node position in visual shaderYuri Roubinsky
2020-09-08Add 'get_previous_tab()' to 'Tabs'Michael Alexsander
2020-09-08mesh_library.h: Update header guard to reflect file nameYetizone
2020-09-08Check if old mouse column is still available.Marcel Admiraal
2020-09-08Merge pull request #41870 from nekomatata/fix-line-edit-enter-regressionRémi Verschelde
Fix LineEdit not consuming enter events
2020-09-08Fix LineEdit not consuming enter eventsPouleyKetchoupp
LineEdit should not return early when processing KEY_ENTER, so it can consume the event properly. Regression introduced by mistake while fixing enter events for Android (PR #40487 - c0b394572f35498801571ad7176eb357d5de1bf3)
2020-09-07Added `active` boolean to particles mode output in visual shadersYuri Roubinsky
2020-09-07Merge pull request #38944 from Wavesonics/http-gzipFabio Alessandrelli
HttpRequest now handles gzipping response bodies
2020-09-07Merge pull request #41840 from Chaosus/vs_particlesJuan Linietsky
[WIP] Remakes particles in visual shaders
2020-09-07Merge pull request #41844 from madmiraal/fix-bitwise-sign-checkRémi Verschelde
Use != 0 instead of > 0 when checking bit mask.
2020-09-07Remakes particles in visual shadersYuri Roubinsky
2020-09-07Fix some broken visual shader nodesYuri Roubinsky
2020-09-07Use != 0 instead of > 0 when checking bit mask.Marcel Admiraal
2020-09-07Merge pull request #41767 from lolleko/patch-1Rémi Verschelde
Remove ArrayMesh::surface_remove declaration
2020-09-06Implement manual particle emission and particle sub emitters.reduz
2020-09-06Merge pull request #41801 from EricEzaM/PR/popup-menu-errors-fixRémi Verschelde
Fixed get_usable_parent_rect() errors when initialising popup menus.
2020-09-06Fixed get_usable_parent_rect() errors when initialising popup menus.Eric M
2020-09-05Cleanup constructor code in visual shader nodesYuri Roubinsky